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Search: Posts Made By: Nick
Forum: Variants Yesterday, 21:13
Replies: 4
Views: 116
Posted By Nick
Does the player's sorrow level ever decrease, and...

Does the player's sorrow level ever decrease, and if so, when?
Forum: Vanilla Yesterday, 13:05
Replies: 351
Views: 11,650
Posted By Nick
Don't apologise, this is very helpful. ...

Don't apologise, this is very helpful.



Being unable to use items at all while shapeshifted was a deliberate drawback. There's certainly scope for playing with the balance of the shapes. I'm...
Forum: AAR February 20, 2018, 21:14
Replies: 3
Views: 97
Posted By Nick
Nice win, good to see you still playing :)

Nice win, good to see you still playing :)
Forum: Variants February 20, 2018, 21:11
Replies: 6
Views: 218
Posted By Nick
Hey, the whole game's dead, and this forum. You,...

Hey, the whole game's dead, and this forum. You, me, we're all zombies.
Forum: Vanilla February 20, 2018, 12:12
Replies: 22
Views: 854
Posted By Nick
Possibly. Have you tried any of the classes on...

Possibly. Have you tried any of the classes on the feature/magic branch, Timo?
Forum: Development February 20, 2018, 02:26
Replies: 55
Views: 989
Posted By Nick
Maybe so, but it's the language Angband is...

Maybe so, but it's the language Angband is written in. As Derakon indicates, any project that starts off as a complete redo of many thousands of lines of code is so ambitious as to be almost certain...
Forum: Vanilla February 19, 2018, 12:58
Replies: 351
Views: 11,650
Posted By Nick
New builds up on the build page...

New builds up on the build page (http://buildbot.rephial.org/builds/feature/magic/?C=M;O=D) (Windows (http://buildbot.rephial.org/builds/feature/magic/angband-win-4.1.2-110-g0e05828a.zip), MacOS...
Forum: Development February 17, 2018, 11:52
Replies: 55
Views: 989
Posted By Nick
I'd be more worried about parsing datafiles and...

I'd be more worried about parsing datafiles and writing and reading savefiles.
Forum: Development February 17, 2018, 02:44
Replies: 55
Views: 989
Posted By Nick
I believe that happened in the process of getting...

I believe that happened in the process of getting V GPL-compliant, because the author of the x11 tile code couldn't be tracked down.
Forum: Vanilla February 16, 2018, 05:08
Replies: 351
Views: 11,650
Posted By Nick
It fires a ball of weak light, which will do...

It fires a ball of weak light, which will do nothing unless there are light-sensitive monsters within radius 2. The " " needs fixing.
Forum: Development February 16, 2018, 03:14
Replies: 55
Views: 989
Posted By Nick
And this:...

And this: https://github.com/takkaria/angband/tree/wip-textui2
Forum: Development February 14, 2018, 08:40
Replies: 20
Views: 420
Posted By Nick
I took a copy of the 4GAI manifesto and put it...

I took a copy of the 4GAI manifesto and put it here (http://angband.oook.cz/faangband/4GAI.txt) too, in case the archive fails.

An example of 4GAI gone a bit crazy is the O/NPP/FA implementation...
Forum: Vanilla February 13, 2018, 11:38
Replies: 7
Views: 390
Posted By Nick
Sil does that too. Worth thinking about.

Sil does that too. Worth thinking about.
Forum: Development February 13, 2018, 01:25
Replies: 20
Views: 420
Posted By Nick
Terrain: If you're looking at wilderness,...

Terrain: If you're looking at wilderness, FAangband has generation which is different from Z (and descendants) or Un. For room generation, I'd actually look at the template approach in current V; if...
Forum: Vanilla February 12, 2018, 11:56
Replies: 102
Views: 4,088
Posted By Nick
I'm assuming this is with flavours known at birth...

I'm assuming this is with flavours known at birth but runes not known. That is such a weird set of options to choose - why would anyone do that??

*hides from Gwarl*
Forum: Vanilla February 12, 2018, 11:23
Replies: 102
Views: 4,088
Posted By Nick
Are you sure you're playing 4.1.2? Because...

Are you sure you're playing 4.1.2? Because putting on a Ring of Digging does ID it - I just tested it.
Forum: Vanilla February 12, 2018, 06:21
Replies: 22
Views: 854
Posted By Nick
...hence my judgment that giving mages controlled...

...hence my judgment that giving mages controlled teleport in the feature/magic branch pretty much makes up for anything they've lost.
Forum: Vanilla February 11, 2018, 08:21
Replies: 35
Views: 1,421
Posted By Nick
No, they're completely gone from the game. If...

No, they're completely gone from the game. If you have four un-ID'd potions showing in the knowledge menu, then that means there are four you haven't seen yet.
Forum: Vanilla February 11, 2018, 06:57
Replies: 35
Views: 1,421
Posted By Nick
Yes, correct.

Yes, correct.
Forum: Vanilla February 11, 2018, 06:53
Replies: 351
Views: 11,650
Posted By Nick
No, you want the one with the highest number...

No, you want the one with the highest number after 4.1.2, which is Angband-osx-4.1.2-93-gbf7df0a.dmg.

This one will always be close to the top, but we have been having some issues with our...
Forum: Vanilla February 11, 2018, 04:49
Replies: 35
Views: 1,421
Posted By Nick
Excellent - always nice to see a variety of...

Excellent - always nice to see a variety of objectives :)
Forum: Vanilla February 9, 2018, 22:20
Replies: 351
Views: 11,650
Posted By Nick
Yes! *drink*

Yes! *drink*
Forum: Development February 9, 2018, 10:16
Replies: 13
Views: 387
Posted By Nick
There has been an SDL2 interface written for V,...

There has been an SDL2 interface written for V, but Ihaven't looked at it properly and am not sure how complete it is.
Forum: Competition February 9, 2018, 03:14
Replies: 11
Views: 428
Posted By Nick
People should feel free to use the latest build...

People should feel free to use the latest build of master on the nightlies page (http://rephial.org/nightlies) if they prefer. The only difference from 4.1.2 is that weapon damage and blows are...
Forum: Vanilla February 6, 2018, 11:55
Replies: 351
Views: 11,650
Posted By Nick
Build page...

Build page (http://buildbot.rephial.org/builds/feature/magic/?C=M;O=D) now has builds with this most recent bug fixed. I think.
Showing results 1 to 25 of 500

 
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