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Search: Posts Made By: calris
Forum: Development August 14, 2016, 04:26
Replies: 28
Views: 6,036
Posted By calris
Thanks for taking on such a monumental task :)...

Thanks for taking on such a monumental task :) I've read through the thread and it's looking good. Looking forward to having a closer look at what you've done so far
Forum: Development July 16, 2016, 04:07
Replies: 28
Views: 6,036
Posted By calris
The idea I had was for each game 'element' to be...

The idea I had was for each game 'element' to be rendered onto it's own 'virtual terminal' with a 'compositor' mapping the contents of the virtual terminals onto a 'real' terminal. Which virtual...
Forum: Development July 1, 2016, 01:08
Replies: 28
Views: 6,036
Posted By calris
Real life got in the way :( - I'm hoping to get...

Real life got in the way :( - I'm hoping to get back into it soon
Forum: AAR May 11, 2016, 13:11
Replies: 136
Views: 46,021
Posted By calris
I just got blinded by a Dark elven mage - I have...

I just got blinded by a Dark elven mage - I have an un-id'd staff:

You are blind.
You have 6 charges remaining.
You re-arrange your pack.
It looks slowed.
Forum: Vanilla May 10, 2016, 13:24
Replies: 28
Views: 4,440
Posted By calris
I stand corrected :) But watch out for stun...

I stand corrected :)

But watch out for stun - That was the ONLY res I was missing. I got sloppy with a Grand Master Mystic, got knocked out, and died. Nothing should be able to do that in one hit,...
Forum: Vanilla May 10, 2016, 12:03
Replies: 28
Views: 4,440
Posted By calris
And blind, and confusion, and stun. If you can...

And blind, and confusion, and stun. If you can drop shards and get the other resistances, do so
Forum: Vanilla May 10, 2016, 11:34
Replies: 28
Views: 4,440
Posted By calris
You SERIOUSLY need Nether res

You SERIOUSLY need Nether res
Forum: Vanilla May 10, 2016, 04:15
Replies: 49
Views: 10,051
Posted By calris
Ah crap - I guess it's official now :rolleyes:

Ah crap - I guess it's official now :rolleyes:
Forum: Development May 9, 2016, 14:32
Replies: 28
Views: 6,036
Posted By calris
Correction - textblocks are not tied to a...

Correction - textblocks are not tied to a specific 'term' - They could be output to the main term, or they could be output to a dedicated term (monster lore for example) - So what we have, in...
Forum: Development May 9, 2016, 13:50
Replies: 28
Views: 6,036
Posted By calris
So we have struct term, struct panel, and struct...

So we have struct term, struct panel, and struct textblock these are really well defined constructs that tie in very nicely with each other - i.e. textblocks and panels created arbitrarily and...
Forum: Development May 9, 2016, 11:51
Replies: 28
Views: 6,036
Posted By calris
Menus will probably be split out into a virtual...

Menus will probably be split out into a virtual terminal as well

EDIT: Correction - I think menus will be tied to specific virtual terms like panels and text blocks
Forum: Development May 9, 2016, 11:50
Replies: 28
Views: 6,036
Posted By calris
Reworking the UI

New thread - it's gone well beyond X11 tile support :)

Unfortunately, my term rework came about as a consequence of the X11 rework, but ultimately I plan to separate the two.

The concepts are...
Forum: Development May 9, 2016, 05:40
Replies: 20
Views: 5,163
Posted By calris
I've pushed some more onto my repo - it's as ugly...

I've pushed some more onto my repo - it's as ugly as ugly can get, and it only 'kind of' works (i.e. it doesn't crash)

Text displays nicely, the virtual cave term does get some (rather random)...
Forum: Development May 9, 2016, 03:49
Replies: 20
Views: 5,163
Posted By calris
What is really going to start messing things up...

What is really going to start messing things up is this global Term variable. I purged the x11 frontend of all it's 'activate window/colour/font' rubbish, and I think it's about time the main UI got...
Forum: Development May 8, 2016, 09:34
Replies: 20
Views: 5,163
Posted By calris
PWMAngband already does something along these...

PWMAngband already does something along these lines I believe - See for example this...
Forum: Development May 8, 2016, 03:08
Replies: 20
Views: 5,163
Posted By calris
What we really need to do is to separate the...

What we really need to do is to separate the 'cave' grid from the 'term' grid, thus allowing the size of the cave grids to be independent of the term grids. But we also need to account for drawing...
Forum: Development May 7, 2016, 12:44
Replies: 20
Views: 5,163
Posted By calris
Thanks takkaria - by setting the 'window tile'...

Thanks takkaria - by setting the 'window tile' size the same as the 'tileset tile' size, everything renders nicely. Of course the text looks totally whacky, and using the 64x64 shockbolt tiles is out...
Forum: Development May 7, 2016, 02:10
Replies: 20
Views: 5,163
Posted By calris
Fixed one major problem - I missed setting...

Fixed one major problem - I missed setting 'use_graphics' which reset_visuals() uses to processes the appropriate tileset preference files - hence why only tileset #1 worked.

So now all the...
Forum: Development May 6, 2016, 17:10
Replies: 20
Views: 5,163
Posted By calris
OK, I've pushed what I've done so far for x11...

OK, I've pushed what I've done so far for x11 tile support into my x11-rework repo

There is a small change to main.c to get the -g arg working properly

I'm actually pretty impressed with myself...
Forum: Development May 6, 2016, 15:58
Replies: 20
Views: 5,163
Posted By calris
Progress :) EDIT: So the forum compressed...

Progress :)

EDIT: So the forum compressed the bejesus out of my screenshot... Basically I have the x11 front end processing the tile pref files, loading the select tileset, converting it to an...
Forum: Development May 6, 2016, 06:41
Replies: 20
Views: 5,163
Posted By calris
Don't hold your breath - I've got no idea what...

Don't hold your breath - I've got no idea what I'm doing :confused:

Well not entirely true - I've got code in the x11 front end to process the tile preference files and activating the...
Forum: Development May 5, 2016, 11:21
Replies: 20
Views: 5,163
Posted By calris
Just having a look at this now - If I get this...

Just having a look at this now - If I get this working, somebody is going to owe me a beer - A very, very good beer - definitely NOT a VB or Fosters!
Forum: Development May 5, 2016, 09:26
Replies: 20
Views: 5,163
Posted By calris
OK, I did a naughty - I moved the x11 patches to...

OK, I did a naughty - I moved the x11 patches to a new branch (x11-rework) and did a forced push into my github repo. So if you pulled my repo, sorry, but I busted your copy.

From now on, you can...
Forum: Development May 4, 2016, 15:00
Replies: 20
Views: 5,163
Posted By calris
x11 major code cleanup

Hi Guys,

I've spent the last few days cleaning up the x11 front-end. You can find the changes here (https://github.com/calris/angband/commits/master) (it's not on a branch - I'll be paying the...
Forum: Development May 3, 2016, 11:22
Replies: 2
Views: 1,700
Posted By calris
x11 - Saving window positions

I just did a MAJOR cleanup of main-x11 - I split the core X11 stuff out leaving main-x11.c as a more Angband Term centric file.

I managed to get rid of practically all of the global variables,...
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