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Search: Posts Made By: Sideways
Forum: Variants March 22, 2019, 20:56
Replies: 146
Views: 16,222
Posted By Sideways
All of which is why virtues are off by default...

All of which is why virtues are off by default and you have to actively turn them on if you want to play with them :)

(There is in fact a fair bit of carrot to virtues, though, it's just that...
Forum: Variants March 20, 2019, 19:44
Replies: 146
Views: 16,222
Posted By Sideways
As a general rule, you only get saving throws...

As a general rule, you only get saving throws against spell attacks. (There are some exotic exceptions; you do get a save against cursing from auras or melee.)

Virtues... I don't have the faintest...
Forum: Variants March 20, 2019, 17:17
Replies: 146
Views: 16,222
Posted By Sideways
I don't think that info is actually given...

I don't think that info is actually given anywhere in-game. When you hit your blow-cap it's usually pretty obvious that that is what has happened, but if you want to see that information beforehand...
Forum: Variants March 19, 2019, 20:22
Replies: 146
Views: 16,222
Posted By Sideways
Basically, yes. From the FAQ: Mana...

Basically, yes. From the FAQ:



Mana Brand works against all monsters (no one resists it), but it consumes your mana, and only works as long as you have enough mana left.
Forum: Variants March 18, 2019, 18:24
Replies: 146
Views: 16,222
Posted By Sideways
I will need to update the descriptions for...

I will need to update the descriptions for !heroism and !berserkstrength. I fixed some misleading descriptions in 7.1.toffee but overlooked those.
Forum: Variants March 12, 2019, 09:53
Replies: 146
Views: 16,222
Posted By Sideways
Yeah, that's a bug, though it's not a bug that...

Yeah, that's a bug, though it's not a bug that can be exploited.

Which way do people think it ought to work - 'g'etting an item never consuming time, or 'g'etting an item always consuming time? It...
Forum: Variants March 2, 2019, 09:10
Replies: 146
Views: 16,222
Posted By Sideways
Yes, this is my problem really. I've been trying...

Yes, this is my problem really. I've been trying to think of a good mechanic that would accomplish this, but it isn't clear what that would be. My original idea was to have bad things happen if the...
Forum: Variants March 1, 2019, 00:58
Replies: 146
Views: 16,222
Posted By Sideways
What I'd like is for filthy rags to be not-easy,...

What I'd like is for filthy rags to be not-easy, but also not-grindy in a way that encourages playing at the limits. I am not sure how to go about that, any ideas would be welcome; I will likely need...
Forum: Variants February 28, 2019, 20:34
Replies: 146
Views: 16,222
Posted By Sideways
Yes, also the dreaded Filthy Rag, which is still...

Yes, also the dreaded Filthy Rag, which is still somewhat beta due to my repeated failures to survive long enough to get a feel for what their endgame is like.
Forum: Variants February 28, 2019, 15:09
Replies: 146
Views: 16,222
Posted By Sideways
7.1.toffee was originally intended to be a...

7.1.toffee was originally intended to be a relatively radical update, but due to various delays (I got sidetracked for a while, and filthy rag testing has consumed a lot of time) most of the more...
Forum: Variants February 24, 2019, 07:00
Replies: 146
Views: 16,222
Posted By Sideways
Werewolves will start with food and light in...

Werewolves will start with food and light in 7.1.toffee.
Forum: Variants February 22, 2019, 05:41
Replies: 146
Views: 16,222
Posted By Sideways
This sounds like the same issue we discussed in...

This sounds like the same issue we discussed in early December, am I missing some difference here?
Forum: Variants January 30, 2019, 18:43
Replies: 146
Views: 16,222
Posted By Sideways
Anything related to melee combat. So melee...

Anything related to melee combat. So melee bonuses on ring randarts (or Rings of the Dwarves/Nazgul) work the same as combat rings, ditto Weaponmastery on rings of power (or ring randarts); but not...
Forum: Variants January 30, 2019, 17:40
Replies: 146
Views: 16,222
Posted By Sideways
Rings of combat always apply only to the weapon...

Rings of combat always apply only to the weapon in the same hand as the ring. When one weapon is equipped with both hands, both rings of combat apply because that weapon is in the same hand as the...
Forum: Variants January 23, 2019, 19:14
Replies: 146
Views: 16,222
Posted By Sideways
I have never actually played a rage-mage, apart...

I have never actually played a rage-mage, apart from the debug character I used to investigate problems reported by Aver. At some point I will play one seriously and make the call on whether...
Forum: Variants January 17, 2019, 21:52
Replies: 146
Views: 16,222
Posted By Sideways
Finally got my act together and located the...

Finally got my act together and located the friendly-breathing bug. It's a bug that only affected ancient dragons (and a couple related monsters), not younger dragons and not wyrms, because of some...
Forum: Variants January 10, 2019, 16:34
Replies: 146
Views: 16,222
Posted By Sideways
Thanks. Can you remember roughly where you were...

Thanks. Can you remember roughly where you were in relation to the dragon and the thing it was breathing at?
Forum: Variants January 4, 2019, 17:27
Replies: 146
Views: 16,222
Posted By Sideways
There were lots of bugs with friendly fire in...

There were lots of bugs with friendly fire in Pos, but I thought I'd managed to fix them all, apart from a known issue with friendly psycho-spears sometimes hitting the player. I'm not sure if...
Forum: Variants December 30, 2018, 22:08
Replies: 146
Views: 16,222
Posted By Sideways
Thanks, that seems very bizarre; I'm not shocked...

Thanks, that seems very bizarre; I'm not shocked that there would still be bugs with friendly fire, but I can't think of any reason why it should apply to inertia breaths specifically. I'll look into...
Forum: Variants December 30, 2018, 18:50
Replies: 146
Views: 16,222
Posted By Sideways
Thanks, I should probably make it break the loop...

Thanks, I should probably make it break the loop when the stat hits 3 :)
Forum: Variants December 26, 2018, 15:51
Replies: 146
Views: 16,222
Posted By Sideways
Yeah, it's known that can happen. I'm not...

Yeah, it's known that can happen. I'm not entirely happy with it, but there's no really perfect solution; I could restrict Eric to his quest only, but I don't like that, especially given that he...
Forum: Variants December 23, 2018, 23:49
Replies: 146
Views: 16,222
Posted By Sideways
They don't. They decrease to-dam, but improve...

They don't. They decrease to-dam, but improve to-hit and +DEX; with the average character, at the point when they find their first thief gloves, the overall effect on melee damage tends to be close...
Forum: Variants December 23, 2018, 20:24
Replies: 146
Views: 16,222
Posted By Sideways
Thief gloves are good for all classes. Mage types...

Thief gloves are good for all classes. Mage types can wear them without penalties because of the +DEX, and for more melee-oriented characters an early pair of thief gloves is also often a strong...
Forum: Variants December 13, 2018, 15:15
Replies: 146
Views: 16,222
Posted By Sideways
I'm not sure how the concept would even apply to...

I'm not sure how the concept would even apply to something like saves or fails or to-hit.

And discounts have that process order for a reason - it means all discounts can be calculated once in one...
Forum: Variants December 12, 2018, 23:10
Replies: 146
Views: 16,222
Posted By Sideways
I think that has to do with the order in which...

I think that has to do with the order in which certain things are calculated. In this case the boots probably have a "real" value of 6, which becomes 5 after the discount is applied and the resulting...
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