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Search: Posts Made By: PowerWyrm
Forum: Variants November 19, 2021, 19:15
Replies: 8
Views: 1,062
Posted By PowerWyrm
New PWMAngband 1.5.0 build 8 released! - Fix...

New PWMAngband 1.5.0 build 8 released!

- Fix controlled monsters attacking each other when there is no room to move
- Allow STAR effect to display all animations but with 1/4 of the delay factor...
Forum: AAR November 19, 2021, 09:40
Replies: 4
Views: 245
Posted By PowerWyrm
Reminds me of this:...

Reminds me of this: http://angband.oook.cz/screen-show.php?id=4443
Forum: Variants November 10, 2021, 19:14
Replies: 8
Views: 1,062
Posted By PowerWyrm
New PWMAngband 1.5.0 build 7 released! -...

New PWMAngband 1.5.0 build 7 released!

- Items with ignore_protect flag cannot be ignored anymore, just destroyed
- Don't "notice" players that have left the level
- Refresh client after...
Forum: Vanilla November 8, 2021, 19:26
Replies: 126
Views: 15,036
Posted By PowerWyrm
Small glitch: if you use a staff of remove curse...

Small glitch: if you use a staff of remove curse and abort, you need to ctrl-r to see the preemptively used charge been restored.

And why can't we remove unknown curses? You find Calris and try...
Forum: Variants October 29, 2021, 20:58
Replies: 8
Views: 1,062
Posted By PowerWyrm
New PWMAngband 1.5.0 build 6 released! -...

New PWMAngband 1.5.0 build 6 released!

- Don't make poison out of poison in CREATE_POISON effect
- Add number of turns remaining when checking current quest
- Fix crash when combining pack after...
Forum: Vanilla October 26, 2021, 09:38
Replies: 5
Views: 448
Posted By PowerWyrm
Yeah I saw those occurences, but I don't think it...

Yeah I saw those occurences, but I don't think it matters, since it's to test if an object can be picked up using match in inventory... but if you try to pick up an object with max stack number or if...
Forum: Vanilla October 25, 2021, 10:03
Replies: 5
Views: 448
Posted By PowerWyrm
I added the following check at the end of...

I added the following check at the end of object_stackable() and it seems to fix the problem:


if (obj1->number == obj1->kind->base->max_stack) return false;
if (obj2->number ==...
Forum: Vanilla October 25, 2021, 09:31
Replies: 5
Views: 448
Posted By PowerWyrm
Assert in object_absorb_partial()

In my variant, I go to the general store and buy stacks of 40 arrows until quiver is full then one more stack. At this point, object_absorb_partial() triggers an "assert(newsz2 <...
Forum: Vanilla October 18, 2021, 09:36
Replies: 12
Views: 1,120
Posted By PowerWyrm
What about cleaning the BM with a loan and then...

What about cleaning the BM with a loan and then decide "Hey it's time to test Ironman mode!" :D
Forum: Vanilla October 15, 2021, 09:42
Replies: 126
Views: 15,036
Posted By PowerWyrm
A stupid question: did anyone recently...

A stupid question: did anyone recently experienced a problem with identify + reordering? I remember this issue but I was sure it was fixed:

- in inventory: a scroll of WoR, some unidentified...
Forum: Variants October 11, 2021, 18:54
Replies: 8
Views: 1,062
Posted By PowerWyrm
New PWMAngband 1.5.0 build 5 released! - Fix...

New PWMAngband 1.5.0 build 5 released!

- Fix death vortex melee dice
- Fix get_item_by_name()

Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr...
Forum: Variants October 7, 2021, 19:15
Replies: 8
Views: 1,062
Posted By PowerWyrm
New PWMAngband 1.5.0 build 4 released! - Fix...

New PWMAngband 1.5.0 build 4 released!

- Fix fire-till-kill freezing client if base delay factor is too high by disabling spell/shooting animations while fire-till-kill is ongoing
- Fix ICY_AURA...
Forum: Variants September 24, 2021, 19:05
Replies: 8
Views: 1,062
Posted By PowerWyrm
New PWMAngband 1.5.0 build 3 released! -...

New PWMAngband 1.5.0 build 3 released!

- Rework whole first_escape system so it properly works as intended
- Stop fire-till-kill when monster is actually killed

Binaries are available for...
Forum: Variants September 20, 2021, 19:48
Replies: 8
Views: 1,062
Posted By PowerWyrm
New PWMAngband 1.5.0 build 2 released! -...

New PWMAngband 1.5.0 build 2 released!

- Split player information into two lines in do_cmd_check_players()
- Attach "light" parameter and WASSLIT flag to player instead of being global to the...
Forum: Vanilla September 20, 2021, 10:36
Replies: 126
Views: 15,036
Posted By PowerWyrm
There's a potential crash when digging rubble: ...

There's a potential crash when digging rubble:


/* Create a simple object */
place_object(cave, grid, player->depth, false, false,
ORIGIN_RUBBLE, 0);

/* Observe the new...
Forum: Variants September 10, 2021, 19:26
Replies: 8
Views: 1,062
Posted By PowerWyrm
Here's the complete changelist since 1.4.0...

Here's the complete changelist since 1.4.0 (warning -- that's a lot to read!):

User interface
--------------

Angband 4.2.x:

- Added commands to birth option screen to save and restore...
Forum: Variants September 10, 2021, 19:25
Replies: 8
Views: 1,062
Posted By PowerWyrm
PWMAngband 1.5.0 released

For those unfamiliar with PWMAngband, it's a multiplayer real-time variant of Angband based on MAngband 1.x with additions from ToME (features from the time it was still called PernAngband, but...
Forum: Vanilla September 10, 2021, 09:41
Replies: 126
Views: 15,036
Posted By PowerWyrm
This was the case before and was changed around...

This was the case before and was changed around v3-v4 for a reason that eludes me...
Forum: Variants August 5, 2021, 20:18
Replies: 6
Views: 1,530
Posted By PowerWyrm
New PWMAngband 1.5.0 beta 7 released! - Add...

New PWMAngband 1.5.0 beta 7 released!

- Add provision for new races and classes to user.prf
- Remove references to Orb of Draining destroying cursed items
- Refactor cave and monster generation...
Forum: Development August 5, 2021, 10:35
Replies: 7
Views: 915
Posted By PowerWyrm
For PWMAngband, prepare_next_level() is different...

For PWMAngband, prepare_next_level() is different since it's called only when the cave doesn't exist and therefore uses a "struct chunk *prepare_next_level(struct player *p)" prototype.


struct...
Forum: Variants July 30, 2021, 19:03
Replies: 6
Views: 1,530
Posted By PowerWyrm
New PWMAngband 1.5.0 beta 6 released! - Fix...

New PWMAngband 1.5.0 beta 6 released!

- Fix crash when trying to write a parsing error message to server log during setup phase
- Fix gift generation to allow gold as gift
- Avoid randart...
Forum: Development July 23, 2021, 11:22
Replies: 7
Views: 915
Posted By PowerWyrm
Some stuff that is bothering me, but would be a nightmare to fix

Here's a simple example:


bool multiply_monster(struct chunk *c, const struct monster *mon)
{
...
become_aware(child);
...
}
Forum: Vanilla July 21, 2021, 09:10
Replies: 16
Views: 1,995
Posted By PowerWyrm
Yes, the Watcher is in ToME. In my variant, it...

Yes, the Watcher is in ToME. In my variant, it looks like this:

name:The Watcher in the Water
base:aquatic
color:v
speed:120
hit-points:2700
hearing:30
armor-class:100
sleepiness:80
Forum: Variants July 16, 2021, 19:17
Replies: 6
Views: 1,530
Posted By PowerWyrm
New PWMAngband 1.5.0 beta 5 released! - Fix...

New PWMAngband 1.5.0 beta 5 released!

- Fix compatibility with Angband ladder dumps
- Add player "real" name at the end of server dumps
- Add resistances to elements monsters breathe
-...
Forum: Oook! July 12, 2021, 11:04
Replies: 3
Views: 546
Posted By PowerWyrm
Any dump from v4.2.2. See attached file for...

Any dump from v4.2.2. See attached file for example.

(note: I tried to go to 50ft and the dump generates properly, so you have to have both no shooter "shots = 0.0" and "maxdepth = town" to...
Showing results 1 to 25 of 500

 
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