Forum: Vanilla
June 26, 2018, 16:01
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Replies: 86
Views: 20,621
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Forum: Vanilla
June 26, 2018, 15:50
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Replies: 86
Views: 20,621
Races are stat modifiers, innates resistances /...
Races are stat modifiers, innates resistances / sustains / powers, which ultimately have minimal effect in the late game. If the rework is switching numbers around, removing xp penalty, streamlining...
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Forum: Vanilla
June 23, 2018, 14:47
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Replies: 759
Views: 116,944
Love the changes! Some comments:
I don't...
Love the changes! Some comments:
I don't have an issue with spell removal, I'm actually quite on board with the changes. But I'm not sure if making !NeutralisePoison more common is the solution...
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Forum: Vanilla
June 18, 2018, 16:58
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Replies: 71
Views: 11,062
I disagree. The only reason why I came back and...
I disagree. The only reason why I came back and became engaged was because the game evolved into 4.x, which I enjoyed much more than previous versions. If the game is on maintenance mode and doesn't...
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Forum: Vanilla
June 18, 2018, 03:49
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Replies: 71
Views: 11,062
I don't think you can do them individually. As...
I don't think you can do them individually. As you mentioned, class/race/monsters are balanced against each other and it doesn't make sense to release and balance them in isolation.
That said, I...
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Forum: Development
June 17, 2018, 17:18
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Replies: 1
Views: 1,719
Add item weight to 'I'nspect menu
One use case is deciding between weapons with similar stats/powers. When sifting through large number of items in a vault, Item weight becomes the deciding factor (lighter is favoured to avoid...
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Forum: Vanilla
June 17, 2018, 07:27
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Replies: 79
Views: 13,973
Ideas for modifying the negative effects of...
Ideas for modifying the negative effects of hunger are well and good, but I feel the key issue here is addressing the availability of food.
In Rogue, hunger was an interesting mechanic because...
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Forum: Vanilla
June 16, 2018, 17:10
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Replies: 79
Views: 13,973
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Forum: Vanilla
June 14, 2018, 13:58
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Replies: 5
Views: 1,431
Depends on your playstyle.
Personally I use...
Depends on your playstyle.
Personally I use spells and devices, and prioritise INT/CON/STR in that order. I think your INT is way too low, aggressively quaff !Intellect / !Intelligence. I'd use...
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Forum: Vanilla
June 13, 2018, 14:40
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Replies: 759
Views: 116,944
Just beat M with HE mage, submitted on comp: ...
Just beat M with HE mage, submitted on comp:
http://angband.oook.cz/ladder-show.php?id=21734
Some comments:
OldMage is squishy and dies easily. In return, he is gifted with awesome control and...
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Forum: Vanilla
June 12, 2018, 20:07
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Replies: 71
Views: 11,062
Yes, I fully acknowledge that thats the effect,...
Yes, I fully acknowledge that thats the effect, but what's the cause? How does it tie back to the design of priests being 'evil slayers'? It feels like a by-product of it's D&D influences when it was...
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Forum: Vanilla
June 12, 2018, 18:38
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Replies: 71
Views: 11,062
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Forum: Vanilla
June 4, 2018, 13:23
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Replies: 0
Views: 945
Item activation squelches at a distance
Mid-late game, I squelch a bunch of brands/ego equipment. When I find an item on the floor I have to walk over to determine it's type, then squelch is automatically applied if appropriate.
...
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Forum: Vanilla
May 24, 2018, 16:58
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Replies: 21
Views: 7,506
FWIW, I've never managed to beat the game with...
FWIW, I've never managed to beat the game with Warrior, have a few Priest wins and a larger number of Mage wins. I've never played the other classes seriously.
I find Mage easiest to play, and...
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Forum: Vanilla
May 19, 2018, 18:57
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Replies: 5
Views: 1,636
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Forum: Vanilla
May 19, 2018, 17:42
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Replies: 5
Views: 1,636
How much damage do traps do?
I've come back to Angband after some time, love v4 so far and all the streamlined changes. Been trying to kill M as Mage with all races before the class/magic update, done 5 races so far, have to say...
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Forum: Vanilla
April 25, 2018, 08:28
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Replies: 255
Views: 48,254
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Forum: Vanilla
April 19, 2018, 10:23
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Replies: 8
Views: 2,113
Got it, thanks. I remember reading it when we...
Got it, thanks. I remember reading it when we were still on rgra, so a really long time ago. So either it worked differently then, I'm remembering wrong, or the advice was bad. Regardless it means I...
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Forum: Vanilla
April 19, 2018, 09:37
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Replies: 8
Views: 2,113
Does starting CON affect endgame HP?
I remember reading somewhere a long time ago that the amount of points you have in CON at the start of the game affects your hp progression, and consequently the total hp you have at end game. For...
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Forum: Vanilla
April 16, 2018, 15:10
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Replies: 255
Views: 48,254
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Forum: Vanilla
October 29, 2016, 07:34
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Replies: 7
Views: 3,044
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Forum: Vanilla
October 29, 2016, 05:07
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Replies: 7
Views: 3,044
Steam greenlight release?
Tome is on Steam, Adom is on Steam; has anyone considered putting Angband on Steam as well via Greenlight...?
A few reasons why people might want this:
1. Game is managed via Steam Library...
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Forum: Vanilla
March 9, 2012, 11:33
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Replies: 2
Views: 2,631
[3.3.2] Bug in monster list "@ 1 <player>"
Monster List:
You are aware of 1 monster:
@ 1 <player>
911
I'm not exactly sure what caused it, but I did something unusual just before this happened:
I cast Recall in the dungeon
I...
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Forum: Vanilla
February 5, 2012, 05:09
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Replies: 5
Views: 3,458
Initial CON determines end game HP
I read this rumour sometime back:
A hero who has 3 initial CON will have, on average, less hp at clvl 50 than one who starts with 18/50 CON.
True or false?
[edit] Assuming that both have...
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Forum: Vanilla
February 2, 2012, 18:46
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Replies: 25
Views: 9,324
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