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Search: Posts Made By: Marble Dice
Forum: Vanilla July 29, 2010, 19:28
Replies: 10
Views: 3,015
Posted By Marble Dice
There's no documentation, but generally they have...

There's no documentation, but generally they have the following meaning:

green: harmless or resisted with no side effects
yellow: noteworthy or resisted with side effects
orange: dangerous or...
Forum: Vanilla June 14, 2010, 23:07
Replies: 11
Views: 3,194
Posted By Marble Dice
When I proposed the idea, this is exactly what I...

When I proposed the idea, this is exactly what I had in mind: auto-repeat to 90% certainty. The implementation is easy enough, but some people (who were not the people who didn't like it, or the...
Forum: Vanilla June 14, 2010, 22:50
Replies: 4
Views: 1,799
Posted By Marble Dice
Not to mention patches are always encouraged,...

Not to mention patches are always encouraged, even if you don't have commit access. Bug fixes and user interface improvements are always welcome, and even minor gameplay changes aren't usually too...
Forum: Vanilla April 14, 2010, 16:50
Replies: 20
Views: 6,461
Posted By Marble Dice
Sure thing! Turn auto-more on and enter the...

Sure thing! Turn auto-more on and enter the following:

Potions of Augmentation = CTRL-a [y] c t g
Ringil = Insert 82 CTRL-a [y] C

You may or may not have to press 'y' in there, depending on...
Forum: Vanilla April 2, 2010, 16:06
Replies: 14
Views: 3,326
Posted By Marble Dice
I could have sworn armor used to behave that way,...

I could have sworn armor used to behave that way, with negative penalties capped to match the base armor rating of the item. I'm not sure if or when it changed recently?
Forum: Vanilla March 31, 2010, 16:45
Replies: 27
Views: 5,678
Posted By Marble Dice
Almost everyone on this forum will tell you that...

Almost everyone on this forum will tell you that the RNG is not random, but is in fact deterministic, and that:

The RNG is omnipotent
The RNG is malevolent
The RNG will kill you
If the RNG...
Forum: Vanilla March 30, 2010, 23:41
Replies: 27
Views: 5,678
Posted By Marble Dice
I believe you are correct; without at least one...

I believe you are correct; without at least one "A:" allocation line, the mushroom will never spawn. The mushroom's effect (SHROOM_TURB) is not implemented, and so the mushroom would serve no...
Forum: Vanilla March 30, 2010, 16:03
Replies: 16
Views: 5,261
Posted By Marble Dice
"Squelch worthless is broke? Just take it out!" ...

"Squelch worthless is broke? Just take it out!" I love it.

Seriously though, I don't care much about it one way or another. Fixing pref files is the ultimate solution, but in the interim either...
Forum: Vanilla March 25, 2010, 15:30
Replies: 16
Views: 5,261
Posted By Marble Dice
Having the option squelch items regardless of...

Having the option squelch items regardless of their squelch setting is just confusing period. It might be some help to use a bright red X for a kind which is squelched, and a dark red X for a kind...
Forum: Vanilla March 20, 2010, 20:18
Replies: 21
Views: 6,771
Posted By Marble Dice
This is fixed in r1961.

This is fixed in r1961.
Forum: Vanilla March 18, 2010, 00:38
Replies: 38
Views: 6,054
Posted By Marble Dice
Do not confuse the Priest spell with the spell...

Do not confuse the Priest spell with the spell from Tenser's: the divine variety simply converts a wielded non-ego melee weapon into "of Flame" or "of Frost." The magic spell is the only one that...
Forum: Vanilla March 17, 2010, 15:19
Replies: 6
Views: 2,388
Posted By Marble Dice
There aren't many items that make aggravation...

There aren't many items that make aggravation worth considering, but Palantir and Deathwreaker are two of them. Since you've got ESP, almost 800 hp, healing, detection, 0% fail, and a good set of...
Forum: Vanilla March 17, 2010, 03:44
Replies: 14
Views: 3,013
Posted By Marble Dice
Squelch_worthless only activates for item kinds...

Squelch_worthless only activates for item kinds with a value of 0 and only when becoming aware of a kind for which k_ptr->everseen is false. I believe this means squelch_worthless does not affect...
Forum: Vanilla March 16, 2010, 05:08
Replies: 9
Views: 2,520
Posted By Marble Dice
Hmm yeah it was r1948 after all, so the change is...

Hmm yeah it was r1948 after all, so the change is somewhere in here:

http://trac.rephial.org/changeset?new=1948%40trunk%2Fsrc%2Fobject%2Fidentify.c&old=1919%40trunk%2Fsrc%2Fobject%2Fidentify.c
Forum: Vanilla March 16, 2010, 02:29
Replies: 9
Views: 2,520
Posted By Marble Dice
Ah, yes, it does happen with Westernesse and Holy...

Ah, yes, it does happen with Westernesse and Holy Avenger in r1960. I think this was happening in the dev version before 3.1.2, but it doesn't happen in 3.1.1.
Forum: Vanilla March 15, 2010, 06:36
Replies: 9
Views: 2,520
Posted By Marble Dice
I'm running r1960 and I only get a {splendid}...

I'm running r1960 and I only get a {splendid} when I wield a defender. Does that imply one of the changes you're working on is responsible for the behavior you describe?

Are you seeing crashes? ...
Forum: Vanilla March 13, 2010, 03:29
Replies: 21
Views: 6,771
Posted By Marble Dice
Searching is currently considered obvious on...

Searching is currently considered obvious on wield, like all other pval flags, so this seems natural to me.
Forum: Vanilla March 13, 2010, 00:07
Replies: 21
Views: 6,771
Posted By Marble Dice
There's a somewhat related ticket...

There's a somewhat related ticket http://trac.rephial.org/ticket/1068

Some time ago I was planning on introducing an IDENT_PVAL flag, which I think would resolve that ticket and this situation,...
Forum: Vanilla March 12, 2010, 16:29
Replies: 14
Views: 5,308
Posted By Marble Dice
Giving a value to junky rings in object.txt would...

Giving a value to junky rings in object.txt would (counter-intuitively) not change their sale price or affect gameplay in any way, because equipment discards the object kind's value field and uses a...
Forum: Vanilla March 11, 2010, 22:01
Replies: 14
Views: 5,308
Posted By Marble Dice
Maybe I should ask the question, what is the...

Maybe I should ask the question, what is the purpose of the squelch_worthless option? To automatically squelch items which cannot be sold for money? Or to squelch items which serve no potentially...
Forum: Vanilla March 11, 2010, 21:43
Replies: 15
Views: 4,377
Posted By Marble Dice
You can use Cure Light Wounds in book 1 for...

You can use Cure Light Wounds in book 1 for fairly efficient healing. You should also be carrying a fat stack of Potions of Cure Critical Wounds. Both options probably require you to phase away and...
Forum: Vanilla March 11, 2010, 07:47
Replies: 5
Views: 2,932
Posted By Marble Dice
Looking at this again, the inventory line...

Looking at this again, the inventory line currently uses:

(Inventory) Burden 143.8lb (99% capacity)
(Inventory) Burden 165.8lb (115% capacity)

But I think my preference for the inventory...
Forum: Vanilla March 11, 2010, 06:04
Replies: 14
Views: 5,308
Posted By Marble Dice
Accidentally posted before I could finish. There...

Accidentally posted before I could finish. There are some inconsistencies in object.txt (useful might just mean has no bad side effects):


Item Value Useful Squelched
...
Forum: Vanilla March 11, 2010, 05:41
Replies: 14
Views: 5,308
Posted By Marble Dice
This is certainly a bug, Escaping is one of the...

This is certainly a bug, Escaping is one of the most useful low level rings, and the most salable. It gets squelched because it's value is set to 0 in the object.txt file, even though rings don't...
Forum: Vanilla March 11, 2010, 04:32
Replies: 14
Views: 3,933
Posted By Marble Dice
Oh wow, I bet it has. This particular crash is...

Oh wow, I bet it has. This particular crash is fixed in r1958, thanks for the detailed report.
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