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Search: Posts Made By: Derakon
Forum: Vanilla Today, 16:04
Replies: 28
Views: 1,064
Posted By Derakon
I like the idea, but it'd require either...

I like the idea, but it'd require either special-coding the attributes you'd want to remove, or else writing UI code to let the player select attributes to remove.

The issue fph raised is also a...
Forum: Idle chatter October 12, 2019, 21:38
Replies: 27
Views: 1,021
Posted By Derakon
Continuing on the topic of techs, I figured I...

Continuing on the topic of techs, I figured I ought to flesh out what exactly the player will be able to unlock. Here's my list so far; do any of you see any omissions that I should correct?
...
Forum: Vanilla October 12, 2019, 19:02
Replies: 207
Views: 12,390
Posted By Derakon
Just one game, I'd call that bad luck. If it was...

Just one game, I'd call that bad luck. If it was happening repeatedly that'd be a different matter.

My experience with randarts is that often there's something you want that just doesn't seem to...
Forum: Vanilla October 10, 2019, 21:41
Replies: 37
Views: 1,205
Posted By Derakon
It causes the blow to use 95% of the time a...

It causes the blow to use 95% of the time a normal blow would. You will never see the character make two blows in one attack; instead, perceptually enemies will get their turns less frequently as...
Forum: Idle chatter October 9, 2019, 00:39
Replies: 27
Views: 1,021
Posted By Derakon
I've started working on the tech tree. I don't...

I've started working on the tech tree. I don't really have enough parts yet to support a realistic tech tree, so the connections in this one are kind of dubious (going straight from a 4"...
Forum: Idle chatter October 8, 2019, 22:53
Replies: 11
Views: 356
Posted By Derakon
The videos are available on Twitch...

The videos are available on Twitch (https://www.twitch.tv/roguelike_con/videos) right now, and will probably be on YouTube soon, so at the very least you can watch those and get a sense of how...
Forum: Vanilla October 7, 2019, 17:15
Replies: 5
Views: 424
Posted By Derakon
Just call them Grape Worm Masses. :)

Just call them Grape Worm Masses. :)
Forum: Idle chatter October 7, 2019, 04:54
Replies: 11
Views: 356
Posted By Derakon
It's a moot point; Angband wasn't on any of the...

It's a moot point; Angband wasn't on any of the computers on day two. Still, an awesome conference, highly recommended to anyone who can make it out to San Francisco. The talk on wave function...
Forum: Vanilla October 7, 2019, 04:53
Replies: 37
Views: 1,205
Posted By Derakon
Hm, next theory: your hard drive is dying or your...

Hm, next theory: your hard drive is dying or your filesystem is corrupt. Run a disk health check?
Forum: Idle chatter October 6, 2019, 05:21
Replies: 11
Views: 356
Posted By Derakon
Aha, good to know it's a known issue at least....

Aha, good to know it's a known issue at least. We'll see if it's set up tomorrow; if so I'll try to rig up that fix. Thanks!
Forum: Vanilla October 6, 2019, 05:10
Replies: 37
Views: 1,205
Posted By Derakon
"A suit of scales that ripples and twists through...

"A suit of scales that ripples and twists through every color and shape imaginable as you stare in fascination." How's that?
Forum: Idle chatter October 6, 2019, 04:22
Replies: 11
Views: 356
Posted By Derakon
Roguelike Celebration 2019

Is anyone here attending? Day one was great, lots of cool people and cool talks. They've set up a Twitch stream and Twitter account so you can participate and watch talks remotely. Angband 4.2.0 was...
Forum: Vanilla October 5, 2019, 14:53
Replies: 37
Views: 1,205
Posted By Derakon
My best guess is you're low on sleep and dreamed...

My best guess is you're low on sleep and dreamed that you did some playing that actually didn't happen. Seriously.
Forum: Vanilla October 5, 2019, 00:23
Replies: 28
Views: 1,064
Posted By Derakon
You're right that this takes care of things in...

You're right that this takes care of things in the midgame, but the inventory slot limit is a much bigger deal in the late game when everyone has more or less arbitrary weight capacity.

I mean, I...
Forum: Vanilla October 4, 2019, 19:50
Replies: 28
Views: 1,064
Posted By Derakon
It occurs to me that "number of inventory slots"...

It occurs to me that "number of inventory slots" is a potential way to balance classes. Maybe nobody needs any inventory slots, but mages are bad at carrying things so they have -2 slots, and...
Forum: Idle chatter October 3, 2019, 04:23
Replies: 27
Views: 1,021
Posted By Derakon
Added torpedo launchers today. That includes...

Added torpedo launchers today. That includes modeling the torpedo and its launcher, mixing up a sound effect from some stock sounds I purchased, teaching the gun code how to aim them and the...
Forum: Variants October 2, 2019, 16:22
Replies: 14
Views: 658
Posted By Derakon
By "copy to your main partition", does that...

By "copy to your main partition", does that include making a commit with a message? Sometimes you may need to roll back several prior commits to figure out what broke something. Please please please...
Forum: Idle chatter October 1, 2019, 23:43
Replies: 27
Views: 1,021
Posted By Derakon
I'm participating in "devtober", which is a...

I'm participating in "devtober", which is a challenge in the indie dev community to do something concrete on your game every day for October. It's similar to Inktober, NaNoWriMo, etc.

Today's...
Forum: Variants October 1, 2019, 16:40
Replies: 14
Views: 658
Posted By Derakon
What source control are you using? Sounds like...

What source control are you using? Sounds like you need to make commits more often. :)
Forum: Competition October 1, 2019, 04:05
Replies: 20
Views: 654
Posted By Derakon
I assume you weren't yet at the cap for that stat?

I assume you weren't yet at the cap for that stat?
Forum: Development October 1, 2019, 01:26
Replies: 10
Views: 307
Posted By Derakon
So, here's generally how I'd go about...

So, here's generally how I'd go about implementing that kind of heat map:cell_stack = [player_pos]
next_stack = set()
depth = 0
while cell_stack or next_stack:
if not cell_stack: # Done...
Forum: Development September 30, 2019, 23:52
Replies: 10
Views: 307
Posted By Derakon
Welp. Sorry about that; clearly I'd forgotten...

Welp. Sorry about that; clearly I'd forgotten your original post. :) I don't know much about Rust, but if you post your implementation, there may be some unnecessary loop layers or something that can...
Forum: Development September 30, 2019, 22:44
Replies: 10
Views: 307
Posted By Derakon
Yeah, for smaller maps with fewer units, A*...

Yeah, for smaller maps with fewer units, A* should be just fine as-is.

Heatmaps: what language are you in? Python is not great for that kind of thing (doing large numbers of similar operations)....
Forum: Development September 30, 2019, 15:27
Replies: 10
Views: 307
Posted By Derakon
A* is not hard to implement, but be aware that it...

A* is not hard to implement, but be aware that it scales poorly with map size and number of actors. Angband maps can have thousands of open cells to route through and hundreds of monsters doing that...
Forum: Vanilla September 29, 2019, 22:16
Replies: 207
Views: 12,390
Posted By Derakon
Ha! That's some high-quality playtesting Ingwe's...

Ha! That's some high-quality playtesting Ingwe's doing there. ;)
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