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Search: Posts Made By: Derakon
Forum: ToME July 15, 2010, 07:38
Replies: 31
Views: 8,268
Posted By Derakon
One of the issues ToME 2 has is that many...

One of the issues ToME 2 has is that many abilities that grow naturally to quite high levels in other variants require extensive skillpoint investments to become usable instead. The vast majority of...
Forum: ToME July 3, 2010, 08:59
Replies: 31
Views: 8,268
Posted By Derakon
What does your character sheet say about your...

What does your character sheet say about your melee damage bonus, though?
Forum: ToME July 2, 2010, 22:53
Replies: 31
Views: 8,268
Posted By Derakon
You sure about that? The Killerbunnies skill...

You sure about that? The Killerbunnies skill spoilers (http://www.killerbunnies.org/angband/skill-230.html) say that Combat gives a damage bonus, Weaponmastery affects your displayed "Fighting"...
Forum: ToME July 2, 2010, 06:19
Replies: 31
Views: 8,268
Posted By Derakon
Yeah, starting classes with no melee skill are...

Yeah, starting classes with no melee skill are almost literally hopeless at melee. You could either give everyone a small bonus to-hit, or boost everyone's starting Combat skill level, or something...
Forum: ToME July 1, 2010, 22:54
Replies: 31
Views: 8,268
Posted By Derakon
Thaumaturgy endgame spells are competitive...

Thaumaturgy endgame spells are competitive against endgame enemies, though they're typically a waste of mana for most monsters. I had a Warper using Thaumaturgy for attack spells who got Area -...
Forum: ToME July 1, 2010, 19:27
Replies: 31
Views: 8,268
Posted By Derakon
You should be scaling damage so that different...

You should be scaling damage so that different spells do roughly equivalent amounts of damage, but some spells spread that damage out over multiple targets. For example, a ball spell should be...
Forum: ToME July 1, 2010, 16:13
Replies: 31
Views: 8,268
Posted By Derakon
If you want to improve Thaumaturgy, remove area...

If you want to improve Thaumaturgy, remove area spells altogether (honestly, in the endgame they can deal many thousands of damage per shot to a single target), reduce the mana costs on most other...
Forum: ToME July 1, 2010, 07:00
Replies: 31
Views: 8,268
Posted By Derakon
How did you make Thaumaturgy useful again? Its...

How did you make Thaumaturgy useful again? Its area spells were horribly broken beforehand, and the view and beam spells were moderately useful (bolts and balls were quite pointless though, I'll...
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