Forum: Vanilla
October 3, 2015, 13:52
|
Replies: 32
Views: 9,527
|
Forum: Variants
September 28, 2015, 17:33
|
Replies: 23
Views: 7,978
I don't know if that holds true for Angband...
I don't know if that holds true for Angband variants. People play for different reasons. I understand my own desires very well, and optimize my variant to satisfy them as well as possible. Looking at...
|
Forum: Vanilla
September 27, 2015, 16:34
|
Replies: 58
Views: 13,816
In Angband, using spells to defeat traps isn't...
In Angband, using spells to defeat traps isn't interesting resource-management-wise unless there's limited time for mana regeneration. Using spells may still be interesting in other ways, and there...
|
Forum: Vanilla
September 27, 2015, 16:10
|
Replies: 58
Views: 13,816
It reduces tedium but still leaves traps...
It reduces tedium but still leaves traps tactically boring. You need other changes to make traps tactically intereresting.
Letting the player know beforehand that this special area is trapped is a...
|
Forum: Vanilla
September 25, 2015, 10:52
|
Replies: 58
Views: 13,816
|
Forum: Vanilla
September 24, 2015, 04:23
|
Replies: 58
Views: 13,816
Ok, so you're solving all the tediousness...
Ok, so you're solving all the tediousness problems related to perception and traps, like I did in Halls of Mist. Cool!
I did it all differently in Halls of Mist. I opted for making Perception...
|
Forum: Development
September 23, 2015, 14:14
|
Replies: 8
Views: 2,705
You could easily categorize a "minefield" as a...
You could easily categorize a "minefield" as a visible trap, if you wanted. Just mark the edges somehow. Visible traps with unpredictable elements are fun.
I hope Wisdom and/or Intelligence are...
|
Forum: Vanilla
September 23, 2015, 12:34
|
Replies: 58
Views: 13,816
|
Forum: Development
September 23, 2015, 11:26
|
Replies: 8
Views: 2,705
Always visible traps may be fun, too, if...
Always visible traps may be fun, too, if implemented in an interesting way!
Clearly marked "trapped zones" with hidden traps has many of the same benefits.
The important thing is that the...
|
Forum: Development
September 23, 2015, 03:50
|
Replies: 8
Views: 2,705
|
Forum: Development
September 21, 2015, 08:50
|
Replies: 8
Views: 2,705
|
Forum: Vanilla
September 21, 2015, 08:29
|
Replies: 58
Views: 13,816
|
Forum: Vanilla
September 19, 2015, 17:30
|
Replies: 58
Views: 13,816
Hi!
Halls of Mist only has traps in vaults,...
Hi!
Halls of Mist only has traps in vaults, in rooms with closets (green #), and near the starting places of monsters with trapping skill.
I find the closet rooms most fun. In those rooms,...
|
Forum: Vanilla
October 24, 2014, 09:04
|
Replies: 42
Views: 10,856
|
Forum: Vanilla
October 23, 2014, 08:52
|
Replies: 42
Views: 10,856
|
Forum: Idle chatter
October 19, 2014, 13:09
|
Replies: 12
Views: 9,158
I hate that addictive "just one more level..."...
I hate that addictive "just one more level..." feeling. I love games that provide natural stopping points.
I'm designing Halls of Mist mostly for myself. I only play one dungeon level per day and...
|
Forum: Idle chatter
May 24, 2014, 11:59
|
Replies: 47
Views: 18,473
I binge-listened everything a couple of years...
I binge-listened everything a couple of years ago, and it affected Halls of Mist design A LOT. I'll binge-listen all the new episodes some day. :)
(At the moment I'm binge-working. The next HoM...
|
Forum: Variants
March 28, 2014, 09:31
|
Replies: 17
Views: 8,374
News from the Windows front: ½ would function...
News from the Windows front: ½ would function just fine otherwise, but Angband's fonts don't have the glyph. So I need to edit the fonts, copying the ½-glyph from somewhere else.
FontForge doesn't...
|
Forum: Variants
March 24, 2014, 05:19
|
Replies: 4
Views: 4,459
I haven't done a lot to the spells, except...
I haven't done a lot to the spells, except rebalancing mana costs etc. Based on my playtests, a Sorcerer is constantly deciding between fire bolt, fire ball, flaming hands (attack one or two monsters...
|
Forum: Variants
March 23, 2014, 17:59
|
Replies: 4
Views: 4,459
Probably not, although it's certainly possible....
Probably not, although it's certainly possible. I've got all sorts of work-related challenges to solve in the coming weeks. That means spending evenings on them too, since I'm running my own small...
|
Forum: Variants
March 23, 2014, 17:20
|
Replies: 4
Views: 4,459
[Mist] Sneak peak to races and classes in 1.4
I just finished documenting the races and classes in Halls of Mist 1.4. Here's a sneak peak.
Sorcerer is a brand new class. Playtesting shows promise, but I may still need to make some balance...
|
Forum: Competition
March 12, 2014, 08:48
|
Replies: 5
Views: 3,564
|
Forum: Variants
March 7, 2014, 15:17
|
Replies: 17
Views: 8,374
|
Forum: Variants
March 7, 2014, 11:03
|
Replies: 17
Views: 8,374
|
Forum: Variants
March 7, 2014, 08:17
|
Replies: 17
Views: 8,374
Yay! Now the compiler warnings stopped, and...
Yay! Now the compiler warnings stopped, and printing ½ on the Mist character sheet works properly!
So it's extended ascii, and actually \275. I've got a key on my Finnish keyboard for entering ½....
|