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Search: Posts Made By: Thraalbee
Forum: AAR Yesterday, 18:54
Replies: 328
Views: 51,909
Posted By Thraalbee
+36 shooter

b) the Short Bow of Amaramarm (x3) (+18,+36) <+6, +1>
Dropped by Gorlim, Betrayer of Barahir at 1950 feet (level 39)

+6 strength.
+1 shooting power.
+1 light.
...
Forum: Vanilla March 20, 2019, 09:27
Replies: 216
Views: 15,242
Posted By Thraalbee
I say keep them where they are. A perfect pal to...

I say keep them where they are. A perfect pal to Umber Hulks. My ironman blackguard is stuck at c level 30 due to their drains, sure a pain, but now hold life has meaning and hobbits has a clear usp.
Forum: AAR March 17, 2019, 08:41
Replies: 18
Views: 472
Posted By Thraalbee
http://thraalbee.azurewebsites.net/monview/ ...

http://thraalbee.azurewebsites.net/monview/

Use your local files in gamedata
Forum: Vanilla March 17, 2019, 08:35
Replies: 197
Views: 10,820
Posted By Thraalbee
I have tested a lot with different classes. It...

I have tested a lot with different classes. It still feels like Angband to me. Also finally more difficult without silly nerfs. Sure, I cant see how Etten is an improvement from Ettin and I miss the...
Forum: Development March 10, 2019, 20:27
Replies: 6
Views: 411
Posted By Thraalbee
Game is harder (good) but mages are the new "easy mode"

I've been playing the nightlies for a while now. My typical ironman style. Tried melee, then ranged as rogue and ranger. Normally these are not that hard to get going, but I have been struggling...
Forum: AAR March 8, 2019, 21:00
Replies: 328
Views: 51,909
Posted By Thraalbee
My rogue suddenly got a lot stealthier! (2x iirc)...

My rogue suddenly got a lot stealthier! (2x iirc)

h) the Fur Cloak of Wildo [3,+16] <+3, +6, +1>
Dropped by Bill the Stone Troll at 1850 feet (level 37)

+3 intelligence.
...
Forum: Development March 8, 2019, 12:00
Replies: 6
Views: 411
Posted By Thraalbee
For those who want an overview of the new monster...

For those who want an overview of the new monster distrubution and full info, my quick hack is quite convenient. It has a graph and a table feature, the latter also allows for export direct to excel...
Forum: Vanilla March 4, 2019, 21:12
Replies: 197
Views: 10,820
Posted By Thraalbee
Change is toxic. To some people

Change is toxic. To some people
Forum: Variants March 2, 2019, 13:32
Replies: 137
Views: 8,423
Posted By Thraalbee
How about always making rags lucky regardless of...

How about always making rags lucky regardless of personality? That and a bit more gold initially or through drops if possible. Or perhaps, e.g. every 5 or 10 levels, would help a lot.
Forum: AAR February 28, 2019, 14:26
Replies: 328
Views: 51,909
Posted By Thraalbee
Awesome! Slays don't do much for a 3d2 weapon...

Awesome! Slays don't do much for a 3d2 weapon though, but I'd still be vary happy to find that shovel.
Forum: Vanilla February 25, 2019, 19:17
Replies: 216
Views: 15,242
Posted By Thraalbee
But on the other hand, the thief does have a...

But on the other hand, the thief does have a reason to stay around, failure sucks and there is always another pocket to try. no?
Forum: Vanilla February 25, 2019, 19:02
Replies: 216
Views: 15,242
Posted By Thraalbee
Agree. If eat_gold was successful but there is no...

Agree. If eat_gold was successful but there is no gold, it would be reasonable to proceed to steal an item instead.
Forum: Vanilla February 25, 2019, 17:52
Replies: 216
Views: 15,242
Posted By Thraalbee
The way I read the code is that it exits after...

The way I read the code is that it exits after fail to steal due to impoverished player but otherwise proceeds to the "Blink away" part which always triggers after successful steal. If this is...
Forum: Vanilla February 24, 2019, 20:00
Replies: 216
Views: 15,242
Posted By Thraalbee
money is a pain!

A long term irritation is the enforced pickup gold even when all money items are squelched. In ironman games I prefer to be broke, it helps when meeting Smegaol and blue p's whom I hunt for ?phase...
Forum: Vanilla February 24, 2019, 19:56
Replies: 216
Views: 15,242
Posted By Thraalbee
Amulet with no-tele curse disallows player...

Amulet with no-tele curse disallows player teleport but allows monsters to do tele_to. Is that intentional? If so, that certainly acceptable but if monsters couldn't do tele_to then there would be...
Forum: Vanilla February 22, 2019, 08:55
Replies: 264
Views: 11,989
Posted By Thraalbee
Adding Ghosts is a small thing and can be fun....

Adding Ghosts is a small thing and can be fun. However, if you like in NetHack also include the items carried it becomes a huge thing. In Nethack you can't expect to quickly id and uncurse the items...
Forum: Vanilla February 18, 2019, 21:27
Replies: 264
Views: 11,989
Posted By Thraalbee
webs & running

When I walk in webs sometimes I get stuck. When I RUN, webs are not taken into account. I can run back and forth many many times and nothing happens.

Also, webs are not affected by lightning,...
Forum: Vanilla February 17, 2019, 20:20
Replies: 197
Views: 10,820
Posted By Thraalbee
I beg to differ. Can't have rockets without...

I beg to differ. Can't have rockets without rodent skeletons, can you?
Forum: Vanilla February 15, 2019, 11:21
Replies: 197
Views: 10,820
Posted By Thraalbee
As reminder. No one will change what is already...

As reminder. No one will change what is already released. Anyone can make new forks and variants. Nick has no exclusive rights for this. However, he does have very strong support from the community...
Forum: Vanilla February 14, 2019, 08:46
Replies: 264
Views: 11,989
Posted By Thraalbee
Nice! Need to find time to do another test run. ...

Nice! Need to find time to do another test run.

NOTE: Old Man Willow has no AC defined and none inherited from the monster_base either.
Forum: Vanilla February 13, 2019, 08:11
Replies: 264
Views: 11,989
Posted By Thraalbee
Thanks. Small mistake in the SELECT statement. ...

Thanks. Small mistake in the SELECT statement. Fixed now.
Forum: Vanilla February 6, 2019, 07:30
Replies: 216
Views: 15,242
Posted By Thraalbee
I did that in the previous version. But I code to...

I did that in the previous version. But I code to learn/practise. wanted to learn using more complex regexp this time. But after adding room for comments and mutiple locations of some strings it has...
Forum: Vanilla February 5, 2019, 20:22
Replies: 216
Views: 15,242
Posted By Thraalbee
artifact.txt continued

Ok, so comments are not up to date. Below is a suggestion.

However, there is currently a variance in placement of "values:" lines which makes it harder to parse with regexp. Usually it comes after...
Forum: Vanilla February 5, 2019, 19:25
Replies: 216
Views: 15,242
Posted By Thraalbee
artifact.txt | object_base.txt | object.txt mismatch

In the version I am looking at, armour spelling is both the UK and the US way
artifact.txt sample
name:'Hithlomir'
base-object:soft armour:Soft Leather Armour
...

object_base.txt sample...
Forum: Vanilla February 5, 2019, 17:13
Replies: 264
Views: 11,989
Posted By Thraalbee
In my imagination they all look alike.

In my imagination they all look alike.
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