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Search: Posts Made By: half
Forum: Sil February 15, 2013, 14:02
Replies: 99
Views: 17,483
Posted By half
As Scatha said, we are definitely considering...

As Scatha said, we are definitely considering changes to level size. We're also considering the idea to make, say, exactly one up stair, one down stair, one up shaft and one down shaft on each level....
Forum: Sil February 11, 2013, 17:53
Replies: 99
Views: 17,483
Posted By half
They are not rounded, but instead take the...

They are not rounded, but instead take the 'floor' so 3.9 is the same as 3. I think that the criticals might be the only thing in the entire game where a fraction is rounded to the nearest integer....
Forum: Sil January 29, 2013, 21:30
Replies: 99
Views: 17,483
Posted By half
I think it was updated a couple of times since...

I think it was updated a couple of times since then (probably within the first week), which was mainly to do with a bug concerning greaves and is probably the culprit here (returning from the...
Forum: Sil January 29, 2013, 16:57
Replies: 99
Views: 17,483
Posted By half
Thanks jdh, I think that is it. Starhawk: does...

Thanks jdh, I think that is it. Starhawk: does the problem come back if you are using the latest 1.1.1 (sorry I didn't bump the version number) and start with a new character save file. It sounds...
Forum: Sil January 27, 2013, 12:36
Replies: 99
Views: 17,483
Posted By half
Hi Starhawk. Thanks for posting about this rather...

Hi Starhawk. Thanks for posting about this rather serious bug. I haven't heard anyone else having the same problem, so luckily it seems to be uncommon across people even if common across your plays....
Forum: Sil January 16, 2013, 12:16
Replies: 99
Views: 17,483
Posted By half
The first of these would be nice, but would take...

The first of these would be nice, but would take me several hours to program, which is not really worth it. You will just have to stop pressing ESC...

The second can be done via the pref files (as...
Forum: Sil January 16, 2013, 12:06
Replies: 99
Views: 17,483
Posted By half
I was surprised when my laptop based players told...

I was surprised when my laptop based players told me they were just using the number keys at the top of the keyboard for diagonals, but when I tried it I found it very easy to get used to. In my...
Forum: Sil January 12, 2013, 16:21
Replies: 99
Views: 17,483
Posted By half
Danger increases the depths of all generated...

Danger increases the depths of all generated monsters by one level (50 ft). This is the standard way to think of it. However, you can also think of it as meaning that you keep the challenge level...
Forum: Sil January 12, 2013, 11:56
Replies: 99
Views: 17,483
Posted By half
Just a coincidence, I'm afraid.

Just a coincidence, I'm afraid.
Forum: Sil January 7, 2013, 21:10
Replies: 99
Views: 17,483
Posted By half
Thanks. I'll look into that.

Thanks. I'll look into that.
Forum: Sil January 7, 2013, 17:13
Replies: 99
Views: 17,483
Posted By half
This sounds different to clouded's case. I'm not...

This sounds different to clouded's case. I'm not sure what is going on here and will look out for it. For the record, there have always been a few stupidities in Angband style monster fleeing. Some...
Forum: Sil January 7, 2013, 17:11
Replies: 99
Views: 17,483
Posted By half
I checked out your savefile and what was...

I checked out your savefile and what was happening was that a Gwathraukar wasn't opening a door because unwary monsters (i.e. wandering monsters) don't open the doors to/within interesting rooms or...
Forum: Sil January 7, 2013, 11:57
Replies: 99
Views: 17,483
Posted By half
That would be good. Send it to...

That would be good. Send it to sil@amirrorclear.net
Forum: Sil January 6, 2013, 19:45
Replies: 99
Views: 17,483
Posted By half
Do you think this is happening more than in...

Do you think this is happening more than in 1.1.0? I tried to fix the reported Morgoth problems: I found a real bug in the code and think I fixed it. It is possible I made other things worse or...
Forum: Sil January 6, 2013, 19:42
Replies: 99
Views: 17,483
Posted By half
This wasn't introduced in 1.1.1 and it is not...

This wasn't introduced in 1.1.1 and it is not completely clear whether it is a bug (I suppose it probably is). The sulrauko was visible to you between turns but is no longer visible (due to...
Forum: Sil January 6, 2013, 19:29
Replies: 99
Views: 17,483
Posted By half
That is inelegant, but it won't have the Mac...

That is inelegant, but it won't have the Mac version inside it. I think it is just because I usually get Scatha to compress the Win version before sending it to me, but this time I reopened his zip...
Forum: Sil January 5, 2013, 20:26
Replies: 99
Views: 17,483
Posted By half
WildKhaine has also reported a bug with the new...

WildKhaine has also reported a bug with the new opportunist behaviour: you don't need to be adjacent to the monster! I have once again fixed this and uploaded a new version. This one is really quite...
Forum: Sil January 5, 2013, 11:34
Replies: 99
Views: 17,483
Posted By half
Thanks for reporting this. It turns out to be...

Thanks for reporting this. It turns out to be part of the 'Greaves' bug. I imagine your version was downloaded before I fixed this? It sounds like everyone really should upgrade to the fixed version:...
Forum: Sil January 4, 2013, 20:40
Replies: 99
Views: 17,483
Posted By half
New release! I've just updated the online...

New release!

I've just updated the online versions of 1.1.1 as it turns out the old 'Greaves' bug was not fully vanquished after all. In the version available yesterday (and until 2 minutes ago)...
Forum: Sil January 4, 2013, 18:02
Replies: 99
Views: 17,483
Posted By half
It is true that bastard swords will be better...

It is true that bastard swords will be better relative to greatswords with this change than before, and they they will still be good at higher strengths than we'd ideally like. This was part of the...
Forum: Sil January 3, 2013, 16:52
Replies: 99
Views: 17,483
Posted By half
Sil 1.1.1

Has it just been one year since Sil was released? In honour of JRR Tolkien's birthday, Scatha and I would like to present the eleventy-one release!

Sil 1.1.1 is now available...
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