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Search: Posts Made By: backwardsEric
Forum: Development April 14, 2021, 05:21
Replies: 60
Views: 2,408
Posted By backwardsEric
There's tools to help detect them. I don't know...

There's tools to help detect them. I don't know what's best or readily available for your environment (Windows + Visual Studio). Electric Fence, https://en.wikipedia.org/wiki/Electric_Fence , is...
Forum: Development April 8, 2021, 16:54
Replies: 60
Views: 2,408
Posted By backwardsEric
Besides the save file (loading one generated with...

Besides the save file (loading one generated with a larger pack limit should be okay, but the load code isn't set up to explicitly handle the pack overflow that could happen), there's how the pack is...
Forum: Development April 7, 2021, 15:07
Replies: 60
Views: 2,408
Posted By backwardsEric
From the source on GitHub, you added "cutoff:..."...

From the source on GitHub, you added "cutoff:..." lines for the profiles. Those will cause errors until you change the parsing in src/generate.c. The cutoff parameter mentioned in the comments is...
Forum: Variants April 2, 2021, 02:16
Replies: 284
Views: 24,298
Posted By backwardsEric
Nick's newest release, 2.0beta1-119-g67203a37...

Nick's newest release, 2.0beta1-119-g67203a37 (https://github.com/NickMcConnell/FirstAgeAngband/releases/tag/2.0beta1-119-g67203a37), was built on Ubuntu 18.04 with it's older version of the MinGW...
Forum: Variants April 1, 2021, 16:27
Replies: 18
Views: 748
Posted By backwardsEric
From what I'm seeing, Angband does not have...

From what I'm seeing, Angband does not have PR_MONLIST included in player->upkeep->redraw on that first call to redraw_stuff() while Xygos does. For Xygos, that flag is already set when...
Forum: Variants April 1, 2021, 04:17
Replies: 18
Views: 748
Posted By backwardsEric
The change to the bundle identifier works as...

The change to the bundle identifier works as intended. The crash immediately after exiting the birth process (as before, segmentation fault in cave_monster_max() while displaying the monster list...
Forum: Variants March 31, 2021, 01:09
Replies: 18
Views: 748
Posted By backwardsEric
The contents of ~/Documents/Angband/window.prf...

The contents of ~/Documents/Angband/window.prf are attached as window.txt . The ~/Documents/Xygos directory (where the Mac front end would tell Xygos to place user files) doesn't have a window.prf. ...
Forum: Variants March 30, 2021, 22:39
Replies: 18
Views: 748
Posted By backwardsEric
Not sure if this is the appropriate thread for a...

Not sure if this is the appropriate thread for a bug report about Xygos, but here's one

OS: macOS 10.15.7; Xcode 12.4 for the compiler; built from source (commit number...
Forum: Variants March 30, 2021, 17:24
Replies: 18
Views: 748
Posted By backwardsEric
Nick is referring to the GitHub Actions that your...

Nick is referring to the GitHub Actions that your project inherited from Angband; within the repository, they're stored in .github/workflows. Those are set to trigger on pushes to certain branches...
Forum: Vanilla March 23, 2021, 02:16
Replies: 7
Views: 326
Posted By backwardsEric
If that was with 4.2.2, then posting a save file...

If that was with 4.2.2, then posting a save file and the corresponding randart file could help someone track down the issue. If it was with 4.2.1, it may have been one of the bugs that Sideways...
Forum: Variants March 18, 2021, 03:13
Replies: 3
Views: 236
Posted By backwardsEric
From a quick look at the code at...

From a quick look at the code at https://github.com/blubaron/z-angband , it looks like the "hilite_player" option is on by default. That would always put the cursor on @. The help says that option...
Forum: Variants March 15, 2021, 23:30
Replies: 284
Views: 24,298
Posted By backwardsEric
Now that I check, that release (like almost all...

Now that I check, that release (like almost all of the prereleases before it) was generated on Ubuntu 18.04.

If you're willing to do some testing, you might try the earliest prerelease for Angband...
Forum: Vanilla March 15, 2021, 20:02
Replies: 12
Views: 431
Posted By backwardsEric
From what I know, the factors for the HURT_FIRE...

From what I know, the factors for the HURT_FIRE and HURT_COLD flags (i.e. the flags indicating that a monster is especially vulnerable to fire or cold) are hardwired in the code. For projection...
Forum: Vanilla March 15, 2021, 16:45
Replies: 12
Views: 431
Posted By backwardsEric
The handling of branded weapons or ammunition...

The handling of branded weapons or ammunition against especially vulnerable monsters changed in 4.2.1. Before that (seems to be all the 4.* releases, perhaps earlier), the extra vulnerability only...
Forum: Variants March 14, 2021, 22:09
Replies: 284
Views: 24,298
Posted By backwardsEric
It looks like the releases that fail on Windows...

It looks like the releases that fail on Windows 8.1 were built with MinGW on Ubuntu 20.04 LTS (Ubuntu's package list says mingw-w64 is 7.0.0-2) rather Ubuntu 18.04 LTS (Ubuntu's package list says...
Forum: Vanilla March 11, 2021, 00:29
Replies: 133
Views: 8,166
Posted By backwardsEric
Did you see that you can see the primary stat and...

Did you see that you can see the primary stat and sustain info by pressing 'v' (and then press 'v' if you want to get back to the other stuff)? Pressing 'q' and entering 'con' as the filter string...
Forum: Vanilla March 9, 2021, 16:44
Replies: 105
Views: 13,009
Posted By backwardsEric
The first is likely much easier to implement...

The first is likely much easier to implement (record the time when the player leaves a level; upon return to the level, fast forward the creatures to the current time to handle healing and any timed...
Forum: Vanilla March 8, 2021, 14:51
Replies: 133
Views: 8,166
Posted By backwardsEric
For the same font and font size, the 4.2.1 and...

For the same font and font size, the 4.2.1 and later Mac front end will take up more space. That was a side effect of rendering changes to speed things up, avoid clearing artifacts with some fonts,...
Forum: Vanilla March 7, 2021, 15:19
Replies: 13
Views: 1,090
Posted By backwardsEric
There was a change...

There was a change (https://github.com/angband/angband/commit/c8155dbe4ead8b4c850c46eed174e442a9b96537#diff-4004be7011837007bbb282177e70cf34c4abf8c11176a2890a0f3678e5c329e0) between 4.2.1 and 4.2.2...
Forum: Vanilla March 5, 2021, 15:45
Replies: 2
Views: 239
Posted By backwardsEric
Thank you for the bug report. It looks like...

Thank you for the bug report.

It looks like that one has been fixed (thanks to infmagic2047 (https://github.com/angband/angband/commit/faaba14c80751ecc247ad7085337d5fa9a4c6727)), and I can't ...
Forum: Development March 3, 2021, 21:17
Replies: 60
Views: 2,408
Posted By backwardsEric
Eastwind921 contributed instructions and project...

Eastwind921 contributed instructions and project files for Visual Studio 2019, so that's an alternative to the step-by-step instructions mentioned in the documentation. Those instructions and...
Forum: Development March 3, 2021, 17:06
Replies: 60
Views: 2,408
Posted By backwardsEric
Last fall, someone tried to follow those...

Last fall, someone tried to follow those step-by-step instructions. The discussion that resulted starts with this post (http://angband.oook.cz/forum/showpost.php?p=148938&postcount=8) . The...
Forum: Development March 2, 2021, 22:19
Replies: 7
Views: 241
Posted By backwardsEric
Yes, that would be the correct change for that...

Yes, that would be the correct change for that line in Makefile.osx.
Forum: Development March 2, 2021, 22:16
Replies: 7
Views: 241
Posted By backwardsEric
The problem with the 4.1.x releases could be a...

The problem with the 4.1.x releases could be a similar one to one that was fixed after 4.2.1 was released: the Objective-C code was compiled for backwards compatibility but the C code was not and...
Forum: Development March 2, 2021, 18:22
Replies: 7
Views: 241
Posted By backwardsEric
There's also, OBJ_CFLAGS = -std=c99 -x...

There's also,

OBJ_CFLAGS = -std=c99 -x objective-c -fobjc-arc -mmacosx-version-min=10.9

a little bit before that in Makefile.osx.

Compiling the 4.2.1 version of the Mac interface isn't going...
Showing results 1 to 25 of 136

 
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