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Search: Posts Made By: Nick
Forum: Vanilla Today, 09:27
Replies: 57
Views: 849
Posted By Nick
By this argument, level 98 is the easiest level...

By this argument, level 98 is the easiest level in the game, because everything is from at least 3 dungeon levels less. How about we just swap the positions of the two? Problem solved!
Forum: Vanilla May 20, 2013, 21:54
Replies: 57
Views: 849
Posted By Nick
So am I. But, to be frank, you're also in the...

So am I. But, to be frank, you're also in the camp that thinks that nothing needs to be made any easier, and in fact it's too easy already, and you kids get everything too easy ;)
Forum: Vanilla May 20, 2013, 21:49
Replies: 10
Views: 307
Posted By Nick
Don't let your children play Angband. Next thing...

Don't let your children play Angband. Next thing you know they'll kill Bolg on level 11 and say "What's Balance Dragon Scale Mail?" and you'll have real trouble not swearing. Hypothetically.
Forum: Development May 18, 2013, 23:33
Replies: 4
Views: 101
Posted By Nick
Oh yes please just fix it for us.

Oh yes please just fix it for us.
Forum: Vanilla May 18, 2013, 23:32
Replies: 57
Views: 849
Posted By Nick
I don't disagree that there are multiple things...

I don't disagree that there are multiple things that can kill the character on level1. I just don't think it's a bad thing :)
Forum: v4 May 18, 2013, 10:12
Replies: 11
Views: 365
Posted By Nick
Also there have been a bunch of development log...

Also there have been a bunch of development log threads - here (http://angband.oook.cz/forum/showthread.php?t=5934) is the latest.
Forum: v4 May 18, 2013, 08:18
Replies: 11
Views: 365
Posted By Nick
Basically it's an attempt by Derakon, aided and...

Basically it's an attempt by Derakon, aided and abetted by the devteam, to write Angband from the ground up in Python.
Forum: Competition May 16, 2013, 12:48
Replies: 104
Views: 2,301
Posted By Nick
Competition 138 is now officially over;...

Competition 138 is now officially over; congratulations to fizzix for winning, and to clouded and Estie for game wins, and an honorable mention to myshkin for just running out of time with a...
Forum: Variants May 14, 2013, 21:56
Replies: 27
Views: 933
Posted By Nick
Well, thanks for all the ideas and speculation -...

Well, thanks for all the ideas and speculation - some of it will be right, but I won't tell you which bits :)

I'm actually going to have to deliver a game now, aren't I...
Forum: Development May 14, 2013, 09:02
Replies: 9
Views: 254
Posted By Nick
A couple of things you might like to look at: ...

A couple of things you might like to look at:

A few years back there was a short-lived Zangband variant called Frazband (code here (https://github.com/angbandplus/AngbandPlus/tree/Frazband))...
Forum: Variants May 13, 2013, 22:59
Replies: 27
Views: 933
Posted By Nick
That is pretty much exactly what has happened...

That is pretty much exactly what has happened here - the more I thought about it, the more I realised that I wasn't going to be happy with anything else.

I should say, too, that Sil has been an...
Forum: Variants May 13, 2013, 14:42
Replies: 27
Views: 933
Posted By Nick
Well, I'll achieve something - whether it's an...

Well, I'll achieve something - whether it's an enjoyable game or not, we'll see. I'm taking pretty much the opposite development trajectory to Sil, too; the early versions are going to be very...
Forum: Vanilla May 13, 2013, 06:33
Replies: 100
Views: 2,135
Posted By Nick
You may have been fooled by the title of this...

You may have been fooled by the title of this thread into thinking it has some sort of official status. It doesn't :)
Forum: Variants May 13, 2013, 00:03
Replies: 27
Views: 933
Posted By Nick
Yes, it certainly isn't Sil. I think abandoning...

Yes, it certainly isn't Sil. I think abandoning my plan to go east as far as Anduin was a good choice :)

In fact, the name says it all - the world is the centrepiece, and stuff happens in it. ...
Forum: Competition May 12, 2013, 05:47
Replies: 0
Views: 140
Posted By Nick
Competition 139

Competition 139 is now available from the competition page (http://angband.oook.cz/competition.php?showcompo=139); it is an Oangband 110u High-Elf Necromancer.

Note that comp 138 still has 4 days...
Forum: Variants May 12, 2013, 03:56
Replies: 27
Views: 933
Posted By Nick
Scale

This gives an idea of the scale I'm operating on (note Beleriand is actually 12x15 - I'm basing it all on this map (http://mux.net/~bele/downloads/beleriand.gif)):
...
Forum: Vanilla May 10, 2013, 12:08
Replies: 2
Views: 151
Posted By Nick
Basically Put all the tiles in a sheet (look...

Basically
Put all the tiles in a sheet (look at one of the .png files in lib/xtra/graf to see what I mean)
Make a .prf file that links objects, monsters etc with places in the sheet (look at,...
Forum: Vanilla May 9, 2013, 23:23
Replies: 391
Views: 20,708
Posted By Nick
It should be - the .old file should be just a...

It should be - the .old file should be just a previous player state (presumably at an auto-save).
Forum: Vanilla May 9, 2013, 23:14
Replies: 391
Views: 20,708
Posted By Nick
In order to avoid corrupting your savefile in the...

In order to avoid corrupting your savefile in the event of a system crash or similar, the saving process goes something like: move file to file.old, write file.new, move file.new to file, remove...
Forum: Development May 9, 2013, 08:57
Replies: 1
Views: 103
Posted By Nick
Yeah, that whole process is a bit intricate, and...

Yeah, that whole process is a bit intricate, and clearly incomplete. It should be fixed at some point.
Forum: Vanilla May 8, 2013, 13:56
Replies: 21
Views: 630
Posted By Nick
I think the idea was to make new players want to...

I think the idea was to make new players want to play the game.
Forum: Variants May 7, 2013, 14:39
Replies: 113
Views: 6,207
Posted By Nick
1.3.3

Version 1.3.3 is now available from the download page (http://angband.oook.cz/faangband/Downloads.html).

New features:

Hard mode in wilderness is now harder (monsters are tougher)
...
Forum: Vanilla May 7, 2013, 10:40
Replies: 21
Views: 630
Posted By Nick
Die. Not you personally :)

Die. Not you personally :)
Forum: Variants May 6, 2013, 14:55
Replies: 113
Views: 6,207
Posted By Nick
Fixed in development now.

Fixed in development now.
Forum: Variants May 6, 2013, 11:17
Replies: 27
Views: 933
Posted By Nick
That combination is roughly what I'm after. And...

That combination is roughly what I'm after. And these sorts of passages are precisely design documents - that's very well put. Here's another example, from 'Children of Húrin':




There will...
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