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Search: Posts Made By: Gwarl
Forum: Variants Yesterday, 18:26
Replies: 22
Views: 1,180
Posted By Gwarl
Changelog: Stronghold replaced with warren...

Changelog:

Stronghold replaced with warren (animals and boldor)
Bandit hideout for southering uniques
You can recall from dungeons without slaying their outer guardians
Samurai charge mana...
Forum: Vanilla November 22, 2017, 23:13
Replies: 9
Views: 137
Posted By Gwarl
Is 1 still accurate?

Is 1 still accurate?
Forum: Variants November 21, 2017, 23:28
Replies: 63
Views: 3,663
Posted By Gwarl
That's not a bug /* Get any objects...

That's not a bug


/* Get any objects under foot first ... this is the old
* 'g' behavior sans interaction with features (e.g. re-
* enter a shop) */
if (cave[py][px].o_idx ||...
Forum: Competition November 21, 2017, 12:16
Replies: 10
Views: 562
Posted By Gwarl
Unfortunately I don't know anything about fixing...

Unfortunately I don't know anything about fixing broken savefiles. I've moved the savefile so you can download it at http://angband.live/rangerjeff/211rangerjeff.save and start a new character -...
Forum: Variants November 20, 2017, 12:32
Replies: 63
Views: 3,663
Posted By Gwarl
You're significantly overestimating the impact of...

You're significantly overestimating the impact of virtues. If you're playing a crusade paladin you don't want to be evil and if you're playing a death priest you don't want to be good. Outside of the...
Forum: Variants November 19, 2017, 01:37
Replies: 63
Views: 3,663
Posted By Gwarl
They were. I was simplifying for rhetorical value.

They were. I was simplifying for rhetorical value.
Forum: Variants November 18, 2017, 18:16
Replies: 63
Views: 3,663
Posted By Gwarl
I kind of want to point out that this is an...

I kind of want to point out that this is an inevitablility of band variants.

Most of what makes up poschengband was inherited from hengband, and most of the rest re-implemented from reposband, a...
Forum: Variants November 17, 2017, 13:02
Replies: 22
Views: 1,180
Posted By Gwarl
Some more changes: Holy grail activation...

Some more changes:


Holy grail activation is much better but the cooldown is longer
Added orcish uniques from the first age
Almost all the clouded/elliptic monsters are in. Babbage...
Forum: Vanilla November 16, 2017, 15:28
Replies: 22
Views: 924
Posted By Gwarl
Updated on live

Updated on live
Forum: Variants November 16, 2017, 11:06
Replies: 22
Views: 1,180
Posted By Gwarl
I'll start handing out resist nether flags to...

I'll start handing out resist nether flags to high level enemies like candy in order to compensate
Forum: Development November 16, 2017, 01:14
Replies: 8
Views: 239
Posted By Gwarl
tbh it does, but the traditionalist in me insists...

tbh it does, but the traditionalist in me insists that the default be the way that it's always been.
Forum: Sil November 16, 2017, 00:54
Replies: 2
Views: 186
Posted By Gwarl
updated on live

updated on live
Forum: Variants November 16, 2017, 00:35
Replies: 22
Views: 1,180
Posted By Gwarl
Changelog before I forget: Dragons...

Changelog before I forget:


Dragons should be generally more lethal at close range
Evil creatures no longer automatically resist nether (demons/undead still get resistance/immunity)
More...
Forum: Sil November 15, 2017, 16:28
Replies: 74
Views: 2,989
Posted By Gwarl
I'm personally opposed to full monster memory by...

I'm personally opposed to full monster memory by default, not opposed to decoupling it from savefiles, but that seems unnecessary given that multiple savefiles are themselves unnecessary.
Forum: Variants November 12, 2017, 23:30
Replies: 17
Views: 480
Posted By Gwarl
Neither. Adding extra dungeons is for variants...

Neither. Adding extra dungeons is for variants which are longer than V, not variants which are shorter.

It may not be kosher to say so but I think the game you want might be DCSS
Forum: Variants November 12, 2017, 22:24
Replies: 17
Views: 480
Posted By Gwarl
Sil and Quickband

Sil and Quickband
Forum: Development November 12, 2017, 20:03
Replies: 4
Views: 123
Posted By Gwarl
Just a guess but maybe the problem is that you're...

Just a guess but maybe the problem is that you're using a C++ compiler while angband is written in C?
Forum: Vanilla November 9, 2017, 17:57
Replies: 21
Views: 569
Posted By Gwarl
:D Don't worry it's a rite of passage.

:D

Don't worry it's a rite of passage.
Forum: Variants November 9, 2017, 14:00
Replies: 22
Views: 1,180
Posted By Gwarl
Yeah. Mine too. Not for stat-gains but because...

Yeah. Mine too. Not for stat-gains but because reaching the bottom of a dungeon is anticlimactic if there's no guardian.

Dungeons in general are going to get a reshuffle. Glass castle will become...
Forum: Vanilla November 8, 2017, 23:23
Replies: 21
Views: 510
Posted By Gwarl
You need a sample size of at least 25 before you...

You need a sample size of at least 25 before you can go about drawing conclusions from it. Also kandrc's explanation is very good.
Forum: Variants November 8, 2017, 23:17
Replies: 22
Views: 1,180
Posted By Gwarl
Bugged quests addressed (again). Maybe this...

Bugged quests addressed (again).

Maybe this time they'll work!
Forum: Variants November 8, 2017, 00:01
Replies: 22
Views: 1,180
Posted By Gwarl
Lots of changes. The new quests should be working...

Lots of changes. The new quests should be working now and there are three more of them


Two new brands - slay *good* and slay *living*. They can appear on weapons of slaying or rarely of death....
Forum: Variants November 1, 2017, 23:46
Replies: 22
Views: 1,180
Posted By Gwarl
Updated to fix bugged quests. (things are...

Updated to fix bugged quests.

(things are still really horridly buggy though, bear with me)
Forum: Competition November 1, 2017, 22:19
Replies: 10
Views: 562
Posted By Gwarl
Comp 211

We're staying old-fashioned but with something slightly easier. This time there's an autodestroyer at least.

Kangband, the little known great-grandfather of poschengband. We're doing the...
Forum: Development November 1, 2017, 11:19
Replies: 322
Views: 11,409
Posted By Gwarl
Development has slowed, for the past couple of...

Development has slowed, for the past couple of months it's been a struggle to keep everything updated and in order, but for the sake of planning and accountability here's a shortlist of things that I...
Showing results 1 to 25 of 405

 
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