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Search: Posts Made By: Nick
Forum: Vanilla Today, 00:26
Replies: 100
Views: 3,863
Posted By Nick
Yeah, that might make sense - certainly there are...

Yeah, that might make sense - certainly there are currently some curses (like impair mana) which pretty much coincide, so you would learn both at once.

How do you think it should work?
Forum: Vanilla Yesterday, 23:37
Replies: 100
Views: 3,863
Posted By Nick
The first of these was the aim - items generated...

The first of these was the aim - items generated with a curse have their generation level increased. I think this mechanic needs some work, though.
Forum: Vanilla Yesterday, 22:47
Replies: 100
Views: 3,863
Posted By Nick
All right, a few points to make here: Looks...

All right, a few points to make here:

Looks like everyone here is better at designing curses than me, which is wonderful. New object/monster properties can be created if necessary to implement...
Forum: Development Yesterday, 12:08
Replies: 28
Views: 987
Posted By Nick
Wow, yeah, I haven't been watching - 120 commits...

Wow, yeah, I haven't been watching - 120 commits ahead. I should read some of them :)
Forum: Vanilla July 28, 2016, 12:51
Replies: 100
Views: 3,863
Posted By Nick
Thanks for all the reports - I'm hoping to...

Thanks for all the reports - I'm hoping to actually get some dev time this weekend and fix a few bugs.
Forum: Vanilla July 26, 2016, 21:54
Replies: 28
Views: 604
Posted By Nick
The plan is for a redoing of classes with a...

The plan is for a redoing of classes with a reduction of spells in 4.2; I'm expecting rangers to change a bit there.
Forum: Vanilla July 26, 2016, 12:54
Replies: 5
Views: 158
Posted By Nick
It's hard-coded - we should do something about...

It's hard-coded - we should do something about that. Here are the rules:
* 0. buy base STR 17
* 1. if possible buy adj DEX of 18/10
* 2. spend up to half remaining points on each of spell-stat...
Forum: Vanilla July 26, 2016, 12:37
Replies: 100
Views: 3,863
Posted By Nick
That's because it wasn't there :) Here...

That's because it wasn't there :)

Here (https://raw.githubusercontent.com/angband/angband/master/lib/gamedata/curse.txt)'s the text file defining the curses - it should be fairly easy to read (and...
Forum: Vanilla July 25, 2016, 22:02
Replies: 100
Views: 3,863
Posted By Nick
That's basically intentional - I think there...

That's basically intentional - I think there should be some curses which are only a problem in the early game, or for some players. Critique of the list of curses is good, though, as is suggesting...
Forum: Vanilla July 25, 2016, 13:05
Replies: 100
Views: 3,863
Posted By Nick
I guess that had better come out :(

I guess that had better come out :(
Forum: Vanilla July 24, 2016, 01:53
Replies: 100
Views: 3,863
Posted By Nick
This branch has now been incorporated into master...

This branch has now been incorporated into master - builds are appearing an the nightlies page (http://rephial.org/nightlies) as I type. This does not mean the bugs have been fixed ;)
Forum: Vanilla July 24, 2016, 00:11
Replies: 14
Views: 419
Posted By Nick
OK, so what I would really like to see is the...

OK, so what I would really like to see is the following:

All messages moved into an edit file
Every message having a short and a long version (at least, maybe more)


When I first...
Forum: Vanilla July 23, 2016, 23:42
Replies: 14
Views: 419
Posted By Nick
I don't always use a message window, so I do rely...

I don't always use a message window, so I do rely on -more- prompts sometimes; and for things like termcasting, people sometimes want to play in just a single curses window.

UnAngband has a...
Forum: Development July 22, 2016, 22:18
Replies: 6
Views: 184
Posted By Nick
Thanks, I'll check that out. Since player...

Thanks, I'll check that out. Since player knowledge, object_absorb() has been a rich source of bugs...

Is this in master or the curses branch?
Forum: Vanilla July 21, 2016, 12:26
Replies: 100
Views: 3,863
Posted By Nick
Yes, I haven't got to those (or anything else)...

Yes, I haven't got to those (or anything else) yet.

I was more after whether the general approach is OK, so I know if this branch (with bugs fixed) is worth persisting with.
Forum: Development July 20, 2016, 21:53
Replies: 3
Views: 168
Posted By Nick
Cool, let us know if you make more progress.

Cool, let us know if you make more progress.
Forum: Vanilla July 19, 2016, 22:49
Replies: 100
Views: 3,863
Posted By Nick
Speak now

My current plan is to pull this branch into the master branch soonish. If you have an objection to the way curses are done here, please voice it.
Forum: Development July 18, 2016, 21:59
Replies: 95
Views: 1,630
Posted By Nick
If you run the game in the debugger, you can do...

If you run the game in the debugger, you can do things like see where the program was when it crashed, make the program stop when it gets to a particular line of code, and check values of variables.
Forum: Oook! July 18, 2016, 12:24
Replies: 6
Views: 394
Posted By Nick
The ToME forum was made specifically because at...

The ToME forum was made specifically because at the time the regular ToME forums had been hacked and they needed a new one; Sil got its own because it doesn't really qualify as an Angband variant.
...
Forum: Vanilla July 15, 2016, 23:29
Replies: 100
Views: 3,863
Posted By Nick
Not without context, but both those stack traces...

Not without context, but both those stack traces look familiar :rolleyes:

The new regime - objects as linked lists on each grid and a whole player known copy of the current level - is nice as a...
Forum: Development July 15, 2016, 23:18
Replies: 28
Views: 987
Posted By Nick
I certainly can't think of a single reason to say...

I certainly can't think of a single reason to say no.

I think one of the usual responses is "As long as the GCU port still works", so I'll say that :)
Forum: Vanilla July 13, 2016, 21:50
Replies: 100
Views: 3,863
Posted By Nick
Thanks Pete, these will be really helpful when I...

Thanks Pete, these will be really helpful when I finally get back to working on this
Forum: AAR July 12, 2016, 23:01
Replies: 2
Views: 128
Posted By Nick
Being able to buy stacks of !Healing is not...

Being able to buy stacks of !Healing is not always a good thing (http://angband.oook.cz/ladder-show.php?id=8135).
Forum: Development July 12, 2016, 22:22
Replies: 3
Views: 168
Posted By Nick
Short answer: What's .snap format? (Goes...

Short answer: What's .snap format?

(Goes away and looks at it)

Longer answer: Looks like a good idea. There are (as far as I'm aware) no current plans to do so, but if you (or anyone else)...
Forum: Development July 12, 2016, 22:18
Replies: 95
Views: 1,630
Posted By Nick
Thanks for all the updates. Ideally a whole new...

Thanks for all the updates. Ideally a whole new school of magic should be addable by the edit files, and once you get this working I should have a good idea what code changes need to happen for that...
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