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Search: Posts Made By: Derakon
Forum: Vanilla January 6, 2011, 00:31
Replies: 61
Views: 11,156
Posted By Derakon
If you look at the separate thread I made for my...

If you look at the separate thread I made for my implementation of "poison causes other status ailments", the only status ailments that poison can cause that last longer than 1 round are stunning (10...
Forum: Vanilla January 4, 2011, 16:27
Replies: 61
Views: 11,156
Posted By Derakon
Another thing we could do is limit the options...

Another thing we could do is limit the options available based on the value of the poison timer. If your timer is less than 10 you get no effects, if it's less than 20 then you can hallucinate but...
Forum: Vanilla January 4, 2011, 07:54
Replies: 61
Views: 11,156
Posted By Derakon
Here's my thoughts, worked out in pseudocode...

Here's my thoughts, worked out in pseudocode form:
if randint(200) < poison timer:
switch (randint(max value below)):
case 0, 1, 2:
increase hallucination timer by 10 + d10
case...
Forum: Vanilla January 4, 2011, 03:01
Replies: 61
Views: 11,156
Posted By Derakon
Any thoughts on the "poison randomly causes other...

Any thoughts on the "poison randomly causes other status ailments" approach? I thought that far more interesting than just damage over time, myself.
Forum: Vanilla December 30, 2010, 03:05
Replies: 61
Views: 11,156
Posted By Derakon
I really liked the suggestion that high poison...

I really liked the suggestion that high poison counters should have a chance each turn of confusing, stunning, blinding, causing hallucinations, or inducing vomiting. I'd much prefer that over just...
Forum: Vanilla December 23, 2010, 23:28
Replies: 61
Views: 11,156
Posted By Derakon
Oh, my mistake. Thanks for the correction.

Oh, my mistake. Thanks for the correction.
Forum: Vanilla December 23, 2010, 22:50
Replies: 61
Views: 11,156
Posted By Derakon
But all damage formulas for breath weapons are...

But all damage formulas for breath weapons are current HP / 3, even for the high elements. Changing that just for poison really creates incongruency.
Forum: Vanilla December 23, 2010, 17:56
Replies: 61
Views: 11,156
Posted By Derakon
If we do that, though, then I vote for the...

If we do that, though, then I vote for the per-turn poison damage from the poison timer to scale with the length of the timer, much like cuts do. Right now it's a constant 1HP/turn, which means that...
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