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Search: Posts Made By: Philip
Forum: Vanilla May 22, 2018, 09:53
Replies: 544
Views: 25,411
Posted By Philip
The way the stat thing is resolved in FA is to...

The way the stat thing is resolved in FA is to swap INT/WIS for elves/dwarves, which I feel is appropriate in the context of Tolkien, but is also rather a radical change, since suddenly Dwarves make...
Forum: Vanilla May 16, 2018, 00:28
Replies: 89
Views: 3,999
Posted By Philip
A fun addition would be to make up to x (where x...

A fun addition would be to make up to x (where x is somehow dependent on the bloodlust counter) of your attacks while in bloodlust mode affect every tile around you as well. I imagine even then,...
Forum: Vanilla May 12, 2018, 13:32
Replies: 8
Views: 240
Posted By Philip
You can change the settings so that everything is...

You can change the settings so that everything is fully id'd, but there isn't a way to make flavor memory persistent.
Forum: AAR May 11, 2018, 20:40
Replies: 19
Views: 414
Posted By Philip
Orb-killing is a perfectly viable strategy, yeah....

Orb-killing is a perfectly viable strategy, yeah. You can also carry in some devices, which won't be as effective as they would be for a mage, but I expect Annihilation will probably be worthwhile at...
Forum: Vanilla May 9, 2018, 17:29
Replies: 99
Views: 5,615
Posted By Philip
I would also note that feeling stressed is...

I would also note that feeling stressed is normal, but it mostly goes away with experience. Your calculus that there is no difference between dying by a bit and dying by a lot is correct, but it is...
Forum: Vanilla May 2, 2018, 15:26
Replies: 58
Views: 1,998
Posted By Philip
Your assessment that caverns add unnecessary risk...

Your assessment that caverns add unnecessary risk to an @'s life is correct, at least as they are now. They can be fun for precisely this reason, but I find it undesirable that most players avoid...
Forum: Vanilla April 27, 2018, 16:07
Replies: 6
Views: 419
Posted By Philip
Consistently using that ring will get you killed....

Consistently using that ring will get you killed. It extends the timeline for getting out of a nasty situation by one turn, and that is plenty of time to die. Teleportation is the only feasible way...
Forum: Vanilla April 25, 2018, 22:41
Replies: 99
Views: 5,615
Posted By Philip
First things first - Ring of Speed at dlvl 40 is...

First things first - Ring of Speed at dlvl 40 is very lucky, and you should definitely wear that ring. So long as you're getting extra blows from it, the ring of strength probably isn't much worse...
Forum: Vanilla April 22, 2018, 00:13
Replies: 35
Views: 1,701
Posted By Philip
I distinctly remember (hell, when going back to...

I distinctly remember (hell, when going back to O, I experience) wands of sleep or scare monster being almost entirely useless (there is a particular thing a decently high stealth character can do...
Forum: Vanilla April 21, 2018, 17:47
Replies: 89
Views: 3,999
Posted By Philip
With monster damage being spiky, and with those...

With monster damage being spiky, and with those spikes frequently being over 1/2 of hp, this sounds difficult to manage. In situations where currently a character ends up drinking (casting) Healing...
Forum: Vanilla April 21, 2018, 01:39
Replies: 4
Views: 285
Posted By Philip
Ah, I may have been unclear there - what I meant...

Ah, I may have been unclear there - what I meant is that vaults in general should be interesting for every character. So, no character class should be able to trivially farm most (all) vaults,...
Forum: Vanilla April 20, 2018, 17:22
Replies: 4
Views: 285
Posted By Philip
My main perspective on this is, I suppose, that I...

My main perspective on this is, I suppose, that I just played a bunch of O (the comp, though my character is dead and I have no plans to make a new one). O doesn't let banishment affect vault squares...
Forum: Vanilla April 19, 2018, 09:55
Replies: 8
Views: 338
Posted By Philip
Not as far as I am aware. The only CON effect I...

Not as far as I am aware. The only CON effect I know is adding x hp/level, where x depends on current CON, and applies retroactively. CON does not have anything to do with hit dice, which is a stat...
Forum: Vanilla April 18, 2018, 18:26
Replies: 544
Views: 25,411
Posted By Philip
Personally, when I ran a mage through the deeper...

Personally, when I ran a mage through the deeper levels in V, and would mass banish every critter from a vault, TO the uniques I didn't feel like killing, kill the rest, and loot the vault, it felt...
Forum: AAR April 18, 2018, 15:06
Replies: 22
Views: 558
Posted By Philip
Excellent work! I hope your character does not...

Excellent work! I hope your character does not die, so that we get many more instalments of this.
Forum: Variants April 16, 2018, 22:39
Replies: 204
Views: 6,955
Posted By Philip
I have never actually thought of Angband as a...

I have never actually thought of Angband as a survival game, because there is the core quest (Kill 2nd baddie, then kill 1st baddie). On the other hand, thinking of it as a survival-oriented game...
Forum: Vanilla April 13, 2018, 11:55
Replies: 99
Views: 5,615
Posted By Philip
Temporary resistance actually stacks with...

Temporary resistance actually stacks with permanent resistance, though admittedly, even then, you usually want to cast Resistance rather than the single temp resist.
Forum: Vanilla April 10, 2018, 21:42
Replies: 8
Views: 371
Posted By Philip
I mean, the game allows you to do so, so, uh, not...

I mean, the game allows you to do so, so, uh, not wrong, according to the game. In other variants, such as O, the game believes you should not, and prevents you from doing so.
Forum: Vanilla April 6, 2018, 16:37
Replies: 83
Views: 3,437
Posted By Philip
The handy thing about priests is that there is...

The handy thing about priests is that there is literally nothing they can't do, at least under the old class system. They have 0% fail on all the important teleportation, a decent-ish spell offence...
Forum: Development April 4, 2018, 02:07
Replies: 16
Views: 355
Posted By Philip
It doesn't actually break the entire device skill...

It doesn't actually break the entire device skill feature. In 4.0.5, as in previous versions of Angband, device skill affects your probability of activating a device. There is an intended, and in...
Forum: Vanilla March 28, 2018, 02:05
Replies: 27
Views: 1,005
Posted By Philip
It is possible having a lot of AC helps make the...

It is possible having a lot of AC helps make the melee damage of a Great Wyrm less scary (they are not particularly powerful), but it still stands that they are just as likely to breathe (I am quite...
Forum: Vanilla March 28, 2018, 00:26
Replies: 27
Views: 1,005
Posted By Philip
The advice to choose Damage over Accuracy is, as...

The advice to choose Damage over Accuracy is, as jevansau noted, intended for characters capable of melee combat, and who have a lot of blows. As a mage you get 2/3 the advantage a warrior gets from...
Forum: Vanilla March 17, 2018, 02:06
Replies: 544
Views: 25,411
Posted By Philip
I would like to note that assuming the...

I would like to note that assuming the distribution of books is at the intended level, you can achieve the lack of inappropriate books through squelch settings (though perhaps making a "ignore books...
Forum: Sil March 16, 2018, 15:36
Replies: 5
Views: 385
Posted By Philip
1. Bonus damage sides are rather powerful,...

1. Bonus damage sides are rather powerful, particularly on weapons which roll a lot by default. +damage sides is one of the most sought after abilities on smithed rings and gauntlets. The true...
Forum: Variants March 15, 2018, 22:53
Replies: 5
Views: 295
Posted By Philip
ULarn has a spell (Permanence) that makes all...

ULarn has a spell (Permanence) that makes all temporary effects permanent, including one that means monsters don't hit you, one that makes your character extremely powerful, one that allows you to...
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