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Search: Posts Made By: Nick
Forum: Variants October 29, 2014, 01:02
Replies: 33
Views: 424
Posted By Nick
Maybe there should be debuffs which target a...

Maybe there should be debuffs which target a specific type of monster rather than applying more or less effectively to all of them. There are already a number of attack types which work only on a...
Forum: Development October 28, 2014, 02:26
Replies: 2
Views: 159
Posted By Nick
Yes, there are various strategies for people who...

Yes, there are various strategies for people who did have downstream code. If anyone does and has difficulties, I'd be happy to help.
Forum: Development October 27, 2014, 13:41
Replies: 28
Views: 1,863
Posted By Nick
Last Friday (or Saturday, or both, depending...

Last Friday (or Saturday, or both, depending where you live) we had a devteam meeting; this seems a good time to do an update.

Main stuff since last update:

Effect unification is complete
A...
Forum: Development October 27, 2014, 12:35
Replies: 2
Views: 159
Posted By Nick
Angband master branch reset on Github

The facts were these.

After Angband 3.5 was released, the plan was to do a restructure of the codebase; to do this, I made a branch on Github called (unimaginatively) 'restruct'. The idea was...
Forum: Vanilla October 24, 2014, 13:35
Replies: 9
Views: 339
Posted By Nick
This is a great collection, myshkin, well done.

This is a great collection, myshkin, well done.
Forum: Vanilla October 23, 2014, 23:52
Replies: 5
Views: 160
Posted By Nick
Hitting 'C' then 'h' will show a table of the...

Hitting 'C' then 'h' will show a table of the current resistances and other powers and properties you know about - so from items where you have learned the relevant knowledge.
Forum: Vanilla October 23, 2014, 23:25
Replies: 5
Views: 160
Posted By Nick
They give the player resistance to the basic...

They give the player resistance to the basic elements - Acid, Electricity, Fire and Cold.
Forum: Vanilla October 22, 2014, 21:54
Replies: 38
Views: 1,079
Posted By Nick
One approach would be to introduce a bunch of...

One approach would be to introduce a bunch of different scores, and see which worked best.



The only inaccuracy with the original, I thought :)
Forum: Vanilla October 22, 2014, 14:31
Replies: 38
Views: 1,079
Posted By Nick
Nick tramples over fizzix

Nick tramples over fizzix
Forum: Vanilla October 22, 2014, 09:25
Replies: 10
Views: 370
Posted By Nick
I'm no expert, but you could try ./configure...

I'm no expert, but you could try
./configure --without-private-dirs
Forum: Vanilla October 20, 2014, 23:00
Replies: 38
Views: 1,079
Posted By Nick
I'm always looking

I'm always looking
Forum: Vanilla October 20, 2014, 21:46
Replies: 38
Views: 1,079
Posted By Nick
Alternatively, just stop caring about turncount :)

Alternatively, just stop caring about turncount :)
Forum: Vanilla October 20, 2014, 14:35
Replies: 5
Views: 244
Posted By Nick
What happens is that when the vault code...

What happens is that when the vault code encounters an '8', it calls make_object with the depth set to the current dungeon depth + 20; but this is only for that call, it's not generally set. ...
Forum: Variants October 18, 2014, 23:55
Replies: 16
Views: 585
Posted By Nick
Thanks, that's good to know.

Thanks, that's good to know.
Forum: Vanilla October 18, 2014, 14:57
Replies: 10
Views: 549
Posted By Nick
The gcu port can be played in a terminal window...

The gcu port can be played in a terminal window in linux or (with some work) OS X. It may be playable in windows under cygwin or msys, I'm not sure.

Here is a guide to ttyrec...
Forum: Variants October 16, 2014, 22:54
Replies: 16
Views: 585
Posted By Nick
This looks very interesting. I commend your...

This looks very interesting.

I commend your choice of starting from the restruct branch, and encourage you to keep updating as it changes - the structure of the monster AI code should become...
Forum: Competition October 15, 2014, 15:34
Replies: 22
Views: 733
Posted By Nick
unless you're running the competition, then it's...

unless you're running the competition, then it's the opposite
Forum: Variants October 14, 2014, 11:01
Replies: 5
Views: 426
Posted By Nick
Sil is outstanding - a more minimalist game than...

Sil is outstanding - a more minimalist game than Angband, but beautifully crafted and atmospheric.

If you want an expansion rather than a contraction of Angband, then my variant FAangband may suit...
Forum: Development October 12, 2014, 23:06
Replies: 7
Views: 535
Posted By Nick
Basically any game data *could* be pushed out to...

Basically any game data *could* be pushed out to the interface, and any game data that you can see (in spell browsing, for example) already *is* being pushed out. Well, actually, currently the...
Forum: Development October 10, 2014, 15:24
Replies: 28
Views: 1,863
Posted By Nick
So, a few things. I think you have master...

So, a few things.

I think you have master branch; you probably want restruct (https://github.com/angband/angband/tree/restruct).

UNIX is defined for everything except Windows.

The best way...
Forum: Development October 10, 2014, 10:53
Replies: 28
Views: 1,863
Posted By Nick
I don't think "cannot create" is an angband error...

I don't think "cannot create" is an angband error message - maybe something to do with configure options.
Forum: Development October 10, 2014, 08:35
Replies: 28
Views: 1,863
Posted By Nick
you'll pay for that

you'll pay for that
Forum: Development October 10, 2014, 08:34
Replies: 28
Views: 1,863
Posted By Nick
That's odd. Could that have been a permissions...

That's odd. Could that have been a permissions issue?
Forum: Development October 9, 2014, 14:33
Replies: 28
Views: 1,863
Posted By Nick
Probably nothing quite so precise as a roadmap :)...

Probably nothing quite so precise as a roadmap :)

We have broad aims of making the code more readable, more general and more easily modifiable; all of these with a view of making it easier to make...
Forum: Vanilla October 7, 2014, 11:21
Replies: 30
Views: 1,440
Posted By Nick
Thank you all, this thread has some of the best...

Thank you all, this thread has some of the best comments ever. I particularly like the monster mana discussion.
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