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Search: Posts Made By: sanedragon
Forum: Vanilla October 25, 2019, 02:45
Replies: 26
Views: 1,281
Posted By sanedragon
If each blow today was a separate action it would...

If each blow today was a separate action it would make playing as a warrior rather tedious, so including that here would probably involve rebalancing melee to fix the warrior-starts-with-a-dagger...
Forum: Vanilla October 24, 2019, 22:34
Replies: 26
Views: 1,281
Posted By sanedragon
One stat to rule them all

Speed. It feels like as a global rate of all actions, speed is everything. It controls how much damage @ deals, how much damage @ receives, whether escaping is possible. It seems like my characters'...
Forum: Vanilla October 24, 2019, 03:54
Replies: 104
Views: 5,250
Posted By sanedragon
From what I understand, the dice expression "m$M"...

From what I understand, the dice expression "m$M" sets the m_bonus to the M expression, and doesn't have to do with concatenation or multiplication.
Forum: Vanilla October 23, 2019, 21:59
Replies: 104
Views: 5,250
Posted By sanedragon
Ok, I think I get this now. The dice...

Ok, I think I get this now.

The dice expression sets the base to PLAYER_LEVEL + 10 and the m_bonus to PLAYER_LEVEL / 4. (z-dice.c)

HEAL_HP interprets the base as a number of hit points and the...
Forum: Vanilla October 23, 2019, 02:20
Replies: 104
Views: 5,250
Posted By sanedragon
I feel like I'm missing something here, because...

I feel like I'm missing something here, because PLAYER_LEVEL+10 will always be greater than PLAYER_LEVEL/4.
Forum: Vanilla October 13, 2019, 17:41
Replies: 4
Views: 627
Posted By sanedragon
I don’t use the windows UI, but with the SDL2 UI,...

I don’t use the windows UI, but with the SDL2 UI, you just put the font files in lib/fonts next to the other font files. The documentation for the windows library function the code calls says it...
Forum: Vanilla September 16, 2019, 22:55
Replies: 5
Views: 720
Posted By sanedragon
The shooter issue is more of a store thing. A...

The shooter issue is more of a store thing. A couple always: lines in stores.txt would solve that. It kind of seems to me that the items in any class's standard starting kit should probably be...
Forum: Vanilla September 16, 2019, 00:15
Replies: 5
Views: 720
Posted By sanedragon
Town Layout

I'm poking a bit at the town generation code. Some have said they sometimes restart until they get a good layout, and the goal is to minimize that, while still allowing for each game's town to be...
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