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Search: Posts Made By: Derakon
Forum: Idle chatter April 8, 2012, 20:28
Replies: 24
Views: 11,243
Posted By Derakon
Well, I guess this was inevitable. I've started...

Well, I guess this was inevitable. I've started implementing this. 954 lines of Python is enough to get me the following:

* Two freely-resizable windows, one showing a map and the other a...
Forum: Idle chatter March 29, 2012, 18:48
Replies: 24
Views: 11,243
Posted By Derakon
I see, thanks. It would seem like you'd have to...

I see, thanks. It would seem like you'd have to use some nonstandard types to achieve this (the aforementioned "persistent collections"), but I can see the value at least at the lower level of...
Forum: Idle chatter March 27, 2012, 22:30
Replies: 24
Views: 11,243
Posted By Derakon
Yes, I agree that it'd be preferable to error...

Yes, I agree that it'd be preferable to error instead of creating a new field. And you're right that this isn't the kind of thing that code reviews will necessarily catch. Unfortunately, while it is...
Forum: Idle chatter March 27, 2012, 21:43
Replies: 24
Views: 11,243
Posted By Derakon
I have to admit I haven't done much work with...

I have to admit I haven't done much work with immutable objects being central to a large-scale project. I'm not certain what you mean by "pushing state mutation to the edge of the program"; care to...
Forum: Idle chatter March 27, 2012, 19:39
Replies: 24
Views: 11,243
Posted By Derakon
Interesting; I didn't know about those. Thanks!...

Interesting; I didn't know about those. Thanks! Of course, immutability makes them a somewhat niche product -- excellent for things like master stats for monsters and items, not so much for...
Forum: Idle chatter March 27, 2012, 19:18
Replies: 24
Views: 11,243
Posted By Derakon
Certainly what I wrote is pushing the boundaries...

Certainly what I wrote is pushing the boundaries of being too generic. And indeed the base Thing and Thing Set classes would be very bare-bones; they're only slightly smarter than the basic...
Forum: Idle chatter March 27, 2012, 00:08
Replies: 24
Views: 11,243
Posted By Derakon
You get skill by practicing, and by observing...

You get skill by practicing, and by observing others. And for that matter, it's much easier to talk a good talk than it is to walk the walk -- there's almost certainly major gaps in the above design...
Forum: Idle chatter March 26, 2012, 23:31
Replies: 24
Views: 11,243
Posted By Derakon
Heh. The proper way to handle item drops probably...

Heh. The proper way to handle item drops probably would be to do some kind of Gaussian distribution (where the most items are in the center of the "item explosion" and it gradually tails off as you...
Forum: Idle chatter March 26, 2012, 22:10
Replies: 24
Views: 11,243
Posted By Derakon
Roguelike object model theorycrafting

Short summary: below, I suggest a possible object model for Angband, and invite you to poke holes in it.

Every once in awhile someone will talk about how they want to rewrite Angband in some more...
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