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Search: Posts Made By: backwardsEric
Forum: Development Yesterday, 22:48
Replies: 80
Views: 1,586
Posted By backwardsEric
Those are the first references to struct player...

Those are the first references to struct player that it saw in that compilation unit: effects.h is your first include file in player.c and neither it nor the files it pulls in bring in player.h. ...
Forum: Vanilla March 31, 2020, 07:49
Replies: 5
Views: 220
Posted By backwardsEric
There's an old thread,...

There's an old thread, http://angband.oook.cz/forum/showthread.php?t=1520, where someone got the same message. In that case, it seems like there was a version of Angband installed as a package which...
Forum: Vanilla March 30, 2020, 09:07
Replies: 5
Views: 220
Posted By backwardsEric
So there's no "Options" entry along the top of...

So there's no "Options" entry along the top of the window from running "angband -msdl"? Clicking on that brings up the dialog to select the tile set to use.

For what it's worth, the steps below...
Forum: Development March 16, 2020, 23:31
Replies: 80
Views: 1,586
Posted By backwardsEric
Are you using Visual Studio (or some other IDE)? ...

Are you using Visual Studio (or some other IDE)? For that, I can't offer specific advice. If you're using the makefiles, then you could recompile just one or more of the files, say mon-attack.c and...
Forum: Development March 16, 2020, 05:41
Replies: 80
Views: 1,586
Posted By backwardsEric
Yes, it means a 32-bit signed integer. If one...

Yes, it means a 32-bit signed integer. If one uses long, you don't have a guarantee about the size. For instance, when compiling 64-bit applications on Linux or Mac OS, a long is a 64-bit signed...
Forum: Vanilla March 11, 2020, 06:42
Replies: 5
Views: 188
Posted By backwardsEric
The save files are compatible with 4.2. There's...

The save files are compatible with 4.2. There's no direct setting for the map-to-UIi ratio. You can control (though by default it's chosen automatically) how many character wide and how many...
Forum: Variants March 6, 2020, 19:18
Replies: 7
Views: 1,025
Posted By backwardsEric
I'm sorry about that, the link should have been ...

I'm sorry about that, the link should have been

https://osdn.net/projects/hengbandforosx/downloads/72419/Hengband-2.2.1.7c-English.dmg/

The page where you got it from has also been corrected. ...
Forum: Variants February 24, 2020, 22:06
Replies: 7
Views: 1,025
Posted By backwardsEric
2.2.1.7c

A new version is now available at http://hengbandforosx.osdn.io and there's a fuller list of changes at http://hengbandforosx.osdn.io/HengbandChangeLog.html.en . The highlights are:

Now support...
Forum: AAR January 29, 2020, 16:09
Replies: 8
Views: 555
Posted By backwardsEric
Repeating crossbows...

Repeating crossbows (https://en.wikipedia.org/wiki/Repeating_crossbow), with a high rate of fire but low amount of energy transferred to the fired ammunition, were developed quite early in China. If...
Forum: Development January 27, 2020, 04:46
Replies: 8
Views: 346
Posted By backwardsEric
On Mac OS X (10.14 with the compiler from Xcode...

On Mac OS X (10.14 with the compiler from Xcode 11.13.1) and the source code checked out from the master branch, there are no compiler warnings for those files from running make -f Makefile.osx in...
Forum: Development January 27, 2020, 04:24
Replies: 19
Views: 481
Posted By backwardsEric
To sync the master branch in GitHub's copy of...

To sync the master branch in GitHub's copy of your fork with what's in Angband's master branch, I would recommend pushing from your local copy. That would look something like:


Check out the...
Forum: Development January 26, 2020, 22:06
Replies: 19
Views: 481
Posted By backwardsEric
Did you delete both your fork on GitHub and the...

Did you delete both your fork on GitHub and the local copy on your computer? After I deleted both, reforked, and then followed the procedure in my post above, newly generated pull requests were...
Forum: Development January 26, 2020, 21:22
Replies: 3
Views: 208
Posted By backwardsEric
Yes, none of the features in graf-shb.prf map...

Yes, none of the features in graf-shb.prf map into the double-height rows. So how to order the rendering for the top half of a terrain tile doesn't matter at this point. I'll try to mimic what the...
Forum: Development January 26, 2020, 21:10
Replies: 19
Views: 481
Posted By backwardsEric
I'm still a novice at this as well, but this...

I'm still a novice at this as well, but this seems to work better than deleting your private fork and recreating it:


Keep the master in your fork only for changes that were made in Angband's...
Forum: Vanilla January 26, 2020, 20:56
Replies: 179
Views: 13,138
Posted By backwardsEric
My personal preference would pad out the part on...

My personal preference would pad out the part on the status line for the current terrain so that status flags to the right of it don't move if the terrain changes. I can work up a patch for that if...
Forum: Development January 25, 2020, 16:10
Replies: 3
Views: 208
Posted By backwardsEric
Blending and tile sets

I'm tidying up the tile rendering in the Cocoa front end and had some questions about how blending should be handled with the tile sets in Angband.

1) How should the alphablend field in the...
Forum: Vanilla January 21, 2020, 05:34
Replies: 179
Views: 13,138
Posted By backwardsEric
Thanks for the report. I filed a bug,...

Thanks for the report. I filed a bug, https://github.com/angband/angband/issues/4250. If the crashes you see aren't coming from abort() called from within get_background_color_index(), then it...
Forum: Vanilla January 10, 2020, 18:22
Replies: 210
Views: 16,205
Posted By backwardsEric
That one's my fault. A pull request to try and...

That one's my fault. A pull request to try and fix it is up on Github (https://github.com/angband/angband).
Forum: Vanilla December 7, 2019, 08:32
Replies: 179
Views: 13,138
Posted By backwardsEric
Crash after restart without quitting

With the latest nightly version on OS X, I get a segmentation fault when I start a new game without quitting after a previous character died. The previous character had a manually inscribed object...
Forum: Vanilla November 28, 2019, 07:02
Replies: 179
Views: 13,138
Posted By backwardsEric
I've attached a set of patches from git...

I've attached a set of patches from git format-patch for the Cocoa rendering in the nightly build so that the text is more compact. It will still take more space for the same content than 4.2.0.
Forum: Vanilla November 28, 2019, 06:55
Replies: 210
Views: 16,205
Posted By backwardsEric
I've attached a patch from git format-patch for...

I've attached a patch from git format-patch for the memory leak mentioned earlier when a player inscribes an object.
Forum: Vanilla November 16, 2019, 06:41
Replies: 179
Views: 13,138
Posted By backwardsEric
Agreeing with mrfy, with that nightly build...

Agreeing with mrfy, with that nightly build running on MacOS 10.15.2 beta in a virtual machine and sound enabled, I don't see the problem saving lore.txt and window.prf. I filed a report with Apple...
Forum: Vanilla November 14, 2019, 06:47
Replies: 210
Views: 16,205
Posted By backwardsEric
File not closed in remove_old_dump() if error

In ui-prefs.c's remove_old_dump(), if there is an error opening the new file, the current file won't be closed. The attached patch fixes that.
Forum: Vanilla November 13, 2019, 05:22
Replies: 179
Views: 13,138
Posted By backwardsEric
From what I see, the file descriptor, used...

From what I see, the file descriptor, used internally by Apple's initWithContentsOfFile() for NSSound, isn't being closed in 10.15. Because of that, there isn't an available file descriptor when...
Forum: Vanilla November 12, 2019, 01:12
Replies: 210
Views: 16,205
Posted By backwardsEric
Other memory leaks

Other memory leaks reported by XCode's Leaks instrument for Angband 4.2.0:

1) Some "known" versions of objects allocated from the following partial call stacks below (omitting the calls before...
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