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Search: Posts Made By: half
Forum: Idle chatter October 9, 2019, 13:38
Replies: 11
Views: 457
Posted By half
If only there were someone starting a new project...

If only there were someone starting a new project with an absolutely massive map that was free to use a cutting edge procedural tool like this...

I assume you can quite easily use it to do...
Forum: Idle chatter October 9, 2019, 13:27
Replies: 11
Views: 457
Posted By half
That wave function collapse map generation is...

That wave function collapse map generation is incredible. Check out the examples and videos:

https://github.com/mxgmn/WaveFunctionCollapse
Forum: AAR June 14, 2019, 11:24
Replies: 17
Views: 1,160
Posted By half
Sauron drops the One Ring? Well done Isildur!

Sauron drops the One Ring? Well done Isildur!
Forum: Sil March 13, 2019, 09:27
Replies: 5
Views: 918
Posted By half
Great work on the Edain win, Mantis. I was just...

Great work on the Edain win, Mantis. I was just stopping by the forum and delighted to see two simultaneous Edain victories. Amazing.
Forum: Sil March 13, 2019, 09:25
Replies: 3
Views: 604
Posted By half
Congratulations sumre! I'm really glad you...

Congratulations sumre! I'm really glad you connected with the aesthetic of the game. And a first win as an Artefactless Edain is insane.
Forum: Sil January 10, 2019, 20:37
Replies: 62
Views: 5,469
Posted By half
Hi Quirk, I haven't had time to try Sil-Q...

Hi Quirk,

I haven't had time to try Sil-Q yet, but have enjoyed reading this thread and finding our more about it. Like Scatha, there are things I like and things I dislike, but my overall...
Forum: Sil February 3, 2017, 16:26
Replies: 55
Views: 12,152
Posted By half
Two more things: I just saw that there were...

Two more things:

I just saw that there were 208 winners in the sample, so that means:

80% were taking Hardiness
74% were taking Song of Slaying

Those are pretty crazy numbers! Thinking...
Forum: Sil February 3, 2017, 16:13
Replies: 55
Views: 12,152
Posted By half
Wow Patashu, thanks for doing this analysis! Life...

Wow Patashu, thanks for doing this analysis! Life is keeping me very busy with other things, but it is lovely to check in and see this data and everyone's thoughts on it.

Here are some of my own....
Forum: Sil October 1, 2016, 13:44
Replies: 12
Views: 2,587
Posted By half
Well done! I don't often have time to check the...

Well done! I don't often have time to check the forums at the moment, but this was a nice surprise. First win, #1 on ladder, and without reading the manual. Wow!
Forum: Sil January 6, 2016, 09:14
Replies: 101
Views: 29,846
Posted By half
Does this bug still happen if you wait until you...

Does this bug still happen if you wait until you are in the dungeon before enabling the windows? Crashes before that (on Mac and Windows) are a known bug. Of course I should also fix that bug at some...
Forum: Sil January 5, 2016, 18:33
Replies: 101
Views: 29,846
Posted By half
It has been a while since 1.2.1 was released, but...

It has been a while since 1.2.1 was released, but I don't remember suggesting there would be more races or houses (and I can't think what they would be). The early game has been changed quite a bit...
Forum: Sil January 4, 2016, 10:51
Replies: 101
Views: 29,846
Posted By half
Interesting. I had a lot of trouble getting the...

Interesting. I had a lot of trouble getting the keybindings to work properly in the Mac version, and it might be OS version dependent. The '@' key definitely works on my iMac running 10.10.5

The...
Forum: Sil January 4, 2016, 10:46
Replies: 101
Views: 29,846
Posted By half
I think this resizing bug has been around since...

I think this resizing bug has been around since earlier versions. The extra windows should work fine once a character has been created.
Forum: Sil January 4, 2016, 10:44
Replies: 101
Views: 29,846
Posted By half
Thanks for letting me know. The main work on this...

Thanks for letting me know. The main work on this version was in getting the Cocoa Mac version working. This will be irrelevant to most users, but as I develop on a Mac, it was essential for me to be...
Forum: Sil January 3, 2016, 16:51
Replies: 101
Views: 29,846
Posted By half
Sil 1.3

Hi everyone, I wanted to let you all know that Sil 1.3 is now available (http://www.amirrorclear.net/flowers/game/sil/index.html)!

This version would not have been possible without the generous...
Forum: Vanilla December 7, 2014, 19:52
Replies: 17
Views: 5,340
Posted By half
I'm pretty sure it got moved from depth 1 rarity...

I'm pretty sure it got moved from depth 1 rarity 1 to depth 5 rarity 5. Sometime around 2.8. That was a pretty big change. I'd read an Angband guide which recommended repeating 50 feet until you find...
Forum: Sil December 3, 2014, 11:47
Replies: 19
Views: 5,212
Posted By half
That isn't very fun. I'd say it is a bug. I'd...

That isn't very fun. I'd say it is a bug. I'd thought I'd guaranteed full connectivity at early depths in level generation.
Forum: Vanilla November 28, 2014, 22:32
Replies: 45
Views: 8,832
Posted By half
But FAAngband already does that!

But FAAngband already does that!
Forum: Vanilla November 28, 2014, 12:20
Replies: 45
Views: 8,832
Posted By half
If one wants to make digging less good without...

If one wants to make digging less good without being frustrating, a way to do so is to make it loud (perhaps just for manual digging). This is something Sil does. I think V might use the max_sight to...
Forum: Sil November 25, 2014, 11:14
Replies: 1
Views: 2,052
Posted By half
Sorry to hear about that. HM found a similar bug...

Sorry to hear about that. HM found a similar bug ages ago, but I couldn't replicate it. Hopefully this will let me replicate it to work out what is going on.
Forum: Vanilla November 25, 2014, 11:12
Replies: 45
Views: 8,832
Posted By half
This is basically the Sil approach. We go from...

This is basically the Sil approach. We go from wall to rubble or rubble to floor. So it takes two turns to dig through a wall. Digging is only possible with special digging items and digging through...
Forum: Sil November 16, 2014, 18:20
Replies: 4
Views: 3,613
Posted By half
Thanks! We really appreciate the support from our...

Thanks! We really appreciate the support from our players.
Forum: Development November 3, 2014, 10:19
Replies: 50
Views: 10,363
Posted By half
I'm also interested in reducing these in Sil...

I'm also interested in reducing these in Sil (especially if I can add Shockbolt's tiles).



What is the effect on difficulty? AFAICT, we are talking about reducing these ranges for both monsters...
Forum: Sil October 30, 2014, 18:13
Replies: 60
Views: 15,292
Posted By half
Interesting points. I just drew a diagram of the...

Interesting points. I just drew a diagram of the current Melee ability tree and it is indeed skewed in favour of Finesse. For example, Finesse leads to 4 things, 2 of which are impossible without it....
Forum: Variants October 28, 2014, 22:10
Replies: 34
Views: 6,216
Posted By half
I think Djabanete is right. Increase the chances...

I think Djabanete is right. Increase the chances of success and lower the durations. It is the duration that makes slow and confuse so good. Saving throws to break the effect could work for this, as...
Showing results 1 to 25 of 500

 
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