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Search: Posts Made By: Raerick
Forum: Vanilla November 10, 2020, 06:15
Replies: 42
Views: 6,225
Posted By Raerick
I think a solution would be for birth options...

I think a solution would be for birth options should come up automatically prior to selecting race.
Forum: Vanilla November 10, 2020, 06:08
Replies: 17
Views: 1,564
Posted By Raerick
If I have a wand of TO I probably wouldn't buy...

If I have a wand of TO I probably wouldn't buy one. My luck would be if I bought the wand I would then almost immediately find a free spare when I enter the dungeon again and then when I returned to...
Forum: Vanilla November 6, 2020, 05:03
Replies: 5
Views: 992
Posted By Raerick
I believe when it loads up a dead/retired...

I believe when it loads up a dead/retired character you get the choice to make a new one (read the bottom options), your birth options as well as keymaps/etc. will all be carried over while you can...
Forum: Vanilla November 4, 2020, 20:46
Replies: 241
Views: 33,652
Posted By Raerick
I don't understand how the + movement speed...

I don't understand how the + movement speed bonuses are that powerful. Even if you are using fewer turns to move away from an enemy you are still using more turns than if you just phase door...
Forum: Vanilla November 4, 2020, 16:58
Replies: 42
Views: 6,225
Posted By Raerick
The wording of this first option kinda highlights...

The wording of this first option kinda highlights a problem I think exists that is mostly irrelevant to no sell vs sell. That problem being that aside from the Alchemist and Blackmarket there is...
Forum: Vanilla November 4, 2020, 16:43
Replies: 12
Views: 1,698
Posted By Raerick
I like the idea of selling rather than just...

I like the idea of selling rather than just getting larger piled of money, but I still play with no selling because the romantic idea of bringing treasures back to pawn off is actually tedious.
Forum: Vanilla October 30, 2020, 16:12
Replies: 9
Views: 967
Posted By Raerick
My keymaps mostly change based on what class I am...

My keymaps mostly change based on what class I am playing, but usually my light area and detection stuff are mapped from f9-f12 with class appropriate spells (or filled in with rods.) All other...
Forum: Vanilla October 23, 2020, 18:48
Replies: 27
Views: 2,611
Posted By Raerick
Balrogs should be worse since they drain charges...

Balrogs should be worse since they drain charges too. :confused:

Anyway the main point was about the 9s summoning and becoming endless. I had killed a dozen and when I used detection there was a...
Forum: Vanilla October 23, 2020, 02:14
Replies: 27
Views: 2,611
Posted By Raerick
Well before they got tougher they weren't worth...

Well before they got tougher they weren't worth it if you had a ton of flammable items or would die (always somewhat of a risk.) All they drop is money, but the exp was decent and the fights simple....
Forum: Vanilla October 22, 2020, 20:21
Replies: 27
Views: 2,611
Posted By Raerick
9-Headed Hydras

I like to play risky and take on pits I really shouldn't bother with and so I decided to take on a hydra pit with my level 41 rogue. I had taken on several before when the worst thing they packed...
Forum: Vanilla October 18, 2020, 23:06
Replies: 6
Views: 1,082
Posted By Raerick
Ah, that's good to know.

Ah, that's good to know.
Forum: Vanilla October 18, 2020, 18:56
Replies: 6
Views: 1,082
Posted By Raerick
I am sure a quiver solution would be great, but I...

I am sure a quiver solution would be great, but I can pretty much guess that is undesirable from a dev standpoint. Having throwing weapons that return after being thrown is interesting.

On my end...
Forum: Vanilla October 18, 2020, 14:11
Replies: 6
Views: 1,082
Posted By Raerick
Throwing Weapons

I have some concerns over throwing weapons. I like the idea of them, but I find the current implementation rather flawed. For example since they invariably require the investment of inventory slots...
Forum: Vanilla October 18, 2020, 14:01
Replies: 20
Views: 2,273
Posted By Raerick
I am a bit biased as I was a key proponent of the...

I am a bit biased as I was a key proponent of the hunger system change, but I like it. I even like how staves of cure light wounds are more useful due to avoiding getting too full off of potions. I...
Forum: Vanilla January 18, 2019, 20:46
Replies: 79
Views: 11,923
Posted By Raerick
By this logic I guess we should make wounds...

By this logic I guess we should make wounds require extensive medical treatments if magical options aren't available or remove wounds entirely. Got to remove HP as well, can't have that acid breath...
Forum: Vanilla January 18, 2019, 14:47
Replies: 79
Views: 11,923
Posted By Raerick
As for avoiding scumming for food that is never...

As for avoiding scumming for food that is never going to happen with anything that is useful to a player unless that player refuses to scum. You can't both make food meaningful without also raising...
Forum: Vanilla January 17, 2019, 23:45
Replies: 79
Views: 11,923
Posted By Raerick
I would like for hunger to mean more rather than...

I would like for hunger to mean more rather than ever be removed. Such as rations/satisfy hunger not being quite as filling as they are and impairing stats/slowing HP and SP regen when hungry....
Forum: Vanilla January 11, 2019, 18:07
Replies: 13
Views: 3,983
Posted By Raerick
Long time lurker here. I have linux, but I use...

Long time lurker here. I have linux, but I use the windows version via wine. I've had different setups over the years but this is the setup I have settled on. I keep the tops of windows to a minimum...
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