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Search: Posts Made By: emar
Forum: Vanilla March 17, 2022, 17:08
Replies: 23
Views: 1,990
Posted By emar
My strategy has been adding scrolls of...

My strategy has been adding scrolls of *acquirement*, enchant *weapon*, and enchant *armor* to always stock in the black market. I've also fiddled with monster density and drops, but simply making...
Forum: Vanilla January 22, 2022, 21:28
Replies: 0
Views: 526
Posted By emar
Mods, please delete this.

Please delete this.
Forum: Vanilla January 22, 2022, 14:01
Replies: 33
Views: 3,124
Posted By emar
I wonder--has any variant tried getting rid of...

I wonder--has any variant tried getting rid of statgain potions in favor of having ten rings?
Forum: Vanilla December 7, 2021, 13:21
Replies: 12
Views: 1,598
Posted By emar
Would it be possible to make level feeling or...

Would it be possible to make level feeling or value contingent on the item's applicability to the class rather than outright not generating them?

Going even further, I like the idea of having...
Forum: Vanilla July 8, 2021, 15:00
Replies: 80
Views: 15,499
Posted By emar
I strongly agree with this. Not everyone has...

I strongly agree with this. Not everyone has unlimited connectivity or data.
Forum: Vanilla October 29, 2020, 19:35
Replies: 9
Views: 1,251
Posted By emar
Your indispensable quality of life features/keymaps?

What are your indispensable tips that other players (old and new alike) might not know about or you have discovered through the years?

Or in other words, given a brand-new copy of Angband, what...
Forum: Vanilla July 28, 2019, 04:36
Replies: 379
Views: 51,181
Posted By emar
Yeah, it does--it also fixes the pathfinding...

Yeah, it does--it also fixes the pathfinding halting when it encounters a visible trap square by treating it as invalid path square.

(Also, please let me know if I did anything wrong in the...
Forum: Vanilla July 26, 2019, 22:13
Replies: 379
Views: 51,181
Posted By emar
When clicking with a mouse or using look->g, @...

When clicking with a mouse or using look->g, @ will only successfully travel to a square if there's an unimpeded direct path; if there are any obstacles in the way, @ travels as far as possible (as...
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