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Search: Posts Made By: PowerWyrm
Forum: Vanilla Yesterday, 08:47
Replies: 6
Views: 292
Posted By PowerWyrm
MoD or equivalent + melee. You have infinite heal...

MoD or equivalent + melee. You have infinite heal and banish evil/destruction for summons.
Forum: AAR November 30, 2020, 09:02
Replies: 467
Views: 87,089
Posted By PowerWyrm
Usually you don't even get 969 vs evil with...

Usually you don't even get 969 vs evil with GROND!
These kinds of arts are plain stupid...
Forum: Vanilla November 25, 2020, 16:52
Replies: 142
Views: 10,566
Posted By PowerWyrm
Code works perfectly. First object: 100%...

Code works perfectly.

First object: 100% chance to pick (100% obj1)
Second object: 1/2 chance to pick, 1/2 chance to keep old one -> 1/2 chance for first 2
Third object: 1/3 chance to pick, 2/3...
Forum: Vanilla November 25, 2020, 12:17
Replies: 142
Views: 10,566
Posted By PowerWyrm
Commit 3f9d411 has a lot of crash potential: -...

Commit 3f9d411 has a lot of crash potential:
- if mob only has quest artifacts, get_random_monster_object() goes into endless loop
- if quest artifacts are at the end and the RNG picks them first,...
Forum: Variants November 10, 2020, 19:10
Replies: 0
Views: 109
Posted By PowerWyrm
Development version of PWMAngband 1.5.0 released for testing

Here's the list of changes that have been implemented up to now:

- Change rules for stealth/noise checks
- Do not speed up time with monsters in LoS
- Handle topline ickyness when confirming...
Forum: Vanilla November 10, 2020, 08:53
Replies: 17
Views: 689
Posted By PowerWyrm
Scroll of acquirement will probably give you a...

Scroll of acquirement will probably give you a few bolts of slay orc, not worth it. Get the wand, charges deplete very fast when you start to use it...
Forum: Vanilla November 4, 2020, 18:03
Replies: 142
Views: 10,566
Posted By PowerWyrm
In gauntlet_gen(): int x_size =...

In gauntlet_gen():


int x_size = (z_info->dungeon_wid - gauntlet_wid) / 2 -
randint0(45 - gauntlet_wid);

This can still break the x boundary in case randint0() returns 0. Changing this to...
Forum: Vanilla November 4, 2020, 09:05
Replies: 142
Views: 10,566
Posted By PowerWyrm
Hmm... I've tested "Moves +1" and find it...

Hmm... I've tested "Moves +1" and find it completely overpowered -- it's basically having the same as +10 speed which is way better than wearing two rings of escaping without the drawbacks. And you...
Forum: Vanilla October 29, 2020, 09:15
Replies: 18
Views: 1,098
Posted By PowerWyrm
Beruthiel is clearly not the worst artifact since...

Beruthiel is clearly not the worst artifact since it's not permacursed so it can be used as a swappable source of telepathy if you don't have one. Some are clearly worse (Camlost, Mormegil).
Forum: Vanilla October 29, 2020, 09:13
Replies: 6
Views: 466
Posted By PowerWyrm
If you're new to the game, just play a...

If you're new to the game, just play a Half-Troll. Problem solved :D (they have innate strength sustained)
Forum: Variants October 9, 2020, 18:59
Replies: 6
Views: 1,494
Posted By PowerWyrm
New PWMAngband 1.4.0 build 4 relased! List...

New PWMAngband 1.4.0 build 4 relased!

List of changes:

- Adjust food again
- Changed some vaults and interesting rooms so the tunneling code can always connect them properly
- Implement water...
Forum: Vanilla October 8, 2020, 15:42
Replies: 187
Views: 16,227
Posted By PowerWyrm
For lair levels, the generation of "pit" monsters...

For lair levels, the generation of "pit" monsters in the lair doesn't work well, it picks pit monsters but stops in the middle and generates random mobs instead. This is probably due to calling...
Forum: Vanilla October 7, 2020, 17:48
Replies: 187
Views: 16,227
Posted By PowerWyrm
Big problem with gauntlet levels: int...

Big problem with gauntlet levels:


int gauntlet_hgt = 2 * randint1(5) + 3;
int y_size = z_info->dungeon_hgt * gauntlet_hgt / (15 + randint1(5));


Works fine since this will give a vertical...
Forum: Vanilla October 6, 2020, 18:31
Replies: 187
Views: 16,227
Posted By PowerWyrm
For gauntlet levels, you get up stairs to the...

For gauntlet levels, you get up stairs to the left with no-teleport squares and down stairs to the right, which makes you cross the labyrinth to get to the next level. Except when you arrive from the...
Forum: Vanilla October 6, 2020, 18:01
Replies: 187
Views: 16,227
Posted By PowerWyrm
Commit a6f0b32 plugs some memory leaks, but...

Commit a6f0b32 plugs some memory leaks, but "centre" (which is created first) is still not freed in two cases:
- persistent levels
- failure to create caverns

Edit: nevermind, there's a pull...
Forum: Vanilla October 6, 2020, 17:50
Replies: 218
Views: 24,952
Posted By PowerWyrm
I was wondering why sometimes in my variant I was...

I was wondering why sometimes in my variant I was seeing something breathe from afar without getting hit (usually a vortex). Now I know I was not hallucinating...
Forum: Vanilla October 5, 2020, 15:06
Replies: 187
Views: 16,227
Posted By PowerWyrm
A lot of potential memory leaks in the new levels...

A lot of potential memory leaks in the new levels since they use multiple chunks that are not freed when something bad happens (code just returns NULL without freeing all allocated chunks before).
Forum: Vanilla September 30, 2020, 17:35
Replies: 142
Views: 10,566
Posted By PowerWyrm
This returns error 404 :(

This returns error 404 :(
Forum: Vanilla September 30, 2020, 17:34
Replies: 142
Views: 10,566
Posted By PowerWyrm
Can anyone tell me how Hard Centre levels look...

Can anyone tell me how Hard Centre levels look like in current V? I have implemented them in my variant and found 2 problems:

1) If the center vault is not rectangular, outer area is filled with...
Forum: Vanilla September 30, 2020, 16:30
Replies: 142
Views: 10,566
Posted By PowerWyrm
Small error in hard_centre_gen(): /*...

Small error in hard_centre_gen():


/* Upper */
chunk_copy(c, upper_cavern, 0, side_cavern_wid, 0, false);
find_empty_range(c, &grid, loc(0, 0), loc(side_cavern_wid + centre_cavern_wid - 1,...
Forum: Variants September 25, 2020, 19:27
Replies: 6
Views: 1,494
Posted By PowerWyrm
Concerning the last point, I changed how custom...

Concerning the last point, I changed how custom walls are generated after looking at Abandoned Manor in Tangaria and seeing all those portraits and other silly features embedded into rock.

1) the...
Forum: Variants September 25, 2020, 19:19
Replies: 6
Views: 1,494
Posted By PowerWyrm
New PWMAngband 1.4.0 build 3 relased! Bugfix...

New PWMAngband 1.4.0 build 3 relased!

Bugfix version + some refactoring

List of changes:

- Fix party members not always visible when LIMITED_ESP is on
- Fix stupid door mimic generation bug...
Forum: Vanilla September 23, 2020, 08:50
Replies: 142
Views: 10,566
Posted By PowerWyrm
Still doesn't work. The regular 4.2.1 version...

Still doesn't work. The regular 4.2.1 version launches fine without an ini and creates it, the angband-win-82-4.2.1-g4da93f743 version stops working at "loading basic pref file" even with an ini.
Forum: Vanilla September 23, 2020, 01:10
Replies: 187
Views: 16,227
Posted By PowerWyrm
Equipping dagger of slay animal with ring of...

Equipping dagger of slay animal with ring of mouse says "average damage: , and 0 vs others" (throwing message is correct).
Forum: Vanilla September 23, 2020, 01:02
Replies: 142
Views: 10,566
Posted By PowerWyrm
Last Win version...

Last Win version (angband-win-82-4.2.1-g4da93f743) doesn't run, game closes immediately.
Showing results 1 to 25 of 500

 
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