Forum: Sil
September 9, 2012, 02:37
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Replies: 360
Views: 75,776
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Forum: Variants
September 1, 2012, 06:25
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Replies: 37
Views: 11,279
Is it a problem that (if I'm understanding...
Is it a problem that (if I'm understanding correctly) a strong but clumsy fighter would be much better against heavy armor than light? I guess you could imagine that the enemy wearing light armor is...
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Forum: Variants
August 27, 2012, 15:39
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Replies: 92
Views: 26,821
on the same note re different kinds of winning,...
on the same note re different kinds of winning, have you considered an achievement system? e.g. come near death three times and get the "brave soul" achievement, fight a horde of monsters on a table...
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Forum: Variants
August 26, 2012, 01:00
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Replies: 92
Views: 26,821
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Forum: Sil
July 12, 2012, 15:29
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Replies: 11
Views: 6,086
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Forum: Sil
July 10, 2012, 15:14
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Replies: 11
Views: 6,086
I guess it's completely possible that me...
I guess it's completely possible that me chmodding everything did nothing and that the real difference was just running again after Sil crashed when I closed the password dialog.
I feel like there...
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Forum: Sil
July 9, 2012, 15:59
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Replies: 11
Views: 6,086
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Forum: Sil
July 9, 2012, 04:38
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Replies: 11
Views: 6,086
sil osx setgid enabled
The OsX download for Sil has setgid enabled as an xattr on at least one of the files-- this makes the application ask for an admin password when you go to open a save file. I was able to work around...
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Forum: Sil
July 8, 2012, 00:30
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Replies: 43
Views: 15,450
I agree it should be immediately obvious to the...
I agree it should be immediately obvious to the player that an item is corrupting. Maybe even when it comes into view "you feel a sinister attraction to the foo." The gameplay goal should be that a...
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Forum: Sil
July 7, 2012, 21:55
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Replies: 43
Views: 15,450
still haven't gotten time to try Sil, but I've...
still haven't gotten time to try Sil, but I've always wanted to see a game that reproduced the mechanic of the powerful magic item whose use corrupts and binds the user. One way this might be done...
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Forum: Vanilla
July 7, 2012, 20:26
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Replies: 502
Views: 83,621
What about breaking these two effects into...
What about breaking these two effects into separate spells? E.g. Summon Great Monster and Summon Escorts. Demons might summon escorts (guaranteed to be lower level), whereas mystics might summon...
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Forum: Vanilla
June 29, 2012, 15:49
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Replies: 5
Views: 3,124
one thing to do with mages is to use lightning...
one thing to do with mages is to use lightning bolt or spear of light as much as possible. upset a big group of orcs/trolls/whatever, lure them all into a long corridor, and pound them with lightning...
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Forum: Vanilla
June 24, 2012, 01:45
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Replies: 111
Views: 42,068
I tried this several years ago and gave up--...
I tried this several years ago and gave up-- ended up moving not diagonally and screwing up too much. being able to do something like alt+left+up would be pretty swell, but I'm mostly used to the...
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Forum: v4
June 21, 2012, 15:18
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Replies: 8
Views: 5,135
It's still a reporting bug-- saying how much...
It's still a reporting bug-- saying how much damage things do is a new feature, and it makes sense that it is hard to do for missiles and launchers because you need to know both to calculate damage....
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Forum: v4
June 19, 2012, 15:50
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Replies: 5
Views: 5,643
Ah, I haven't picked up the fix then :-). My...
Ah, I haven't picked up the fix then :-). My version is from back in May I think. Will update when this guy meets his maker.
I did change levels several times before the last crash, including...
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Forum: v4
June 18, 2012, 00:34
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Replies: 5
Views: 5,643
I think I was in the "enter character to...
I think I was in the "enter character to identify" menu and hit escape when the crash happened. Savefile wasn't corrupted, but I lost several days of playtime (back to last explicit save).
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Forum: v4
June 18, 2012, 00:31
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Replies: 5
Views: 5,643
v4 osx crash
Process: angband [371]
Path: /Users/*****/Desktop/Angband.app/Contents/MacOS/angband
Identifier: net.thangorodrim.Angband
Version: v4-1025-gd08de4a-dirty...
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Forum: AAR
June 6, 2012, 16:02
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Replies: 47
Views: 18,707
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Forum: v4
May 31, 2012, 15:36
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Replies: 7
Views: 6,506
I think anyone should be able to shoot iron...
I think anyone should be able to shoot iron golems to death, given a good enough launcher and missiles and enough turns. Most characters will probably find it more convenient though to hack and back...
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Forum: v4
May 31, 2012, 04:55
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Replies: 21
Views: 15,829
How about a totally brain-dead approach:
Have...
How about a totally brain-dead approach:
Have an optional attribute for "nuisance monsters" that has a count and a second rarity. When your kill count for that monster type hits the value, the...
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Forum: v4
May 30, 2012, 15:18
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Replies: 7
Views: 6,506
I guess I have a couple concerns with the...
I guess I have a couple concerns with the approach outlined by Derakon (though it feels more similar to other Angband mechanics which is probably a good thing).
1) do we really want multiple shots...
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Forum: v4
May 30, 2012, 04:54
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Replies: 7
Views: 6,506
proposal for missile mechanics
I was thinking about why missile weapons are not so great in v4 and a few things came to mind:
1) finesse bonus for melee manifests as multiple blows. This doesn't make sense for missile combat
2)...
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Forum: v4
May 29, 2012, 15:24
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Replies: 3
Views: 6,714
wow, clever. I would never have thought of that...
wow, clever. I would never have thought of that :-). I don't think it would have worked for this character though-- hobbits have hold life. With sense object though, I was able to find mushroom of...
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Forum: v4
May 26, 2012, 21:12
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Replies: 3
Views: 6,714
stat drain
I think I'm coming to the conclusion that the old behavior for stat restoration (potions randomly available in shops and dungeon) was nicer. In the early game drainers aren't evil now since you get...
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Forum: v4
May 26, 2012, 20:56
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Replies: 2
Views: 4,089
there was another post about this (the one...
there was another post about this (the one labeled display problem). Seems like it's a problem with the computation used to generate the description text-- the actual damage is correctly computed.
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