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Search: Posts Made By: the Invisible Stalker
Forum: Vanilla September 12, 2018, 16:02
Replies: 49
Views: 3,146
It seems I wasn't clear enough in what I wrote....

It seems I wasn't clear enough in what I wrote. I'm not trying to limit options. For the record, I don't think Eddie was either. The problem is that Angband has never been very good at providing the...
Forum: Vanilla September 7, 2018, 18:04
Replies: 49
Views: 3,146
I agree with most of this. I do think there's a...

I agree with most of this. I do think there's a fundamental problem with Angband though, that its early game encourages bad habits. This is something Eddie used to complain about a lot and I would...
Forum: Vanilla September 7, 2018, 17:54
Replies: 49
Views: 3,146
I agree with almost all of this, but it seems to...

I agree with almost all of this, but it seems to be meant as a contrast to a point of view that I don't see anyone taking. There probably are people who really buy in to the role-playing aspect, but...
Forum: Vanilla August 9, 2018, 17:59
Replies: 76
Views: 5,583
Late to the party, but here are some thoughts: ...

Late to the party, but here are some thoughts:

What is the purpose of races? I can think of several, current or potential, and each one suggests a different approach, so it would be good to be...
Forum: Competition August 20, 2017, 13:46
Replies: 10
Views: 1,351
Although it wouldn't really be enforceable unless...

Although it wouldn't really be enforceable unless everyone were required to play on angband.live, I'd kind of like to sort winners by number of attempts.
Forum: AAR August 6, 2017, 07:36
Replies: 32
Views: 2,735
In most variants you don't need artifacts in any...

In most variants you don't need artifacts in any slot. O might be an exception to that. There appear to be no artifactless O winners in the ladder.
Forum: AAR August 4, 2017, 00:18
Replies: 32
Views: 2,735
Of course how long you spend on one level...

Of course how long you spend on one level influences how likely you are to die on the next, but the basic point, that probability of death per dungeon level is far more important than probability of...
Forum: AAR August 3, 2017, 01:13
Replies: 32
Views: 2,735
Minimising risk is the key to the game, but it's...

Minimising risk is the key to the game, but it's vital to understand how to measure risk: chance of dying per dungeon level, rather than per turn. If you go down the staircase and never come back up...
Forum: AAR July 27, 2017, 15:36
Replies: 29
Views: 2,365
Good, but you should also be avoiding most fights...

Good, but you should also be avoiding most fights which do seem winnable. Always ask yourself "what will I gain by killing this monster?". If the only answer is "xp" then don't bother.
Forum: Competition July 18, 2017, 20:09
Replies: 619
Views: 111,684
Thrall isn't really that much more challenging...

Thrall isn't really that much more challenging than non-thrall. It's just different. Starting with telepathy goes a long way to compensating for your fragility as a first level character in dangerous...
Forum: Competition July 17, 2017, 20:49
Replies: 619
Views: 111,684
That seems like a bit of a wasted opportunity....

That seems like a bit of a wasted opportunity. The nice thing about comps is the opportunity to experiment with things which are unique to a particular variant.
Forum: Competition July 17, 2017, 19:59
Replies: 619
Views: 111,684
There's a bit of a tension between race/class...

There's a bit of a tension between race/class combinations which are good overall and those which are good for new players in the early game. My fear is that people lose 20 @'s over the course of an...
Forum: Competition July 17, 2017, 17:54
Replies: 619
Views: 111,684
FA dark-elf thrall rogue in standard wilderness...

FA dark-elf thrall rogue in standard wilderness with disconnected stairs.
Forum: Development June 30, 2017, 01:58
Replies: 6
Views: 754
If a program thinks it's more intelligent than...

If a program thinks it's more intelligent than the user then it had better be right.
Forum: Vanilla June 29, 2017, 14:16
Replies: 68
Views: 4,624
That's good. It's been quite a while since I...

That's good. It's been quite a while since I played V.
Forum: Vanilla June 29, 2017, 13:18
Replies: 68
Views: 4,624
I hope this point doesn't get lost in the rest of...

I hope this point doesn't get lost in the rest of this thread. Angband is unlike most games that I've played in that it seems to teach new players terrible habits. I had the exact same experience,...
Forum: Vanilla June 28, 2017, 22:14
Replies: 506
Views: 33,567
An interesting point. I guess that's partly a...

An interesting point. I guess that's partly a question of how much "realism" you want to incorporate. If you can see the glowing lava from a distance then you should also see monsters silhouetted...
Forum: Vanilla June 25, 2017, 02:05
Replies: 68
Views: 4,624
Am I missing something, or does this complaint...

Am I missing something, or does this complaint boil down to "playing mages as if they were warriors only works if you are not unlucky"? That seems like an odd thing to be annoyed about.
Forum: Vanilla May 31, 2017, 13:05
Replies: 40
Views: 3,308
Numbers of V winners on the ladder, by class: ...

Numbers of V winners on the ladder, by class:

Mage 304
Paladin 175
Priest 226
Ranger 229
Rogue 190
Warrior 362

Now, admittedly many of those would be before the change to blows, but I'm...
Forum: Vanilla April 1, 2017, 17:09
Replies: 9
Views: 1,314
Maybe, but I kind of thought of him as serving an...

Maybe, but I kind of thought of him as serving an educational purpose. New players need to understand as quickly as possiblie that
you don't want to fight everything
stealth is important
Forum: Vanilla April 1, 2017, 14:40
Replies: 9
Views: 1,314
Farmer Maggot is a wanker.

The town needs a better class of unique. I playtested this one for a while. He makes visits to town a bit more interesting.


N:4:Frognose
G:t:U
I:140:600:60:20:5
W:0:5:0:0
B:GAZE:UN_POWER:3d3...
Forum: Vanilla March 20, 2017, 15:06
Replies: 57
Views: 4,529
The UI for resistances in O and O-based variants...

The UI for resistances in O and O-based variants seems good to me. O calculates resistances in a completely different way, which might be worth thinking about as well, but the way they're displayed...
Forum: Competition March 15, 2017, 17:41
Replies: 43
Views: 4,392
I like O. I played a couple of comp characters,...

I like O. I played a couple of comp characters, none of whom got below about dlev 25, but didn't really have time to have a proper go at the comp, which is a pity because I like the race/class combo....
Forum: Competition December 25, 2016, 23:21
Replies: 38
Views: 4,286
My thoughts, for what they're worth, starting...

My thoughts, for what they're worth, starting with the specific and moving on to the general:

Use id is kind of annoying, but the experience system makes testing almost everything kind of a...
Forum: Vanilla December 25, 2016, 22:45
Replies: 35
Views: 6,387
It's more fork than variant. It's probably closer...

It's more fork than variant. It's probably closer to historic angband than the main branch is at this point. Unless you're a firm believer in the apostolic succession of maintainers there's no...
Showing results 1 to 25 of 164

 
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