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Search: Posts Made By: andrewas
Forum: Vanilla February 7, 2015, 16:28
Replies: 23
Views: 5,749
Posted By andrewas
Found it once. On a kobold rogue, my only...

Found it once. On a kobold rogue, my only character to ever make it to DL99 and kill Sauron.

Now that I think about it, that character never did die, the save should be on that hard drive sitting...
Forum: Vanilla January 7, 2015, 10:59
Replies: 10
Views: 2,335
Posted By andrewas
It shows you the flavour of ID'd items - so,...

It shows you the flavour of ID'd items - so, rather than a staff of speed, you might have a locust staff of speed.
Forum: Vanilla January 5, 2015, 11:41
Replies: 4
Views: 2,297
Posted By andrewas
Shimmer doesnt seem to work. Accented characters...

Shimmer doesnt seem to work. Accented characters are not displayed properly. I don't think theres anything more serious.
Forum: Vanilla January 5, 2015, 11:26
Replies: 4
Views: 2,297
Posted By andrewas
It's in the nightly build. ...

It's in the nightly build.

http://angdroid.org/public_ftp/AngbandNightly-release.apk
Forum: Vanilla December 28, 2014, 23:56
Replies: 8
Views: 2,815
Posted By andrewas
The main screen has an invisible d-pad on it. By...

The main screen has an invisible d-pad on it. By default, its set to always run, which you can change if you go into the programs preferences. Personally, I find it better to switch between numeric...
Forum: Vanilla December 20, 2014, 21:14
Replies: 8
Views: 2,815
Posted By andrewas
In landscape you have the opposite problem, the...

In landscape you have the opposite problem, the keyboard covers up half the game screen. I don't think theres a good fix for this short of redesigning the main screen to suit the aspect ratios...
Forum: Vanilla June 1, 2009, 13:17
Replies: 8
Views: 3,115
Posted By andrewas
1) Various monsters can hit to damage statistics....

1) Various monsters can hit to damage statistics. You can avoid this by finding an item which sustains the stat in question, or by avoiding melee combat with monsters which deal stat damage.

To...
Forum: Vanilla May 26, 2009, 22:25
Replies: 19
Views: 5,307
Posted By andrewas
It could be any type of level. I think...

It could be any type of level. I think non-preserve mode will still tell you its a special level if theres an artifact, but thats it.
Forum: Vanilla May 24, 2009, 03:28
Replies: 4
Views: 2,578
Posted By andrewas
Monster memory is stored in the save file. I...

Monster memory is stored in the save file. I wouldnt copy anything else over unless you have your own customizations.
Forum: Vanilla May 9, 2009, 03:27
Replies: 73
Views: 17,771
Posted By andrewas
If it was possible, I'd vote for giving uniques...

If it was possible, I'd vote for giving uniques bold characters. Lets them keep their colours while still being easily distinguishable.
Forum: Vanilla May 6, 2009, 14:32
Replies: 3
Views: 2,050
Posted By andrewas
Edit /lib/edit/monster.txt to remove the...

Edit /lib/edit/monster.txt to remove the undesired townspeople. Delete /lib/data/monsters.raw so that the game will recreate it with the new data when you run it. Keep a backup of monsters.txt in...
Forum: Vanilla April 29, 2009, 02:55
Replies: 8
Views: 2,402
Posted By andrewas
It does not haste monsters, just wakes them....

It does not haste monsters, just wakes them. Which is bad enough for a high-stealth character who can otherwise pick and choose his fights. It might be better to carry it as a swap item, since it...
Forum: Vanilla April 26, 2009, 00:33
Replies: 12
Views: 3,996
Posted By andrewas
Not sure on the asterisks. Never noticed any in...

Not sure on the asterisks. Never noticed any in info, except from the asterisks which appear when you get max out stats. . But the abcdefghijkl@ lines correspond to your equipment slots - if the item...
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