Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 13 of 13
Search took 0.01 seconds.
Search: Posts Made By: AmyBSOD
Forum: Vanilla March 20, 2019, 08:05
Replies: 201
Views: 13,678
Posted By AmyBSOD
My NetHack variant has quicksand terrain (called...

My NetHack variant has quicksand terrain (called "shifting sand" after the stage in Super Mario 64), and if the player walks into it there's a yes/no prompt whether they really want to step in...
Forum: Idle chatter December 6, 2018, 12:17
Replies: 18
Views: 1,122
Posted By AmyBSOD
My NetHack variant "SLASH'EM Extended" is also...

My NetHack variant "SLASH'EM Extended" is also generally considered to be a very hard game, possibly one of the hardest or even THE hardest currently available NetHack variant ;) As seen in this...
Forum: Variants August 10, 2018, 12:35
Replies: 82
Views: 29,924
Posted By AmyBSOD
It seems that ToME-SX is not on the variant repo...

It seems that ToME-SX is not on the variant repo yet; here's the link to the code: https://github.com/AmyBSOD/ToME-SX
Forum: Variants August 10, 2018, 12:32
Replies: 28
Views: 5,573
Posted By AmyBSOD
There's also my ToME-SX variant of ToME 2.3.5,...

There's also my ToME-SX variant of ToME 2.3.5, but unfortunately I have so much stuff on the to-do list of SLASH'EM Extended that it has not been updated in a long time. ToME-SX is actually not all...
Forum: Vanilla April 27, 2017, 12:38
Replies: 54
Views: 7,251
Posted By AmyBSOD
Hmm, I'm wondering if this idea came up ever...

Hmm, I'm wondering if this idea came up ever before, but: how about having monsters with native depths of 100 or higher (in addition to the existing monsters, of course)? They would serve to make...
Forum: Vanilla February 17, 2017, 09:39
Replies: 68
Views: 8,452
Posted By AmyBSOD
It also has traps of "permanently transform the...

It also has traps of "permanently transform the player's equipped artifact weapon/armor into a heavily cursed junk weapon" and "permanently reduce the + to speed on your high-end artifact to half its...
Forum: Vanilla December 16, 2016, 10:37
Replies: 46
Views: 6,760
Posted By AmyBSOD
There are several actively developed ToME2...

There are several actively developed ToME2 branches, including ToME2-ah by AnonymousHero, and ToME-SX by myself. You might want to check them out. :)
Forum: Vanilla December 14, 2016, 14:14
Replies: 22
Views: 3,551
Posted By AmyBSOD
Personally, I'd love it if there was an option to...

Personally, I'd love it if there was an option to have both the standard set of artifacts and an equivalent set of randarts based on them in the game, at the same time. And yeah, I'd second Estie's...
Forum: Vanilla November 15, 2016, 11:09
Replies: 27
Views: 3,391
Posted By AmyBSOD
In the case of unique E's, hunt them down! As...

In the case of unique E's, hunt them down! As soon as they're killed, they won't appear again so at least future vaults will suffer from less item destruction. :)
Forum: Vanilla November 14, 2016, 08:43
Replies: 25
Views: 4,927
Posted By AmyBSOD
This one?...

This one? http://angband.oook.cz/ladder-show.php?id=12178

Coincidence that they both had exactly the same AC bonus? ;)
Forum: Vanilla October 7, 2016, 12:54
Replies: 15
Views: 2,350
Posted By AmyBSOD
Everything that uses acid, disenchantment or...

Everything that uses acid, disenchantment or water attacks. Bloody obnoxious item damage/destruction! At least there are items that prevent the first two from happening.
Forum: AAR September 29, 2016, 10:12
Replies: 15
Views: 3,662
Posted By AmyBSOD
How's regeneration "weak"?! My early game...

How's regeneration "weak"?! My early game characters would go out of their way to get their hands on that amulet, and/or spend all of their savings if one pops up early in the Black Market. Granted,...
Forum: AAR February 22, 2016, 12:49
Replies: 239
Views: 58,656
Posted By AmyBSOD
Yesterday I was playing a possessor type...

Yesterday I was playing a possessor type character in ToME-SX, and apparently the body I chose was too frail; even at XL24 I had a max HP of 51. So I was extra careful but not careful enough, and...
Showing results 1 to 13 of 13

 
Forum Jump

All times are GMT +1. The time now is 05:26.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.