Forum: Variants
May 5, 2022, 21:57
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Replies: 431
Views: 85,961
Bug: Summon Gods
[16:40] picklenugget: Apparently casting summon gods crashes the game
[16:40] picklenugget: as a possesor
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Forum: Variants
April 30, 2022, 18:56
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Replies: 431
Views: 85,961
Bug: Thieving Monster Interactions
[13:51] reijesa: You attack the Ninja Tonberry: You cruelly attack it! (It retaliates: It hits.) You feel uneasy. You grab hold of your backpack! The thief ...
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Forum: Variants
April 23, 2022, 23:42
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Replies: 431
Views: 85,961
Bug: Throwing and Throw Weapon Abilities
Had cause to look up how throwing worked, and noticed that due to the way that throwing multiplier context->mult is initialized in multiple places, it's also calculated in multiple ways, which...
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Forum: Variants
April 22, 2022, 04:26
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Replies: 60
Views: 9,739
Crits
Was looking into Mana Burn, but noticed something about crits in general that I'm confused by.
player-attack.c, line 804 seems to imply that melee and throwing share the same crit tiering (and...
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Forum: Variants
April 22, 2022, 03:48
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Replies: 60
Views: 9,739
FA1 Assassins
Wanted to play FA2 again and thought I'd see if problems new and old cropped up offline in the Windows version.
Ended up creating a Rogue, and while going through Rogue's innate specialties it...
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Forum: Variants
April 14, 2022, 23:17
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Replies: 431
Views: 85,961
Bug?: Devicemasters and Transfer Essence
The Transfer Essence ability for Devicemasters (devicemaster.c, line 265) seems to only let you transfer from deeper objects to ones of shallower depth, yet its safety check message (line 290) makes...
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Forum: Variants
March 29, 2022, 20:59
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Replies: 431
Views: 85,961
Bug(?): Death-Swords and Disenchantment
The function for Death-Swords getting disenchanted and losing their essences (r_sword.c, line 1114) doesn't appear to be called anywhere; as far as Rolanako and I can tell Disenchantment isn't any...
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Forum: Variants
March 20, 2022, 20:01
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Replies: 431
Views: 85,961
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Forum: Vanilla
December 11, 2021, 21:53
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Replies: 16
Views: 2,009
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Forum: Vanilla
November 27, 2021, 21:38
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Replies: 25
Views: 3,075
Decoy *was* a lot more powerful, but was...
Decoy *was* a lot more powerful, but was rightfully nerfed because it allowed for ridiculous shenanigans.
Basically, if you put a Decoy down, an enemy would always path to it if it wasn't in the...
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Forum: Competition
October 16, 2021, 16:42
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Replies: 12
Views: 2,963
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Forum: Variants
September 18, 2021, 22:07
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Replies: 126
Views: 18,924
Basically, with O-combat dice sides are king.
...
Basically, with O-combat dice sides are king.
That deadliness bonus? That's to sides. +50% deadliness on a 1d4 weapon turns it into a 1d6 weapon, but on a 1d6 weapon it turns it into a 1d9 weapon....
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Forum: Development
July 17, 2021, 18:23
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Replies: 13
Views: 2,280
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Forum: Variants
July 13, 2021, 17:05
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Replies: 391
Views: 59,406
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Forum: Variants
July 12, 2021, 14:15
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Replies: 391
Views: 59,406
Continuing the webserver conversation, but it's...
Continuing the webserver conversation, but it's still the same problem: there are relatively frequent crashes when you go to transition to a new level (only in the wilderness? I should probably check...
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Forum: Variants
July 8, 2021, 05:11
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Replies: 391
Views: 59,406
Bug Spotted?
Perhaps a stupid question (because I really don't know newFA code), but should line 719 in mon-make.c be false rather than true?
As far as I understand it, the entire function it's in is returning...
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Forum: Variants
July 5, 2021, 20:47
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Replies: 391
Views: 59,406
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Forum: Variants
July 5, 2021, 07:35
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Replies: 391
Views: 59,406
No lockups for me, though there were a few...
No lockups for me, though there were a few instances of the transition taking a non-negligable amount of time to happen; this may or may not be a webserver consequence rather than a game issue...
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Forum: Variants
July 5, 2021, 03:53
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Replies: 391
Views: 59,406
Wilderness Transition Crashes
Okay, so not sure whether this is good news or bad news, but I've gone back to bugtesting on the webserver, and am having plenty of luck scumming for the wilderness transition crashes now.
Like...
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Forum: Variants
July 5, 2021, 02:20
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Replies: 391
Views: 59,406
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Forum: Variants
July 5, 2021, 00:30
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Replies: 391
Views: 59,406
Preset Player Ghosts?
Bugtesting offline, trying to find those crashes/lockups that keep happening.
No luck so far, but it's occurred to me that I don't think anybody has seen one of the preset player ghosts, which...
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Forum: Variants
June 30, 2021, 04:35
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Replies: 10
Views: 2,083
First I'm hearing of it.
Without plugging...
First I'm hearing of it.
Without plugging the entire readme into Jisho/Google Translate, I'm not seeing anything about Deeangand; I am seeing something about Magic the Gathering though, along with...
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Forum: Variants
June 24, 2021, 23:34
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Replies: 391
Views: 59,406
Special Levels
So it's occurred to me that I didn't see any special levels at all during my mage run, and Zabutor hasn't seen any recently either; I don't think Rolanako or Saquatch have said anything about them as...
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Forum: Variants
June 23, 2021, 22:47
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Replies: 391
Views: 59,406
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Forum: Variants
June 22, 2021, 18:52
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Replies: 391
Views: 59,406
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