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Search: Posts Made By: Nick
Forum: Vanilla August 27, 2015, 22:04
Replies: 98
Views: 3,627
Posted By Nick
Thanks, that looks easily fixable. EDIT: In...

Thanks, that looks easily fixable.

EDIT: In fact, that and related stuff may fix a few problems.
Forum: Vanilla August 26, 2015, 23:17
Replies: 98
Views: 3,627
Posted By Nick
If you get a case where you have a reproducible...

If you get a case where you have a reproducible crash, a savefile plus instructions on how to crash it would be really useful. It may be a particular type of monster doing it, or some interaction...
Forum: Vanilla August 25, 2015, 22:16
Replies: 10
Views: 289
Posted By Nick
My guess is that something is missing in your...

My guess is that something is missing in your MinGW setup - but I'm no expert on that.
Forum: Vanilla August 25, 2015, 11:40
Replies: 10
Views: 289
Posted By Nick
So my method is Use MinGW From the top...

So my method is
Use MinGW
From the top directory, cd into src
run MINGW=yes make -f Makefile.win

and it all should just work.
Forum: Vanilla August 24, 2015, 23:25
Replies: 98
Views: 3,627
Posted By Nick
All bugs reported in this thread are now fixed in...

All bugs reported in this thread are now fixed in the latest dev version, except:
Sound issues - if people who use sounds could report either working as expected, or if not how not, that would be...
Forum: Vanilla August 23, 2015, 22:23
Replies: 98
Views: 3,627
Posted By Nick
I think that's overstating it a little - in...

I think that's overstating it a little - in particular, pretty much all the changes you're seeing have been made by other people. I've just been making a lot of noise :)
Forum: Vanilla August 23, 2015, 01:03
Replies: 2
Views: 166
Posted By Nick
This looks familiar - did you possibly report...

This looks familiar - did you possibly report this on IRC recently? I don't have a solution, but I believe that people with more expertise than me (d_m, myshkin) are looking at it.

I can also...
Forum: Vanilla August 23, 2015, 00:56
Replies: 98
Views: 3,627
Posted By Nick
I've had a look (well, listen) on Windows. I...

I've had a look (well, listen) on Windows. I didn't get the repeated sound effect thing, but I was sometimes noticing lack of sound when I expected it, especially when fighting. Can people keep an...
Forum: Development August 22, 2015, 08:09
Replies: 193
Views: 9,823
Posted By Nick
The correct thing for V to do - and I am hoping...

The correct thing for V to do - and I am hoping to get it done before 4.1 - is to move all the known player stuff to cave_k and gear_k. This should make it easier for your variant, because then the...
Forum: Development August 20, 2015, 22:38
Replies: 13
Views: 938
Posted By Nick
Awesome, thank you. For anyone else doing...

Awesome, thank you.

For anyone else doing this on Linux, I just did this:

CFLAGS += -g -pg -I. -std=c99 -Wdeclaration-after-statement -O0
LDFLAGS += -g -pg

in Makefile.src.
Forum: Development August 19, 2015, 22:37
Replies: 13
Views: 938
Posted By Nick
Not producing gmon.out for me. Where did you put...

Not producing gmon.out for me. Where did you put the -g -pg flags?
Forum: Variants August 19, 2015, 21:51
Replies: 2
Views: 146
Posted By Nick
Those both sound like map problems - I can't see...

Those both sound like map problems - I can't see why straight away. I'd recommend saving, reloading and hoping for the best...
Forum: Vanilla August 18, 2015, 22:13
Replies: 33
Views: 1,027
Posted By Nick
Another option is to give the multiplier - eg...

Another option is to give the multiplier - eg slays demons(x5) and dragons(x3).
Forum: Vanilla August 18, 2015, 14:50
Replies: 98
Views: 3,627
Posted By Nick
Indeed. My point is that it seems (fairly)...

Indeed. My point is that it seems (fairly) reasonable to expect that if the player has targeted a square - regardless of why - that square will remain targeted until they cancel it. So then if you...
Forum: Vanilla August 18, 2015, 09:54
Replies: 98
Views: 3,627
Posted By Nick
I believe that is only a problem if you have...

I believe that is only a problem if you have chosen the grid rather than the monster, though.
Forum: Vanilla August 17, 2015, 22:58
Replies: 18
Views: 680
Posted By Nick
This has been reported before...

This has been reported before (http://angband.oook.cz/forum/showthread.php?t=7400), and I've dismissed it as just random drop rates. I can't think of a mechanism that would make this happen, but I...
Forum: Vanilla August 17, 2015, 06:55
Replies: 98
Views: 3,627
Posted By Nick
Oops. Which OS?

Oops. Which OS?
Forum: Vanilla August 16, 2015, 22:41
Replies: 98
Views: 3,627
Posted By Nick
Good to see I'm keeping up traditions...

Good to see I'm keeping up traditions...
Forum: Vanilla August 16, 2015, 12:36
Replies: 98
Views: 3,627
Posted By Nick
OK, this behaviour was deliberately changed...

OK, this behaviour was deliberately changed because it seemed to make more sense to target a monster if one was available - mainly to solve the problem of manually targeting something to teleport...
Forum: Vanilla August 16, 2015, 07:45
Replies: 98
Views: 3,627
Posted By Nick
That's a bug - weapons in the pack should have a...

That's a bug - weapons in the pack should have a chance to be destroyed, but not damaged.[/QUOTE]

Actually not a bug, in that this was possible (though rare) in 3.5.1.
Forum: Vanilla August 16, 2015, 03:31
Replies: 39
Views: 2,203
Posted By Nick
Verified bug, which was potentially affecting...

Verified bug, which was potentially affecting quite a few things, including all temporary resists and a bunch of skill reductions due to confusion, hallucination etc.
Forum: Variants August 16, 2015, 00:16
Replies: 1
Views: 161
Posted By Nick
A decent amount of RPois and RDark for a start. ...

A decent amount of RPois and RDark for a start. She has a lot of hitpoints, so you'd have to expect at least one full strength breath of each, and there are also darkness storms. Then there's the...
Forum: Vanilla August 15, 2015, 04:23
Replies: 98
Views: 3,627
Posted By Nick
Thanks for the report and the log; it tells me...

Thanks for the report and the log; it tells me that the crash was caused by the trap-triggering code. Sometimes that sort of information is enough, but not this time. If on your next crash you...
Forum: Vanilla August 12, 2015, 14:17
Replies: 98
Views: 3,627
Posted By Nick
Maybe not as much thought as you think :) ...

Maybe not as much thought as you think :)

So, what would be a sensible default behaviour? Based on what you've said, I'm thinking along the lines of:

Picked up ammo stays in the backpack...
Forum: Vanilla August 12, 2015, 08:57
Replies: 98
Views: 3,627
Posted By Nick
They're ordered by tval (bolts, arrows, shots),...

They're ordered by tval (bolts, arrows, shots), then by order they appear in object.txt, then by value. If there is a different order that obviously makes better sense, that could be arranged.


...
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