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Search: Posts Made By: Julian
Forum: Vanilla November 30, 2021, 20:54
Replies: 6
Views: 275
Posted By Julian
I don’t think such a table’s ever been part...

I don’t think such a table’s ever been part of Angband’s documentation. (I don’t remember it in Moria, either, but that’s much more likely to be incorrect.)

Figuring out how many blows...
Forum: Vanilla November 29, 2021, 19:30
Replies: 33
Views: 1,035
Posted By Julian
A monster of mobs, clearly

A monster of mobs, clearly
Forum: Vanilla November 16, 2021, 18:14
Replies: 10
Views: 527
Posted By Julian
The “Self” column is for your stats before race,...

The “Self” column is for your stats before race, class, and equipment bonuses are added in, and always caps at 18/100. Your actual stats will be higher/lower, as seen in the “Best” column to the...
Forum: Vanilla November 3, 2021, 02:56
Replies: 2
Views: 348
Posted By Julian
Start inscribing your spell books with @m1, @m2,...

Start inscribing your spell books with @m1, @m2, etc., and casting by using numbers instead of inventory letters

Not only will this make it less likely you’ll avoid this particular transopsition,...
Forum: Vanilla November 1, 2021, 15:30
Replies: 20
Views: 1,411
Posted By Julian
It depends on how fast you can kill them, and the...

It depends on how fast you can kill them, and the environment you’re in. As long as they aren’t piling up in a big open space, they aren’t that dangerous.
Forum: Vanilla October 28, 2021, 21:03
Replies: 22
Views: 2,065
Posted By Julian
No, but it’s probably defined in the code...

No, but it’s probably defined in the code somewhere.

Try this in the source directory:

grep DIR *.[ch] Makefile*

(I think it would look for the lib directory in the current directory if...
Forum: Vanilla October 20, 2021, 17:45
Replies: 8
Views: 673
Posted By Julian
They’re not becoming the unique; they’re taking...

They’re not becoming the unique; they’re taking the form of that unique. If they take the form of a normal critter, they get access to that critter’s abilities, and it’s no different when they take...
Forum: Vanilla October 10, 2021, 20:42
Replies: 48
Views: 5,781
Posted By Julian
These days, it’s mostly that NetHack uses those...

These days, it’s mostly that NetHack uses those directional keys, which is a good argument for keeping them.

(Other rogue likes may also, but I’m not familiar with them.)
Forum: Vanilla October 10, 2021, 20:35
Replies: 48
Views: 5,781
Posted By Julian
I'm unconvinced. The average gamer expects a...

I'm unconvinced. The average gamer expects a controller or a touchscreen. WASD is very much a PC first-person shooter thing, and I don't see any reason to think it instinctively translates from that...
Forum: Vanilla October 9, 2021, 03:24
Replies: 27
Views: 2,893
Posted By Julian
A lower multiplier for thrown items that aren’t...

A lower multiplier for thrown items that aren’t throwing weapons?
Forum: Vanilla October 8, 2021, 16:04
Replies: 27
Views: 2,893
Posted By Julian
This feels like a bug to me.

This feels like a bug to me.
Forum: Development October 6, 2021, 20:02
Replies: 6
Views: 611
Posted By Julian
Probably either ‘power’ or ‘plus'

Probably either ‘power’ or ‘plus'
Forum: Vanilla October 6, 2021, 19:59
Replies: 80
Views: 9,382
Posted By Julian
Every ‘tick’, you gain energy. When you have 100...

Every ‘tick’, you gain energy. When you have 100 energy, you can act.

Most actions cost 100 energy.

At normal speed, you get 10 per tick, so you get to act every 10 ticks.

If you have +1...
Forum: Vanilla September 16, 2021, 18:59
Replies: 80
Views: 9,382
Posted By Julian
There’s a special command for it, ’s’.

There’s a special command for it, ’s’.
Forum: Development September 8, 2021, 00:54
Replies: 185
Views: 19,237
Posted By Julian
As a side note, one usually shouldn’t pass...

As a side note, one usually shouldn’t pass structs directly, as it makes the compiler copy it onto the stack. Pass by reference with a const declaration instead. (Not that it’s a big deal for a grid,...
Forum: Development September 3, 2021, 21:21
Replies: 185
Views: 19,237
Posted By Julian
This entire loop structure is kind of weird. The...

This entire loop structure is kind of weird. The whole process is just “look up object’s weight, and if it has curses, loop through them and add their weights”, isn’t it? That’s mostly an if and...
Forum: Vanilla August 31, 2021, 16:59
Replies: 48
Views: 5,781
Posted By Julian
I use those all the time, so I’m well aware. I...

I use those all the time, so I’m well aware. I don’t _think_ that there’s anyone running around with more than ten inscribed wands and rods, but people have proved me wrong before.

I also...
Forum: Vanilla August 30, 2021, 19:34
Replies: 80
Views: 9,382
Posted By Julian
So, to-hit calculations are weird and...

So, to-hit calculations are weird and complicated. If you look at the character screen, it says "To hit: X +Y"

The X is your base chance to hit, based on race and class and level. The +Y is your...
Forum: Vanilla August 29, 2021, 17:10
Replies: 48
Views: 5,781
Posted By Julian
I think that all frontends can differentiate...

I think that all frontends can differentiate between the two. (Except angband.live, because it doesn’t have a frontend.)

Since my machine defaults to using all the function keys for Stuff,...
Forum: Vanilla August 29, 2021, 17:04
Replies: 48
Views: 5,781
Posted By Julian
Aim (target nearest) - target the nearest...

Aim (target nearest) - target the nearest creature (could be more explicit)
Fire default ammo at target - Actually fire ammo. Also, as written, doesn’t target anything.

Mages would use the former...
Forum: Vanilla August 29, 2021, 04:39
Replies: 48
Views: 5,781
Posted By Julian
I’ve taken Nick’s idea and run with it....

I’ve taken Nick’s idea and run with it. Here’s a proposal for a new command set.

Some notes:

Some of my move choices are carefully reasoned. Some are “Well, I stole its old key and it...
Forum: Vanilla August 29, 2021, 01:14
Replies: 48
Views: 5,781
Posted By Julian
Advantage? Perhaps not; I always figured it was...

Advantage? Perhaps not; I always figured it was easier for the numpad players to operate shift and control with their left hand while trying directions with their right, but some people disagree, and...
Forum: Vanilla August 28, 2021, 03:09
Replies: 48
Views: 5,781
Posted By Julian
Shift direction makes you run that way. ...

Shift direction makes you run that way.

Just like period then direction
Forum: Vanilla August 27, 2021, 17:19
Replies: 48
Views: 5,781
Posted By Julian
Ok, that’s some good reasons against moving run...

Ok, that’s some good reasons against moving run off period. I hadn’t considered the other keys on the keypad (I’ve been roguelike since before Angband), and that’s some prime real estate.
...
Forum: Vanilla August 26, 2021, 23:52
Replies: 48
Views: 5,781
Posted By Julian
So, if we were to do this, (and it’s mostly an...

So, if we were to do this, (and it’s mostly an idea that’s separate from keymap reorganization, except that doing it frees a letter) there’s an argument to be made for splitting the rods into aimed...
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