Forum: Vanilla
Today, 09:27
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Replies: 57
Views: 849
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Forum: Vanilla
May 20, 2013, 21:54
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Replies: 57
Views: 849
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Forum: Vanilla
May 20, 2013, 21:49
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Replies: 10
Views: 307
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Forum: Development
May 18, 2013, 23:33
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Replies: 4
Views: 101
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Forum: Vanilla
May 18, 2013, 23:32
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Replies: 57
Views: 849
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Forum: v4
May 18, 2013, 10:12
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Replies: 11
Views: 365
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Forum: v4
May 18, 2013, 08:18
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Replies: 11
Views: 365
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Forum: Competition
May 16, 2013, 12:48
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Replies: 104
Views: 2,301
Competition 138 is now officially over;...
Competition 138 is now officially over; congratulations to fizzix for winning, and to clouded and Estie for game wins, and an honorable mention to myshkin for just running out of time with a...
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Forum: Variants
May 14, 2013, 21:56
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Replies: 27
Views: 933
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Forum: Development
May 14, 2013, 09:02
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Replies: 9
Views: 254
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Forum: Variants
May 13, 2013, 22:59
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Replies: 27
Views: 933
That is pretty much exactly what has happened...
That is pretty much exactly what has happened here - the more I thought about it, the more I realised that I wasn't going to be happy with anything else.
I should say, too, that Sil has been an...
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Forum: Variants
May 13, 2013, 14:42
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Replies: 27
Views: 933
Well, I'll achieve something - whether it's an...
Well, I'll achieve something - whether it's an enjoyable game or not, we'll see. I'm taking pretty much the opposite development trajectory to Sil, too; the early versions are going to be very...
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Forum: Vanilla
May 13, 2013, 06:33
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Replies: 100
Views: 2,135
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Forum: Variants
May 13, 2013, 00:03
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Replies: 27
Views: 933
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Forum: Competition
May 12, 2013, 05:47
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Replies: 0
Views: 140
Competition 139
Competition 139 is now available from the competition page (http://angband.oook.cz/competition.php?showcompo=139); it is an Oangband 110u High-Elf Necromancer.
Note that comp 138 still has 4 days...
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Forum: Variants
May 12, 2013, 03:56
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Replies: 27
Views: 933
Scale
This gives an idea of the scale I'm operating on (note Beleriand is actually 12x15 - I'm basing it all on this map (http://mux.net/~bele/downloads/beleriand.gif)):
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Forum: Vanilla
May 10, 2013, 12:08
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Replies: 2
Views: 151
Basically
Put all the tiles in a sheet (look...
Basically
Put all the tiles in a sheet (look at one of the .png files in lib/xtra/graf to see what I mean)
Make a .prf file that links objects, monsters etc with places in the sheet (look at,...
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Forum: Vanilla
May 9, 2013, 23:23
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Replies: 391
Views: 20,708
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Forum: Vanilla
May 9, 2013, 23:14
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Replies: 391
Views: 20,708
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Forum: Development
May 9, 2013, 08:57
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Replies: 1
Views: 103
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Forum: Vanilla
May 8, 2013, 13:56
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Replies: 21
Views: 630
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Forum: Variants
May 7, 2013, 14:39
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Replies: 113
Views: 6,207
1.3.3
Version 1.3.3 is now available from the download page (http://angband.oook.cz/faangband/Downloads.html).
New features:
Hard mode in wilderness is now harder (monsters are tougher)
...
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Forum: Vanilla
May 7, 2013, 10:40
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Replies: 21
Views: 630
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Forum: Variants
May 6, 2013, 14:55
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Replies: 113
Views: 6,207
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Forum: Variants
May 6, 2013, 11:17
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Replies: 27
Views: 933
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