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Search: Posts Made By: DavidMedley
Forum: Idle chatter February 11, 2020, 03:33
Replies: 4
Views: 184
Posted By DavidMedley
Pretty sure he knows all those. They may be less...

Pretty sure he knows all those. They may be less confusing but they're definitely more common!
Forum: Idle chatter February 11, 2020, 01:04
Replies: 4
Views: 184
Posted By DavidMedley
Grammar Lesson

My nine year old has grown fond of the word "slain" but he doesn't know the tenses. "Daddy I'm about to slain one! ... Should I slain another?" Etc.

It's too damn cute for me to correct him... he...
Forum: Vanilla February 7, 2020, 04:03
Replies: 5
Views: 372
Posted By DavidMedley
I don't understand... Why make another forum?...

I don't understand... Why make another forum? Will whomever runs this one be shutting it down, or will they both continue to exist?

I'll write a script to parse/upload monster.txt (including base)...
Forum: Vanilla February 7, 2020, 03:18
Replies: 188
Views: 13,305
Posted By DavidMedley
Inconsistency rather than a bug, but it seems...

Inconsistency rather than a bug, but it seems like Staff of Starlight should light up squares like Rod/Wand of Light does.
Forum: Competition February 7, 2020, 02:19
Replies: 6
Views: 377
Posted By DavidMedley
Extra Shots Energy?

I haven't tried digging in the code for this answer. It seems like extra shots fire just one missile but use less energy per turn, while multiple blows take the full amount of energy per attack but...
Forum: Competition January 30, 2020, 06:41
Replies: 42
Views: 2,060
Posted By DavidMedley
Why is it that things like Rings of Open Wounds...

Why is it that things like Rings of Open Wounds don't stack while recharging?
Forum: Vanilla January 28, 2020, 01:39
Replies: 4
Views: 401
Posted By DavidMedley
I'm trying... perhaps storing these things in a...

I'm trying... perhaps storing these things in a wiki would be good?
Forum: Sil January 27, 2020, 23:07
Replies: 24
Views: 906
Posted By DavidMedley
No. I was joking about Gorcrows on Angband.live...

No. I was joking about Gorcrows on Angband.live for entirely different reasons.
Forum: Vanilla January 25, 2020, 00:17
Replies: 14
Views: 1,214
Posted By DavidMedley
It may have changed int player_noise = 1 << (30...

It may have changed
int player_noise = 1 << (30 - stealth);
int notice = randint0(1024);
...
if ((notice * notice * notice) <= player_noise)
{reduce sleep}

notice can be 0 or 1, so notice^3...
Forum: Vanilla January 24, 2020, 06:54
Replies: 14
Views: 1,214
Posted By DavidMedley
I'm pretty sure it's actually 2/1024

I'm pretty sure it's actually 2/1024
Forum: Vanilla January 24, 2020, 06:53
Replies: 14
Views: 1,214
Posted By DavidMedley
How does distance affect stealth?

Question: How does distance affect stealth?

Quick Answer: The expected number of turns until a monster wakes is proportional to your distance from it. If you are twice as far, it takes twice as...
Forum: Vanilla January 24, 2020, 04:31
Replies: 14
Views: 1,214
Posted By DavidMedley
OK. So when I read int wake_up_amount = 1; ...

OK. So when I read
int wake_up_amount = 1;

if (distance_to_player < 50)
wake_up_amount = 100 / distance_to_player;

wake_up_monster_a_little(wake_up_amount);

I assumed that...
Forum: Sil January 24, 2020, 03:53
Replies: 24
Views: 906
Posted By DavidMedley
My point with -5 evasion monsters is only this:...

My point with -5 evasion monsters is only this: If the half evasion vs archery mechanic were applied to them then they'd actually gain 2-3 points of evasion. I thought this was a good illustration...
Forum: Sil January 24, 2020, 03:48
Replies: 24
Views: 906
Posted By DavidMedley
Well, I must be making it poorly, then. I'm...

Well, I must be making it poorly, then. I'm certainly not trying to upset anyone.

From the original post


I then noted three other circumstances where skills are halved. The same problem...
Forum: Sil January 24, 2020, 00:30
Replies: 24
Views: 906
Posted By DavidMedley
Of course this is necessary the way things are...

Of course this is necessary the way things are presently balanced. And it would not be trivial to rebalance after replacing the halving penalties that make sense within the overall Sil system. But...
Forum: Sil January 24, 2020, 00:18
Replies: 24
Views: 906
Posted By DavidMedley
I count 5 monsters with evasion -5. I don't know...

I count 5 monsters with evasion -5. I don't know why that's not valid to talk about. The game already concedes that halving evasion in these cases doesn't make sense, and leaves them at -5. But,...
Forum: Sil January 23, 2020, 06:54
Replies: 24
Views: 906
Posted By DavidMedley
You don't believe analyzing a function's end...

You don't believe analyzing a function's end behavior or asymptotes is useful?
Forum: Sil January 22, 2020, 19:49
Replies: 24
Views: 906
Posted By DavidMedley
Rare or not it illustrates that halving a skill...

Rare or not it illustrates that halving a skill doesn't make much sense at the extremes.
Forum: Sil January 22, 2020, 11:51
Replies: 24
Views: 906
Posted By DavidMedley
How about negative skills? Should they also be...

How about negative skills? Should they also be halved when in a web, pit, or being shot at?
Forum: Sil January 22, 2020, 10:11
Replies: 24
Views: 906
Posted By DavidMedley
Archery aside, does it make sense to you that two...

Archery aside, does it make sense to you that two high level monsters fighting each other would be so massively impacted by a pit or a web? Much, much moreso than two low level monsters?
Forum: Sil January 22, 2020, 05:23
Replies: 15
Views: 760
Posted By DavidMedley
Yeah, I've been putting in 3 points and getting...

Yeah, I've been putting in 3 points and getting Armorsmith or 4 points for Jeweler (build-specific). I feel like I'm wasting that first forge if I don't do something.
Forum: Sil January 21, 2020, 23:51
Replies: 24
Views: 906
Posted By DavidMedley
I did read the post you linked to before I wrote...

I did read the post you linked to before I wrote my little manifesto. I also wrote a couple pages on this very topic (differential vs ratio) a month or two ago, related to a game system I was working...
Forum: Sil January 21, 2020, 23:27
Replies: 24
Views: 906
Posted By DavidMedley
Of course there's a lot to it. That doesn't...

Of course there's a lot to it. That doesn't change the fact that halving a skill is not amenable to a system that relies on differential. And I know that you know this. And I know you've worked hard...
Forum: Sil January 21, 2020, 06:06
Replies: 24
Views: 906
Posted By DavidMedley
Archery Halving Evasion: Broken Mechanic

From the Sil Manual:


Despite being someone who has spent a ton of time thinking about these issues for his own game systems, I didn't spot the issue here for quite a while.

With Sil skill...
Forum: Vanilla January 21, 2020, 01:44
Replies: 4
Views: 401
Posted By DavidMedley
I'd say he died of ripe old age and is flagged as...

I'd say he died of ripe old age and is flagged as a winner.
Showing results 1 to 25 of 310

 
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