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Search: Posts Made By: Nick
Forum: Vanilla Yesterday, 02:41
Replies: 404
Views: 12,374
Posted By Nick
Update aa62c4d fixes: Brands and slays on...

Update aa62c4d fixes:

Brands and slays on randarts (at least partially - there are other randart issues)
Typos in Nomad's tileset
Gap between bottom of inventory and quiver contents lines
...
Forum: Vanilla Yesterday, 02:27
Replies: 404
Views: 12,374
Posted By Nick
Yes, please do - you never know when one of them...

Yes, please do - you never know when one of them is going to make the penny drop.
Forum: Vanilla April 17, 2015, 23:52
Replies: 67
Views: 1,423
Posted By Nick
Starting score 0, +1 for killing Sauron, +1 for...

Starting score 0, +1 for killing Sauron, +1 for killing Morgoth. That would clarify some things.
Forum: Vanilla April 17, 2015, 23:49
Replies: 15
Views: 344
Posted By Nick
Indeed it does....

Indeed it does. (http://angband.oook.cz/screen-show.php?id=2202)
Forum: Vanilla April 17, 2015, 15:39
Replies: 404
Views: 12,374
Posted By Nick
Agreed. What I'm thinking for post 4.0 is...

Agreed. What I'm thinking for post 4.0 is actually have an exit from town which means "give up" - this both avoids the suicide thing, and gives a plausible explanation for where the shopkeepers get...
Forum: Development April 17, 2015, 12:08
Replies: 5
Views: 187
Posted By Nick
Yep, just found and fixed that one. I think it...

Yep, just found and fixed that one. I think it might fix a bunch of the randart problems.
Forum: Vanilla April 15, 2015, 22:03
Replies: 141
Views: 5,314
Posted By Nick
That was me :) In the 4.0beta code, you can...

That was me :)

In the 4.0beta code, you can easily change store inventory size in the constants.txt edit file. Making it larger (and no other changes) makes no difference to anything except the...
Forum: Development April 15, 2015, 10:58
Replies: 5
Views: 187
Posted By Nick
This was indeed a problem, but I believe it is...

This was indeed a problem, but I believe it is all fixed in the latest code. I've done a lot of tracking down of leaks with valgrind.
Forum: Vanilla April 14, 2015, 22:04
Replies: 67
Views: 1,423
Posted By Nick
This is precisely what I did in FAangband,...

This is precisely what I did in FAangband, although it happened more as a side effect of another store existing than as an attempt to make endgame gold relevant.

My general position on this is...
Forum: Vanilla April 14, 2015, 15:21
Replies: 404
Views: 12,374
Posted By Nick
Update 056ae29 fixes: !* inscriptions -...

Update 056ae29 fixes:

!* inscriptions - things like !d are still broken, but I think I know what I did wrong and they should be fixed next update
@ inscriptions
Restores the quiver counts at...
Forum: Vanilla April 14, 2015, 14:22
Replies: 67
Views: 1,423
Posted By Nick
The thread title keeps making me think it's about...

The thread title keeps making me think it's about Nethack...
Forum: Vanilla April 13, 2015, 21:54
Replies: 404
Views: 12,374
Posted By Nick
I believe that was also before the update of a...

I believe that was also before the update of a day or two ago that may have fixed your problem.

I think I have a fix for the 'x' problem which should be in the next update.
Forum: Vanilla April 13, 2015, 15:29
Replies: 404
Views: 12,374
Posted By Nick
Quick update on this - I think I understand the...

Quick update on this - I think I understand the problem. If there are two items with valid inscriptions (for example @0 and @r0 when you're trying to read), the one which is picked is essentially...
Forum: Development April 13, 2015, 13:18
Replies: 18
Views: 590
Posted By Nick
I'm reading this thread with the way we've...

I'm reading this thread with the way we've updated the Vanilla codebase in mind. I don't think there is really anywhere we can really help each other - Angband and Cthangband are really too far...
Forum: Development April 13, 2015, 13:14
Replies: 87
Views: 3,217
Posted By Nick
Nice one. For the brands and slays, the...

Nice one.

For the brands and slays, the extra info is needed for power calculations, and I believe current code does calculate the modifier correctly. Implementing HURT_FIRE etc correctly sounds...
Forum: Vanilla April 12, 2015, 22:22
Replies: 404
Views: 12,374
Posted By Nick
Yes, randarts are my next target if you people...

Yes, randarts are my next target if you people can't find anything wrong with the new object selection.
Forum: Vanilla April 12, 2015, 14:59
Replies: 404
Views: 12,374
Posted By Nick
OK, update ff5349e is up, and despite all this...

OK, update ff5349e is up, and despite all this nonsense (http://angband.oook.cz/forum/showthread.php?t=7277) it appears to have fixed object selection so that it gives a scrollable menu and is...
Forum: Vanilla April 8, 2015, 22:50
Replies: 404
Views: 12,374
Posted By Nick
AFAIK user files (pref files, character dumps,...

AFAIK user files (pref files, character dumps, etc) have always been kept in lib\user on Windows - probably because the most usual way of getting Angband for Windows has always been just an ordinary...
Forum: AAR April 7, 2015, 13:35
Replies: 5
Views: 196
Posted By Nick
Congratulations! That's a nice speed ring...

Congratulations! That's a nice speed ring...
Forum: Vanilla April 7, 2015, 12:55
Replies: 404
Views: 12,374
Posted By Nick
OK, the race is on now (http://www.nethack.org/).

OK, the race is on now (http://www.nethack.org/).
Forum: Development April 7, 2015, 12:48
Replies: 87
Views: 3,217
Posted By Nick
Those are brilliant - in particular, the template...

Those are brilliant - in particular, the template cleanup has cut memory leakage by nearly a third.
Forum: Vanilla April 7, 2015, 09:09
Replies: 404
Views: 12,374
Posted By Nick
Ha, failed to test that - it does for me too.

Ha, failed to test that - it does for me too.
Forum: Vanilla April 6, 2015, 22:57
Replies: 404
Views: 12,374
Posted By Nick
Didn't crash for me, I'm afraid (on Windows or...

Didn't crash for me, I'm afraid (on Windows or Linux)
Forum: Vanilla April 6, 2015, 14:31
Replies: 404
Views: 12,374
Posted By Nick
Update b12bbfe fixes: Armour encumbrance...

Update b12bbfe fixes:
Armour encumbrance messages being spammed every turn
Incorrect messages for the effects of ranged attacks on monsters
Wrong colours for immunities in the 'C' screen...
Forum: Vanilla April 6, 2015, 02:30
Replies: 15
Views: 623
Posted By Nick
It always seems to me that no-one plays the game...

It always seems to me that no-one plays the game like I do, or even like each other do (if you take my meaning). IMHO it's a feature :)
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