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d_m
Forum:
Vanilla
June 2, 2011, 05:13
Replies:
93
22 May 2011 development release
Views:
27,994
Posted By
d_m
It turns out it was a slight bit more complicated...
It turns out it was a slight bit more complicated than I thought.
The core function (join_region) isn't trying to connect to the vault... but instead trying to connect regions on both sides of the...
Forum:
Vanilla
June 2, 2011, 04:32
Replies:
93
22 May 2011 development release
Views:
27,994
Posted By
d_m
This would be the fault of the function...
This would be the fault of the function ensure_connectedness() which I've added. It's supposed to ignore "icky" squares to prevent vaults from being mauled, but I definitely believe that it could be...
Forum:
Vanilla
May 24, 2011, 15:02
Replies:
93
22 May 2011 development release
Views:
27,994
Posted By
d_m
Thanks again! Kaypy, I have committed your...
Thanks again!
Kaypy, I have committed your fix for circular room lighting.
I have also committed a terrible hack which makes food work--by using o_ptr->kind->pvals[DEFAULT_PVAL].base, which...
Forum:
Vanilla
May 24, 2011, 14:15
Replies:
93
22 May 2011 development release
Views:
27,994
Posted By
d_m
Good catch, thanks!
Good catch, thanks!
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