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Search: Posts Made By: Pete Mack
Forum: Vanilla February 15, 2019, 21:51
Replies: 38
Views: 1,078
Posted By Pete Mack
D&D has evolved a bit since those days, too, I...

D&D has evolved a bit since those days, too, I would imagine. And the main goal isn't to get rid of D&D monsters. It is to get rid of monsters that are redundant or really don't fit--the giants from...
Forum: Vanilla February 15, 2019, 20:14
Replies: 38
Views: 1,078
Posted By Pete Mack
More notably, besides the nazgul, none of these...

More notably, besides the nazgul, none of these changes is particularly good. And Uvatha really is too weak, though I am not sure they should go all the way to dl70.
Forum: Vanilla February 15, 2019, 19:05
Replies: 38
Views: 1,078
Posted By Pete Mack
Amusingly, Easterling Warrior is a very new name....

Amusingly, Easterling Warrior is a very new name. Until recently it was 'hardened warrior' or 'swordsman.'
Forum: Vanilla February 15, 2019, 18:56
Replies: 210
Views: 8,534
Posted By Pete Mack
Harowen doesn't come off as a master--he is...

Harowen doesn't come off as a master--he is annoying, but never lethal. I think the master should summon thieves and bandits (blackguards)
Forum: Vanilla February 14, 2019, 03:55
Replies: 210
Views: 8,534
Posted By Pete Mack
Nick If you are adding trees, make them...

Nick
If you are adding trees, make them vulnerable to axes (and halberds, maybe SoS.) They should be invulnerable to blunt weapons, too...

Also: black-hearted huorn should be evil. All should be...
Forum: Vanilla February 14, 2019, 03:43
Replies: 23
Views: 1,123
Posted By Pete Mack
There is a sticky thread in the Development forum...

There is a sticky thread in the Development forum that describes this process
http://angband.oook.cz/forum/showthread.php?t=4302
For MINGW build, see here:...
Forum: AAR February 13, 2019, 21:06
Replies: 44
Views: 1,288
Posted By Pete Mack
Stealth maxes at legendary--and no monsters will...

Stealth maxes at legendary--and no monsters will ever wake up. Stealth increases by a multiple of cube root of 3 with each point up until then. With legendary stealth, you can walk safely between a...
Forum: Vanilla February 13, 2019, 07:15
Replies: 210
Views: 8,534
Posted By Pete Mack
@grotug: I fully agree with your analysis...

@grotug:
I fully agree with your analysis except for one minor detail. Osse corresponds better to Proteus than Poseidon.
Forum: Vanilla February 13, 2019, 07:03
Replies: 210
Views: 8,534
Posted By Pete Mack
I agree that picking one each from ochre...

I agree that picking one each from ochre jelly/acidic cytoplasm and gelatinous cube/black pudding is the right move. However, Ochre jelly + black pudding is the better choice. OJ, because it is...
Forum: Development February 6, 2019, 02:43
Replies: 57
Views: 1,735
Posted By Pete Mack
That is very much not in the usual design...

That is very much not in the usual design patterns model. For dice, it would be an interpreted mini-language. Same for the various case statements for melee types (CRUSH, HURT, SHATTER, etc.) By and...
Forum: Development February 6, 2019, 00:07
Replies: 57
Views: 1,735
Posted By Pete Mack
I am not clear on how you want configuration to...

I am not clear on how you want configuration to be stored as an alternative to text files? Or is it just the format you don't like?
Forum: AAR February 3, 2019, 20:42
Replies: 44
Views: 1,288
Posted By Pete Mack
Pretty sure Rogrog is immune to acid. And books...

Pretty sure Rogrog is immune to acid. And books getting stolen is almost impossible as mage at +16 base speed It has happened to me once, ever, as a normal-speed rogue. At +26 speed you will be...
Forum: Vanilla February 3, 2019, 08:22
Replies: 44
Views: 1,550
Posted By Pete Mack
Heh, I knew you'd like that.

Heh, I knew you'd like that.
Forum: Development February 3, 2019, 03:32
Replies: 12
Views: 722
Posted By Pete Mack
Angband is not a game engine, or at least it...

Angband is not a game engine, or at least it wasn't til a very recent release. It used to be that every effect was hardcoded. Now it is done with a combination of code generation and edit files, aka...
Forum: Vanilla February 3, 2019, 01:52
Replies: 210
Views: 8,534
Posted By Pete Mack
Why are you fighting them at all? Unless you have...

Why are you fighting them at all? Unless you have double fire resist and can kill them quickly at a distance, they are a sure net negative to fight. Making them stronger changes very little.
Forum: Vanilla February 3, 2019, 01:04
Replies: 44
Views: 1,550
Posted By Pete Mack
I would put a secret -1 to -10 speed penalty on...

I would put a secret -1 to -10 speed penalty on water cells that you discover only hybrid stepping on it. It should also affect melee, archery, and AC. If the effect is 6 or more, you can't use a...
Forum: Vanilla February 2, 2019, 23:06
Replies: 23
Views: 1,123
Posted By Pete Mack
Speaking as one who has split a few cords of wood...

Speaking as one who has split a few cords of wood over the years, mauls usually weigh 10-12 pounds. You can get them up to 20 pounds, but those would make terrible weapons.
Forum: Development February 2, 2019, 21:11
Replies: 5
Views: 288
Posted By Pete Mack
Yeah, the only reason to have autoconf is to...

Yeah, the only reason to have autoconf is to include angband in linux distros and packages. It is a mysterious mechanism* that most people wouldn't want to touch. Makefile.std is much cleaner and...
Forum: AAR January 28, 2019, 18:21
Replies: 44
Views: 1,288
Posted By Pete Mack
I dunno about dropping that dagger. Did it have...

I dunno about dropping that dagger. Did it have See Invisible? That is hugely important.
Forum: Vanilla January 17, 2019, 05:28
Replies: 79
Views: 4,474
Posted By Pete Mack
So a better solution is to get rid of the spell,...

So a better solution is to get rid of the spell, and make food only intermittently available in town. I agree. (Don't bring back 'gorged' status tho. That is just a nuisance.)
Forum: Sil January 14, 2019, 20:39
Replies: 62
Views: 2,841
Posted By Pete Mack
One tricky thing here. You get points for killing...

One tricky thing here. You get points for killing monsters you can't see. I dunno about for 'seeing' them.
Forum: Vanilla January 12, 2019, 05:58
Replies: 17
Views: 854
Posted By Pete Mack
Nick- Bringing in a number of dungeon level...

Nick-
Bringing in a number of dungeon level generated monsters (or slightly above) is equivent to bringing in a bunch of monsters from elsewhere on the level. This should be the default against...
Forum: Vanilla January 2, 2019, 02:14
Replies: 210
Views: 8,534
Posted By Pete Mack
Why make this change? High resists have been...

Why make this change?
High resists have been made more uniform and reliable, with all high elements (aside from poison) now giving randomly between 1/3 and 1/2 resistance. There is also some...
Forum: Development December 29, 2018, 21:51
Replies: 6
Views: 380
Posted By Pete Mack
It *was* on the play store. I have it installed...

It *was* on the play store. I have it installed on my phone, but the app doesn't show up in "installed apps" tab at the store. Too bad. It has big problems, sure. But it is better than nothing.
Forum: Development December 27, 2018, 18:59
Replies: 6
Views: 380
Posted By Pete Mack
Not on a phone. The display is too small to waste...

Not on a phone. The display is too small to waste on tiles.
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