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Search: Posts Made By: ehuangsan
Forum: Variants June 21, 2008, 07:51
Replies: 55
Views: 45,080
Posted By ehuangsan
Have you tried MSVC++? The compile instructions...

Have you tried MSVC++? The compile instructions on thang ought to work.
Forum: Variants January 17, 2008, 03:13
Replies: 55
Views: 45,080
Posted By ehuangsan
Wow. I can't even fathom why that would happen. ...

Wow. I can't even fathom why that would happen. :confused:
Forum: Variants September 3, 2007, 03:23
Replies: 55
Views: 45,080
Posted By ehuangsan
乙 How's the "too_much_junk" idiocy...



How's the "too_much_junk" idiocy going?
Forum: Variants June 27, 2007, 07:24
Replies: 55
Views: 45,080
Posted By ehuangsan
Choose quest mode and go to the train station in...

Choose quest mode and go to the train station in the upper left hand corner. Yeah, the train station interface needs to be changed too; make it more like a town or something.
Forum: Variants June 9, 2007, 04:13
Replies: 55
Views: 45,080
Posted By ehuangsan
Weird, I thought that the XAngband messaging...

Weird, I thought that the XAngband messaging system (which I stole and added to Animeband) did something similar to this.

If not, this would've been the way I would've done it.
Forum: Variants June 7, 2007, 04:23
Replies: 55
Views: 45,080
Posted By ehuangsan
Hah! I dunno anymore :confused:

Hah! I dunno anymore :confused:
Forum: Variants June 4, 2007, 09:23
Replies: 55
Views: 45,080
Posted By ehuangsan
Oh I forgot, ugly sticks are no loner multi hit. ...

Oh I forgot, ugly sticks are no loner multi hit. Try Black Chameleons instead then.
Forum: Variants June 3, 2007, 23:16
Replies: 55
Views: 45,080
Posted By ehuangsan
Test it with ugly sticks and see what happens.

Test it with ugly sticks and see what happens.
Forum: Variants June 2, 2007, 17:17
Replies: 55
Views: 45,080
Posted By ehuangsan
At its current implementation, it'll only check...

At its current implementation, it'll only check for replacement on the monster's first attack. So you're never gonna get the situation of "Monster 1 hits you, monster 1 hits you, You use the...
Forum: Variants June 2, 2007, 04:47
Replies: 55
Views: 45,080
Posted By ehuangsan
Ah, I think I remember how to replicate it. ...

Ah, I think I remember how to replicate it.

Change the "break" statement in melee1.c where the replacement code is to "continue". Otherwise, replacement only works on the first hit of the monster...
Forum: Variants May 30, 2007, 07:52
Replies: 55
Views: 45,080
Posted By ehuangsan
Did you manage to replicate the previous...

Did you manage to replicate the previous solution? I think I should have an old beta version lying around somewhere that has it.
Forum: Variants May 26, 2007, 03:43
Replies: 55
Views: 45,080
Posted By ehuangsan
That's because my dumb solution was to only make...

That's because my dumb solution was to only make the replacement technique work on first monster hit. If you tried to make it interrupt a string of hits coming from one monster, then the problem...
Forum: Variants May 24, 2007, 17:24
Replies: 55
Views: 45,080
Posted By ehuangsan
Actually I didn't care much about that scenario...

Actually I didn't care much about that scenario as I did about this:

Monster 1 hits you, Monster 1 hits you, you teleport, Monster 1 hits you, Monster 1 misses you.

If you try making it so that...
Forum: Variants May 19, 2007, 09:36
Replies: 55
Views: 45,080
Posted By ehuangsan
Oh excellent. Thanks a lot! :)

Oh excellent. Thanks a lot! :)
Forum: Variants May 19, 2007, 04:01
Replies: 55
Views: 45,080
Posted By ehuangsan
That is quite weird. It sould at least run. ...

That is quite weird. It sould at least run. I'll have to look into it when I get the chance.
Forum: Variants May 18, 2007, 10:34
Replies: 55
Views: 45,080
Posted By ehuangsan
Yeah, most of the warnings are WIP stuff that I...

Yeah, most of the warnings are WIP stuff that I haven't implemented yet, so there are lots of variables doing nothing. The only exception is the chuukei code, which was created by voodoo magic.
Forum: Variants May 17, 2007, 07:01
Replies: 55
Views: 45,080
Posted By ehuangsan
Oh yeah, it doesn't compile on some of the newer...

Oh yeah, it doesn't compile on some of the newer versions of GCC. I forgot which versions though.

If everything goes right, it should just compile with a billion different warnings.
Forum: Variants May 15, 2007, 09:34
Replies: 55
Views: 45,080
Posted By ehuangsan
Known bugs in the current alpha

Known bugs and stuff in the current 0.6.0 alpha

- After going up or down stairs to a new level, the hunger indicator in the status bar is blanked out. It doesn't update until hunger status...
Forum: Variants May 15, 2007, 09:19
Replies: 55
Views: 45,080
Posted By ehuangsan
Animeband - The worst variant ever

Discuss anything and everything about the bastard child born from a drunk hententmon schoolgirl called Animeband in this thread. Please keep the flaming to a minimum.

日本語でどうぞ。
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