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Search: Posts Made By: fizzix
Forum: Vanilla October 22, 2017, 02:40
Replies: 86
Views: 2,620
Posted By fizzix
If you also include the option to pre-generate...

If you also include the option to pre-generate levels, then competitions can be even more level.

With regard to uniques. I think one option we might want to consider is to alter monster summons so...
Forum: Vanilla October 10, 2017, 11:38
Replies: 23
Views: 994
Posted By fizzix
I might recommend having some guaranteed vaults...

I might recommend having some guaranteed vaults (the way that Sil does with forges). So you have one guaranteed greater vault between say 60 and 90, and another between 90 and 98. This only works...
Forum: Vanilla July 1, 2017, 09:38
Replies: 4
Views: 385
Posted By fizzix
Do artifacts still choose a random type first and...

Do artifacts still choose a random type first and then try to scale off of a base artifact? As in, when it tries to make a randart for nimthanc, does it first choose a random type and then try to...
Forum: Vanilla June 30, 2017, 10:54
Replies: 32
Views: 9,074
Posted By fizzix
I've been out of the loop for a while now, but I...

I've been out of the loop for a while now, but I want to congratulate Nick & co. for another release!
Forum: Vanilla April 27, 2017, 21:45
Replies: 54
Views: 3,828
Posted By fizzix
Some variants have done this. One of the problems...

Some variants have done this. One of the problems is that the monster we have at about 70-80 level are pretty much at the maximum stat-wise that we should expect from non-unique monsters. You could...
Forum: Vanilla April 11, 2017, 16:04
Replies: 588
Views: 34,327
Posted By fizzix
Perhaps hold should work like sleep in that a...

Perhaps hold should work like sleep in that a monster will emerge from it when they are damaged.

Another option is to give high power monsters the ability to "fix" problems. So some monsters...
Forum: Vanilla April 10, 2017, 01:18
Replies: 588
Views: 34,327
Posted By fizzix
Yeah, that must be it. Haven't kept up with what...

Yeah, that must be it. Haven't kept up with what bugs exist. I guess this game is busted.
Forum: Vanilla April 10, 2017, 00:17
Replies: 588
Views: 34,327
Posted By fizzix
There's definitely a randart bug. I found my...

There's definitely a randart bug. I found my second randart, and it's the same OP phial!

Let me know if you want the save file.

http://angband.oook.cz/ladder-show.php?id=20518
Forum: Vanilla April 9, 2017, 01:20
Replies: 588
Views: 34,327
Posted By fizzix
Pete is right. This item is unbalancing. Finding...

Pete is right. This item is unbalancing. Finding it has made me not want to play the character anymore...

The simplest short term solution would be to put a power cap on specific slots. Lights...
Forum: Vanilla April 9, 2017, 00:30
Replies: 588
Views: 34,327
Posted By fizzix
Are randarts bugged (as of e906c66) because the...

Are randarts bugged (as of e906c66) because the phial (http://angband.oook.cz/ladder-show.php?id=20518) I found should never be creatable.
Forum: Vanilla April 1, 2017, 17:41
Replies: 16
Views: 1,324
Posted By fizzix
4.1 release on 4/1 (american style dates) ...

4.1 release on 4/1 (american style dates) Coincidence? Should we post on the usual places (roguebasin, reddit.com/r/roguelikes, etc.)

Do we have a list of patchnotes?
Forum: Vanilla March 30, 2017, 23:43
Replies: 54
Views: 3,828
Posted By fizzix
Ooh, I have some experience with this one. I once...

Ooh, I have some experience with this one. I once set a floor on monsters so that monsters must be above a certain level to spawn in the dungeon. I think it was something like max(1, dun_level - 10,...
Forum: Vanilla March 30, 2017, 19:22
Replies: 54
Views: 3,828
Posted By fizzix
Regarding farmer maggot, I'd rather have the dogs...

Regarding farmer maggot, I'd rather have the dogs be removed from the dungeon and give Maggot an attack "call dog" which he can only do, and always will do, if he's at half health or lower. Dogs...
Forum: Vanilla March 29, 2017, 18:57
Replies: 54
Views: 3,828
Posted By fizzix
So we do want monsters that are essentially just...

So we do want monsters that are essentially just upgrades of the standard group melee monster. Ideally we can differentiate these, but even if we don't, it's still mostly ok. We should probably...
Forum: Vanilla March 29, 2017, 18:06
Replies: 54
Views: 3,828
Posted By fizzix
I dunno about talented. But I think your...

I dunno about talented.

But I think your idea of a incremental approach is probably a good one. Maybe Nick can help set a target for the near term and we can work towards that. Even if all we do...
Forum: Vanilla March 29, 2017, 16:27
Replies: 54
Views: 3,828
Posted By fizzix
I'm thinking a lot on the same lines. Exactly how...

I'm thinking a lot on the same lines. Exactly how to differentiate things is tricky though.

Even "that's the one that poisons" isn't enough for the simple reason that early game poisoning...
Forum: Vanilla March 29, 2017, 15:47
Replies: 54
Views: 3,828
Posted By fizzix
Revamping the monster list

So I started going through the monster list to try and see where things can be improved. I've only been through the first 5 levels or so, but some things seems like obvious areas we can improve...
Forum: Vanilla March 29, 2017, 04:58
Replies: 137
Views: 20,479
Posted By fizzix
Personally I find it a lot easier to visualize...

Personally I find it a lot easier to visualize things on a spreadsheet. But I'm not sure any of us (except for maybe antoine, since he's done this already) is at a stage where we know what we...
Forum: Vanilla March 29, 2017, 04:11
Replies: 137
Views: 20,479
Posted By fizzix
I think this might be a good opportunity for a...

I think this might be a good opportunity for a collaborative google docs (https://docs.google.com/spreadsheets/d/1S7GhGXOyRpaNGcfFCRz2WLFqA7xATP1lwdVc-sDW7ec/edit?usp=sharing).

I'm not sure how...
Forum: Vanilla March 28, 2017, 22:28
Replies: 137
Views: 20,479
Posted By fizzix
What are the plans for the monster list that are...

What are the plans for the monster list that are still outstanding on 4.1

I ask, because I think I promised I'd help, and then I disappeared for a few months...
Forum: Vanilla March 28, 2017, 03:02
Replies: 62
Views: 4,484
Posted By fizzix
I think the approach nick outlines is probably a...

I think the approach nick outlines is probably a good starting point. We can compute a whole bunch of heatmaps each turn based off of scent and sounds. Let's try that and see how quickly the game...
Forum: Vanilla March 24, 2017, 20:44
Replies: 62
Views: 4,484
Posted By fizzix
Yeah, we can definitely do the player map (I do...

Yeah, we can definitely do the player map (I do think I extended that to 1024 squares or something, which certainly should be far enough). The problem really comes if you try to compute multiple...
Forum: Vanilla March 24, 2017, 17:38
Replies: 62
Views: 4,484
Posted By fizzix
So ideally you actually want several heat maps....

So ideally you actually want several heat maps. One from the player, and a few more from static points in the map (steal a page from Sil's book and heatmap from each stair.) Then you can have...
Forum: Vanilla March 23, 2017, 20:41
Replies: 57
Views: 2,817
Posted By fizzix
The sidebar adjustments probably should be done...

The sidebar adjustments probably should be done at some point. But it still doesn't help answer the important question. If I have 1/3 multiplier on fire, and the great hell wyrm is 5 squares away,...
Forum: Vanilla March 22, 2017, 21:33
Replies: 57
Views: 2,817
Posted By fizzix
Yeah it's certainly a step in the right...

Yeah it's certainly a step in the right direction, BUT, it's hard to calculate. If a dragon is 5 spaces away how much damage will the breath be? I don't know. The game currently doesn't tell you...
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