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Search: Posts Made By: MKula
Forum: Vanilla May 12, 2020, 03:37
Replies: 4
Views: 307
Posted By MKula
Understanding resists (or, how do curses work?)

So here's a drop I just got. It's fairly unremarkable except for the fire/cold weirdness going on:

> Studded Leather Armour of Resist Cold (-1) [12, +6] {cursed}
> Found lying on the floor at 800...
Forum: Vanilla May 11, 2020, 21:41
Replies: 7
Views: 2,047
Posted By MKula
Slightly not on topic but this just happened to...

Slightly not on topic but this just happened to me on DL8 (400'). Felt weirdly satisfying!
Forum: Vanilla May 9, 2020, 05:22
Replies: 463
Views: 28,822
Posted By MKula
Yeah, agreed on this point. Infra's generally a...

Yeah, agreed on this point. Infra's generally a minor thing.

I do feel like if you have no light, though, the game should tell you "your infra's kicking in". Maybe if your light is zero, the...
Forum: Vanilla May 7, 2020, 20:52
Replies: 463
Views: 28,822
Posted By MKula
Yeah, fair point about the beam. You do indeed...

Yeah, fair point about the beam. You do indeed get Fireball not long after and that can essentially serve the same purpose.
Forum: Vanilla May 7, 2020, 19:28
Replies: 463
Views: 28,822
Posted By MKula
Hey, so I wanted to raise some "quality of life"...

Hey, so I wanted to raise some "quality of life" issues to see what others think; these are just things that I found to be "annoying" or maybe unclear in the current state of things (again, "QoL"...
Forum: Vanilla May 3, 2020, 04:14
Replies: 8
Views: 437
Posted By MKula
Ok, so quite recently! Thanks, and good to know!

Ok, so quite recently!
Thanks, and good to know!
Forum: Vanilla May 3, 2020, 01:52
Replies: 8
Views: 437
Posted By MKula
Indeed... But seriously when did these changes...

Indeed...
But seriously when did these changes happen? I'm trying to go through the revision history to find when it happened (mainly because I'm curious about what else changed to the existing...
Forum: Vanilla May 3, 2020, 00:34
Replies: 8
Views: 437
Posted By MKula
Priests and Weapons

So I just got back into Vanilla again after a bit of a hiatus, and what a pleasant surprise: look at all the the mechanics changes!

Fired up a priest, and got lucky found Dethanc at 100' (on the...
Forum: Development August 3, 2015, 02:40
Replies: 4
Views: 1,938
Posted By MKula
Ok, good to know and thanks for clarifying! ...

Ok, good to know and thanks for clarifying!
Although, in reference to Carnivean's "better way" comment, I would argue that since we have this beautiful monster_base.txt file, it should serve as the...
Forum: Development August 2, 2015, 05:58
Replies: 4
Views: 1,938
Posted By MKula
Question Knowledge base (~) odd behaviour?

Hi all,
I'm a rare poster, but I noticed something odd in the knowledge base for monsters and this seemed like the best place to post it.

I play around with the monster.txt file quite a lot to...
Forum: Vanilla January 18, 2011, 23:49
Replies: 62
Views: 17,477
Posted By MKula
I kinda like the idea (a bit further down the...

I kinda like the idea (a bit further down the thread) of trapped rooms rather than trapped tiles. That would have the side effect of "intelligent" trap placement (since you know that rooms - rather...
Forum: Vanilla January 13, 2011, 16:38
Replies: 30
Views: 7,816
Posted By MKula
Your points are all valid (Dera and Timo). I...

Your points are all valid (Dera and Timo). I certainly agree that variability between characters is a good thing, but I don't know if completely randomized hit points is the way to approach it. That...
Forum: Vanilla January 12, 2011, 17:44
Replies: 61
Views: 12,067
Posted By MKula
In theory this whole discussion, imo, is totally...

In theory this whole discussion, imo, is totally awesome and would be a refreshing breath of air (no pun intended) for poison. Right now poison is YABA (yet another ball attack) since, lets be...
Forum: Vanilla January 12, 2011, 17:26
Replies: 30
Views: 7,816
Posted By MKula
I don't know if I really agree with this. If it's...

I don't know if I really agree with this. If it's supposed to balance out eventually, why not make it balance out right from the start?
In any case, the reason it does indeed 'balance out...
Forum: Vanilla January 11, 2011, 17:06
Replies: 10
Views: 4,044
Posted By MKula
The "quick" and "basic" implementation would be...

The "quick" and "basic" implementation would be to just remove colour-coding for all detected monsters. Make them all appear as white characters, for example. The monster list currently just creates...
Forum: Vanilla January 11, 2011, 02:25
Replies: 19
Views: 6,391
Posted By MKula
I go out of my way to herd snaga into a nice long...

I go out of my way to herd snaga into a nice long corridor so I can spear of light them.
I, too, *must* ID *everything*. And when something is ID'd and it's useless, it *must* be destroyed. Gotta...
Forum: Vanilla January 9, 2011, 00:35
Replies: 23
Views: 9,015
Posted By MKula
I'm currently around DL40, and I'm finding their...

I'm currently around DL40, and I'm finding their rarity to be "just right"; not too common, not too rare. Especially the rarer types (I'm looking at you, Gravity) are just rare enough to induce that...
Forum: Vanilla January 4, 2011, 17:07
Replies: 61
Views: 12,067
Posted By MKula
Aha! Now we're talking! Realistic, implementable...

Aha! Now we're talking! Realistic, implementable and cool!
And it clearly differentiates between a mild case of food poisoning (a few hallucinations sounds about plausible) vs downing a full cup of...
Forum: Vanilla January 4, 2011, 11:27
Replies: 61
Views: 12,067
Posted By MKula
I'm just a little worried here about taking the...

I'm just a little worried here about taking the debilitating effects of poison too far. Poison, stunning, conf, stat drain, blindness, paralysis, etc? There are quite a few uniques in the upper...
Forum: Vanilla January 3, 2011, 20:56
Replies: 61
Views: 12,067
Posted By MKula
Well then if this line of poison changes were to...

Well then if this line of poison changes were to be implemented, it would appear the Neutralize Poison spell (yes, mages have it too) would need some tweaks of its own. :p
Perhaps increase its level...
Forum: Vanilla January 3, 2011, 05:51
Replies: 30
Views: 7,816
Posted By MKula
Random Hit Points

You know what's bugged me for along time? The fact that when you level up, you get a random number of hit points depending on your level and class.

Actually, I never even noticed this until I once...
Forum: Vanilla January 3, 2011, 04:18
Replies: 61
Views: 12,067
Posted By MKula
I agree that poison as a whole needs some work. ...

I agree that poison as a whole needs some work.

I like the idea of a poison counter not unlike cuts, with more poison increasing the counter, which then increases the dmg/turn.

I always...
Forum: Vanilla January 3, 2011, 03:58
Replies: 75
Views: 17,145
Posted By MKula
I was at a friend's house, and he happened to be...

I was at a friend's house, and he happened to be 'messing around with a weird ASCII game he'd read about'. His reaction was 'meh'. Me, on the other hand, well... my eyes lit up. It was pure...
Forum: Vanilla April 4, 2008, 06:13
Replies: 11
Views: 4,405
Posted By MKula
This sounds like something that would go in a...

This sounds like something that would go in a variant, as opposed to Vanilla. :)
Forum: Vanilla April 3, 2008, 02:42
Replies: 9
Views: 4,629
Posted By MKula
One that always bugged me was the level up...

One that always bugged me was the level up message. Since it's white too, I sometimes miss it and don't notice that I've been "Welcomed to level XX". IMHO, some of the 'key' messages (level up,...
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