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Search: Posts Made By: Elsairon
Forum: Vanilla January 2, 2016, 02:14
Replies: 202
Views: 24,814
Posted By Elsairon
I see the following is already in the tracker at...

I see the following is already in the tracker at #1915.

A minor message ordering niggle.

Sometimes when striking a killing blow, status affects will be printed after the death message, for...
Forum: Development August 15, 2015, 20:11
Replies: 3
Views: 1,180
Posted By Elsairon
Here is a seed start on this. I have other things...

Here is a seed start on this. I have other things I need to do and will not be working on it anymore. I hope it helps someone who takes this on in the future. Either by providing a starting point, or...
Forum: Vanilla August 13, 2015, 00:07
Replies: 116
Views: 13,005
Posted By Elsairon
Gnome Mage, looking at a description of a melee...

Gnome Mage, looking at a description of a melee weapon I see the following as one of the description inspect lines.

With +0 STR and +0 DEX you would attack a bit faster.

This seems like a...
Forum: Vanilla August 12, 2015, 23:02
Replies: 116
Views: 13,005
Posted By Elsairon
Had 2 crashes. One was an assertion for something...

Had 2 crashes. One was an assertion for something like find usable space happened when I was casting a stinking cloud in town. I could not reproduce it, but it crashed in some other way just after...
Forum: AAR August 9, 2015, 20:48
Replies: 239
Views: 51,556
Posted By Elsairon
Early Gnome Mage < 200 hp. Cursed by Master...

Early Gnome Mage < 200 hp. Cursed by Master Vampire and then breathed on by a young gold dragon. I guess it wasn't instant, but it seemed that way since I was at full hp planning my next move, and...
Forum: Vanilla July 22, 2015, 23:49
Replies: 116
Views: 13,005
Posted By Elsairon
4.0.1 Bugs

4.0.1 WindowsVersion from Rephial.

Staff of Starlight effect not shooting line of light upwards. (from character towards top of screen) consistently. Save attached (zip)
Forum: Vanilla July 19, 2015, 07:17
Replies: 1
Views: 964
Posted By Elsairon
[4.x.x] Is the old terminal emulator mode gone?

On windows, used to use the -mibm option to launch the game in terminal emulator mode. Is this still available or is it gone, is it a compile option, etc.?
Forum: Development July 19, 2015, 02:40
Replies: 19
Views: 3,169
Posted By Elsairon
As far as I can see, add one line to explain...

As far as I can see, add one line to explain {pronoun} in the header would do it.
Forum: Development July 16, 2015, 02:47
Replies: 3
Views: 1,180
Posted By Elsairon
Ok, thanks. Here is my initial plan: 1....

Ok, thanks.

Here is my initial plan:

1. List of all commands, as well as the choices for each. To include new game, character creation, birth options, and gameplay.

2. List of in game...
Forum: Development July 15, 2015, 01:53
Replies: 3
Views: 1,180
Posted By Elsairon
Need link for Context-sensitive help content to convert to text format.

I'd be willing to work on the Context-sensitive help however the trac ticket ( http://trac.rephial.org/ticket/13 ) link for what needs to be done ( http://ajps.mine.nu/angband/wiki/Help#s1_2 ) isn't...
Forum: Development July 14, 2015, 21:51
Replies: 19
Views: 3,169
Posted By Elsairon
I'm calling this first iteration done. All of the...

I'm calling this first iteration done. All of the requested messages as far as I can tell are added to the monster_spell.txt file.

I took several ideas from Nick's FA monattk.c and used those,...
Forum: Development July 14, 2015, 06:48
Replies: 19
Views: 3,169
Posted By Elsairon
I'm looking at which spells need message-miss: ...

I'm looking at which spells need message-miss:
I'm guessing the entries with RST_BOLT and RST_ATTACK.

I think the relevant code is here.. in mon-spell.c (correct me if I'm wrong)

/* See if it...
Forum: Development July 12, 2015, 09:28
Replies: 19
Views: 3,169
Posted By Elsairon
Thanks guys. I will continue ahead with these...

Thanks guys. I will continue ahead with these suggestions, one more thought though.

Do we need message-invis-miss: ?? I'm thinking not since the player wouldn't know about it, and the messages are...
Forum: Development July 11, 2015, 20:42
Replies: 19
Views: 3,169
Posted By Elsairon
As far as I can tell right now the spell messages...

As far as I can tell right now the spell messages are created in mon-spell.c/do_mon_spell(...)

The pertinant part being


/* Tell the player what's going on */
disturb(player, 1);

if...
Forum: Development July 11, 2015, 08:42
Replies: 19
Views: 3,169
Posted By Elsairon
Finished the save-messages. I want to write the...

Finished the save-messages. I want to write the invis-messages next. I need to understand how they are constructed.

EDIT: For now I am source diving in 4.0.0 looking for answers to these...
Forum: Development July 11, 2015, 07:12
Replies: 19
Views: 3,169
Posted By Elsairon
Finished basic resist messages. I'll...

Finished basic resist messages.

I'll continue on next with reviewing monattk.c for some ideas.

Question: Do we want blank save-message: entries for spells that cannot (currently) be resisted?
Forum: Development July 11, 2015, 04:59
Replies: 19
Views: 3,169
Posted By Elsairon
(Fyi, First time using git, using win 7) I...

(Fyi, First time using git, using win 7)

I have opened a github account, installed git, forked angband/angband, and cloned to local repo.

I have added all current description lines for the...
Forum: Development July 11, 2015, 03:18
Replies: 19
Views: 3,169
Posted By Elsairon
Sounds good. Where can I find a list of the...

Sounds good.

Where can I find a list of the spells that allow saves.
Forum: Development July 11, 2015, 02:40
Replies: 19
Views: 3,169
Posted By Elsairon
Monster spell messages (list-mon-spells.h) conversion to text in progress

Working on a first pass at monster spell messages, for now just converting them into a text file format without changes, as Magnate noted in this thread:...
Forum: Vanilla July 11, 2015, 00:28
Replies: 32
Views: 9,730
Posted By Elsairon
Looking forward to playing again. Thanks for all...

Looking forward to playing again. Thanks for all the work Nick, and everyone else.
Forum: Vanilla March 31, 2014, 06:10
Replies: 1
Views: 663
Posted By Elsairon
Feature Request: Add weight to inspect screen

I have found myself inspecting items to see how much they weigh, only to be reminded that inspecting does not show item weight.

I think this would be a good change.
Forum: Vanilla March 27, 2014, 06:33
Replies: 30
Views: 3,109
Posted By Elsairon
I hope outdoors levels don't make it into V. I...

I hope outdoors levels don't make it into V. I wouldn't mind some of the underground flavor though.
Forum: Vanilla March 27, 2014, 06:32
Replies: 30
Views: 3,109
Posted By Elsairon
Squelch and Auto Inscriptions. I miss a lot...

Squelch and Auto Inscriptions.

I miss a lot from former versions though. Although I have yet to win, it seems so much easier than it used to be.
Forum: Vanilla March 27, 2014, 06:24
Replies: 9
Views: 3,516
Posted By Elsairon
Started playing 3.5 and noticed Reveal Monsters? ...

Started playing 3.5 and noticed Reveal Monsters?

I thought, what spell is that, some change... I suppose it replaced the Detect Invisible spell?

Seems like a good change.
Forum: v4 September 10, 2013, 04:26
Replies: 60
Views: 20,599
Posted By Elsairon
The problem is that some find the way drain...

The problem is that some find the way drain currently works annoying enough that they do not enjoy playing as it is. Others don't mind so much.

I recall scumming for restores before, and it was...
Showing results 1 to 25 of 117

 
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