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Search: Posts Made By: Infinitum
Forum: Sil Today, 10:44
Replies: 61
Views: 7,205
Posted By Infinitum
Please do! Role playing traps to me seems like a...

Please do! Role playing traps to me seems like a vestigal D&D feature to give rogue characters something to do more than anything.

As for thematic replacements, nests and spiderwebs are spot on...
Forum: Sil Today, 10:28
Replies: 3
Views: 139
Posted By Infinitum
I like the color scheme! I'm having some trouble...

I like the color scheme! I'm having some trouble figuring out what the player character is looking at in the lower left though. A leather armor, a tangletorn (?) and 4.. wolves? The perspective...
Forum: Sil April 1, 2020, 17:14
Replies: 3
Views: 179
Posted By Infinitum
Sure. Put a few points in will, equip a twohander...

Sure. Put a few points in will, equip a twohander and go wild.

Alternatively, if you don't have that missing out on a W isn't 90 xp; it's 90 xp right now and a fraction of that later. They appear...
Forum: Sil March 17, 2020, 21:00
Replies: 20
Views: 1,481
Posted By Infinitum
Welp, I guess I'm suitably hyped now then. Thanks!

Welp, I guess I'm suitably hyped now then. Thanks!
Forum: Sil March 16, 2020, 20:03
Replies: 20
Views: 1,481
Posted By Infinitum
So.. any new features we should get excited about...

So.. any new features we should get excited about (beside neutral(?) slaves)?
Forum: Sil January 6, 2020, 23:21
Replies: 15
Views: 939
Posted By Infinitum
If you want to play around with smithing, put in...

If you want to play around with smithing, put in ~4 points early for good quality equipment on the first forge, then just pump your combat skills and dive as fast as you comfortably can until staff...
Forum: Sil November 14, 2019, 20:48
Replies: 25
Views: 1,825
Posted By Infinitum
Agreed. The races in particular are not balanced,...

Agreed. The races in particular are not balanced, acting more like a difficulty level. You definetly want to play Noldor a the very least. Houses are less important so randomizing those works just...
Forum: Sil November 13, 2019, 19:20
Replies: 25
Views: 1,825
Posted By Infinitum
Smithing is generally a trap choice (4 points +...

Smithing is generally a trap choice (4 points + jeweler gets you early fenorian lamps generally). Loremaster bypasses the ID game, but ID'ing is generally not dangerous and fairly simple once you...
Forum: Sil May 17, 2019, 22:11
Replies: 61
Views: 7,205
Posted By Infinitum
Well, the Dwarfes of Tolkien seems prett...

Well, the Dwarfes of Tolkien seems prett pragmatic compared with the axes-or-bust stereotyoe that spawned from Gimli. Maybe change the Archery penalty to a bow.. un-proficiency to keep in line with...
Forum: Sil May 9, 2019, 23:32
Replies: 61
Views: 7,205
Posted By Infinitum
Oops. *Sharp Mithril Greatsword, naturally. 22...

Oops. *Sharp Mithril Greatsword, naturally. 22 difficulty to smith w/Danger, 23 if you want to fiddle with the weight.
Forum: Sil May 9, 2019, 21:00
Replies: 61
Views: 7,205
Posted By Infinitum
Nice! Haven't played around yet, but dabbled a...

Nice! Haven't played around yet, but dabbled a bit reading through the abilities. How do Accurate weapons work mechanically? Smite looks neat, but might make 2-handers outperform light weapons for...
Forum: Sil May 9, 2019, 20:29
Replies: 47
Views: 6,085
Posted By Infinitum
Words of Power!...

Words of Power! (http://angband.oook.cz/forum/showthread.php?p=94565) They could conceivably replace all other consumables with little to no mechanical changes, and the player memorizing and...
Forum: Sil January 15, 2019, 20:11
Replies: 62
Views: 7,792
Posted By Infinitum
Perhaps our viewpoints differ. I mainly play...

Perhaps our viewpoints differ. I mainly play melee characters. The way I see it, the main difficulty of Sil is keeping ahead of the melee/evasion curve from ~350' through ~850'. Before that, a...
Forum: Sil January 14, 2019, 19:21
Replies: 62
Views: 7,792
Posted By Infinitum
Well, truth being told most songs are too...

Well, truth being told most songs are too situational to be useful full stop. At least that way the situational ones would be more likely to find a use sometimes. Which would be nice, seeing as many...
Forum: Sil January 14, 2019, 15:49
Replies: 62
Views: 7,792
Posted By Infinitum
Well, another way to go about it could be to have...

Well, another way to go about it could be to have all characters know all songs intrinsically (without having to spend abilities) but introduce minimum song scores for each song. Pretty sure you or...
Forum: Sil January 13, 2019, 12:41
Replies: 62
Views: 7,792
Posted By Infinitum
I could do wihout the extra weapon proficencies...

I could do wihout the extra weapon proficencies tbh, swords are stronger than the other weapon cathegories anyway, and I seem to recall even the dwarfes of Bilbo going with swords over axes. Dwarfes...
Forum: Sil January 8, 2019, 23:37
Replies: 47
Views: 6,085
Posted By Infinitum
Looks like there's some multiple threads going on...

Looks like there's some multiple threads going on but just wanted to say thank you for keeping up development! For the changes, I do like the staff change a lot (and keeps staffs in line with a horn...
Forum: Sil January 8, 2019, 20:08
Replies: 20
Views: 2,486
Posted By Infinitum
8 points in smithing + Weaponsmith, Artifice,...

8 points in smithing + Weaponsmith, Artifice, Masterpiece is only 6600 xp though (5900 if you go through the hassle of making a Masterpiece Hammer), and gets you a 4d5 Sharp Greataxe with a few...
Forum: Sil January 8, 2019, 15:54
Replies: 62
Views: 7,792
Posted By Infinitum
Well, I guess Gandalf wore a staff in the canon...

Well, I guess Gandalf wore a staff in the canon but didn't he use Glamdring for actual fighting? Making staffs equippable in the offhand and only provide passive bonuses (ie effectively making them...
Forum: Sil January 6, 2019, 20:10
Replies: 62
Views: 7,792
Posted By Infinitum
Don't like those two tbh. Armor Dice reduction is...

Don't like those two tbh. Armor Dice reduction is just a flat damage increase by another name unless you scale it off the # of enemy protection dice but at that point reducing sides is a cleaner...
Forum: Sil January 6, 2019, 17:25
Replies: 20
Views: 2,486
Posted By Infinitum
Smithing isn't strong though. Dedicated smithing...

Smithing isn't strong though. Dedicated smithing builds are painful to get through the early and middle game, and the return of investment for all that XP doesn't kick in until well after other melee...
Forum: Sil January 5, 2019, 21:46
Replies: 62
Views: 7,792
Posted By Infinitum
Interesting read! Couple of thoughts paging...

Interesting read! Couple of thoughts paging through:

Blunt Weapons, Sharpness: Enemy protection is currently only using [d4]'s to signify armor strenght. One easy way to simulate penetration...
Forum: Sil January 5, 2019, 09:10
Replies: 20
Views: 2,486
Posted By Infinitum
He stops EQ'ing you at evasion values slightly...

He stops EQ'ing you at evasion values slightly over 50 so long as there's no flankers about in my experience. Managed to 1v1 him by drawing him into the secret passage. Had concentration as well, but...
Forum: Sil January 4, 2019, 21:48
Replies: 20
Views: 2,486
Posted By Infinitum
Killing Morgoth in Melee?

Well, he's there isn't he? Curently playing 1.41. Had pretty high hopes for my last attempt (~55 effective evasion, ~25 attack, +20 Free Action, singing Song of Freedom, Riposte+double attack) but it...
Forum: Sil September 22, 2018, 09:44
Replies: 20
Views: 2,317
Posted By Infinitum
That. I exclusively play melee characters, but...

That. I exclusively play melee characters, but even so my 0-skill bow means free hits vs assorted lightly armoured enemies, which feels wrong thematically.

Also there's the fact that both V and...
Showing results 1 to 25 of 245

 
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