Forum: Vanilla
January 6, 2011, 00:31
|
Replies: 61
Views: 11,156
|
Forum: Vanilla
January 4, 2011, 16:27
|
Replies: 61
Views: 11,156
Another thing we could do is limit the options...
Another thing we could do is limit the options available based on the value of the poison timer. If your timer is less than 10 you get no effects, if it's less than 20 then you can hallucinate but...
|
Forum: Vanilla
January 4, 2011, 07:54
|
Replies: 61
Views: 11,156
|
Forum: Vanilla
January 4, 2011, 03:01
|
Replies: 61
Views: 11,156
|
Forum: Vanilla
December 30, 2010, 03:05
|
Replies: 61
Views: 11,156
I really liked the suggestion that high poison...
I really liked the suggestion that high poison counters should have a chance each turn of confusing, stunning, blinding, causing hallucinations, or inducing vomiting. I'd much prefer that over just...
|
Forum: Vanilla
December 23, 2010, 23:28
|
Replies: 61
Views: 11,156
|
Forum: Vanilla
December 23, 2010, 22:50
|
Replies: 61
Views: 11,156
|
Forum: Vanilla
December 23, 2010, 17:56
|
Replies: 61
Views: 11,156
If we do that, though, then I vote for the...
If we do that, though, then I vote for the per-turn poison damage from the poison timer to scale with the length of the timer, much like cuts do. Right now it's a constant 1HP/turn, which means that...
|