Forum: Variants
May 14, 2021, 13:27
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Replies: 35
Views: 15,917
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Forum: Variants
April 28, 2021, 18:13
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Replies: 6
Views: 2,031
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Forum: Variants
January 3, 2021, 16:15
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Replies: 6
Views: 1,239
The classic is an anti-summoning corridor, a...
The classic is an anti-summoning corridor, a zig-zag corridor that doesn't allow a summoner to surround you. Frog has largely disabled these as summoners no longer need full line-of-sight. But the...
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Forum: Variants
January 3, 2021, 11:01
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Replies: 438
Views: 89,156
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Forum: Variants
December 18, 2020, 01:26
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Replies: 438
Views: 89,156
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Forum: Variants
December 17, 2020, 18:08
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Replies: 438
Views: 89,156
I still would like either a 'Safe Armor Weight'...
I still would like either a 'Safe Armor Weight' indicator in the Char info or ready access to the formulas. (ie: Max Armor 14.5/20)
Knowing the start weight, per level gain, and weight cap would be...
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Forum: Variants
December 12, 2020, 21:18
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Replies: 6
Views: 1,483
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Forum: Variants
December 3, 2020, 02:57
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Replies: 438
Views: 89,156
There is something completely Evil but...
There is something completely Evil but entertaining about a Thrall Mode start.
I think I burned through 50 characters in less than double that minutes. The last one, cast Detect Monsters, only to...
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Forum: Variants
December 1, 2020, 12:40
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Replies: 17
Views: 3,495
This is why I refuse to use virtues. I despise...
This is why I refuse to use virtues. I despise things that enforce a playstyle without matching benefits.
IF when you killed enough 'good' to become 'evil' if all evil monsters stopped attacking...
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Forum: Variants
November 29, 2020, 16:04
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Replies: 135
Views: 33,741
ToME has this same issue. Giants in melee are...
ToME has this same issue. Giants in melee are little threat. Boulder throwers, however, can nearly one-shot you.
Especially since Frog allows foes to use area attacks around corners. Ball attacks,...
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Forum: Variants
November 28, 2020, 13:47
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Replies: 9
Views: 4,605
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Forum: Variants
November 25, 2020, 14:52
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Replies: 8
Views: 1,539
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Forum: Variants
November 16, 2020, 14:45
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Replies: 3
Views: 1,280
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Forum: Variants
October 27, 2020, 13:08
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Replies: 12
Views: 3,024
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Forum: Variants
October 26, 2020, 22:38
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Replies: 12
Views: 3,024
Technically Rogue had D&D roots, so all...
Technically Rogue had D&D roots, so all roguelikes carry that influence. Things like the D&D Rust Monster becoming an Aquator. The stat system being 3-18 as a base. (Now instead of 3d6, they roll...
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Forum: Variants
October 20, 2020, 13:27
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Replies: 11
Views: 2,575
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Forum: Variants
October 17, 2020, 05:54
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Replies: 11
Views: 2,575
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Forum: Variants
October 17, 2020, 00:16
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Replies: 11
Views: 2,575
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Forum: Variants
October 12, 2020, 21:06
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Replies: 5
Views: 1,183
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Forum: Variants
October 12, 2020, 17:12
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Replies: 17
Views: 3,495
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Forum: Variants
October 9, 2020, 21:36
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Replies: 438
Views: 89,156
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Forum: Variants
October 3, 2020, 18:36
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Replies: 2
Views: 1,170
They used to be just dungeons on the overland...
They used to be just dungeons on the overland map. Not really sure when they were removed/hidden. They started very deep, about L500? Deeper?
I never really poked around in there in Poscheng very...
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Forum: Variants
September 26, 2020, 23:55
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Replies: 16
Views: 3,180
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Forum: Variants
September 26, 2020, 15:11
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Replies: 16
Views: 3,180
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Forum: Variants
September 13, 2020, 16:45
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Replies: 438
Views: 89,156
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