Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Search Forums

Showing results 1 to 25 of 459
Search took 0.04 seconds.
Search: Posts Made By: Quirk
Forum: Sil September 13, 2022, 08:35
Replies: 10
Views: 1,362
Posted By Quirk
Ah that seems like a bug. Thanks for catching...

Ah that seems like a bug. Thanks for catching that.
Forum: Sil September 9, 2022, 09:22
Replies: 4
Views: 248
Posted By Quirk
Yeah, it's Sil not finding a place to put it. But...

Yeah, it's Sil not finding a place to put it. But Sil-Q was tweaked to make this less likely, 1.3 will do this to you with much less provocation.
Forum: Sil September 5, 2022, 00:34
Replies: 3
Views: 231
Posted By Quirk
You are a bit light on consumables with one Con...

You are a bit light on consumables with one Con potion and no Dex. Revelations also looks in short supply for the exit.

Plenty of Rage though, so I guess the classic Sil Song of Slaying gambit...
Forum: Sil September 4, 2022, 13:59
Replies: 3
Views: 231
Posted By Quirk
The biggest missing piece I see here is free...

The biggest missing piece I see here is free action. Throwing axes won't cut it and getting entranced by something in the throne room could bring the run to a screeching halt.
Forum: Sil September 1, 2022, 14:08
Replies: 28
Views: 5,007
Posted By Quirk
At some point I made a push to remove artifacts...

At some point I made a push to remove artifacts which were known to be located outside Angband at the time the game takes place, and unfortunately Anglachel is in Thingol's hoard at Menegroth in FA...
Forum: Sil August 23, 2022, 15:53
Replies: 2
Views: 330
Posted By Quirk
Since I was recently asked a similar question on...

Since I was recently asked a similar question on a dump of Avghar's I'll repost my answer here:

Q: Can I somehow protect equipment from cold / acid / fire attacks, or should I expect high eq and...
Forum: Sil June 13, 2022, 18:17
Replies: 6
Views: 783
Posted By Quirk
Very early game, if I could get some armour, I...

Very early game, if I could get some armour, I would probably kill a few enemies with any reasonable weapon I can find because at that point you can take out the weaker enemies without too much risk....
Forum: Sil June 11, 2022, 02:06
Replies: 6
Views: 783
Posted By Quirk
http://angband.oook.cz/forum/showthread.php?t=8757...

http://angband.oook.cz/forum/showthread.php?t=8757 might be useful, I did a writeup on a pacifist win a few years back. Stabbers get more XP than pacifists and invest it back into stabbing, but the...
Forum: Sil June 10, 2022, 18:24
Replies: 6
Views: 783
Posted By Quirk
Song would be a big help, but not for Sharpness....

Song would be a big help, but not for Sharpness. Silence and Lorien are the base gameplan for a stealthy character.

Stealth characters come with some challenges: in particular, if you are reducing...
Forum: Sil May 22, 2022, 19:47
Replies: 4
Views: 451
Posted By Quirk
Consider Deadly Hail. Doubling arrow damage makes...

Consider Deadly Hail. Doubling arrow damage makes hits big. A poisoned arrow scoring a single critical with Deadly Hail in play would wallop Morgoth for 8d7; this will almost certainly overwhelm his...
Forum: Sil May 6, 2022, 05:44
Replies: 4
Views: 586
Posted By Quirk
Yes. Any attack you get on an enemy which is not...

Yes. Any attack you get on an enemy which is not a direct result of moving into them should count - this would include also Zone of Control, or Polearm Mastery attacks. I'd need to look at the code...
Forum: Sil May 5, 2022, 17:56
Replies: 10
Views: 1,445
Posted By Quirk
I would recommend adopting a different approach...

I would recommend adopting a different approach than Sil does here, but there will be some consequences which are tricky to predict or debug.

Sil's object/dungeon generation approach is to throw...
Forum: Sil April 13, 2022, 02:17
Replies: 10
Views: 1,253
Posted By Quirk
It used to be possible to stack curses on...

It used to be possible to stack curses on artifacts you had created to get more smithing points. By Sil 1.3 most of the curses did not give you points because they could be used on items that would...
Forum: Sil April 3, 2022, 06:02
Replies: 28
Views: 5,007
Posted By Quirk
Finding Orodruth on the floor revealed by the...

Finding Orodruth on the floor revealed by the alert thrall is very lucky, it requires a very early Orodruth generation. Nice not to miss that, though.

Jeweller is a pretty solid skill, agreed.
...
Forum: Sil March 12, 2022, 02:09
Replies: 10
Views: 1,253
Posted By Quirk
At 53 evasion with double free action I'm going...

At 53 evasion with double free action I'm going to call that death somewhat unlucky. That said, getting a Sil is way easier than killing Morgoth. He gets harder to kill the closer he is to dying. If...
Forum: Sil March 11, 2022, 13:23
Replies: 28
Views: 5,007
Posted By Quirk
Yes, Whetting is additive. Angrist gains no...

Yes, Whetting is additive. Angrist gains no further bonus.
Forum: Sil February 14, 2022, 18:27
Replies: 5
Views: 965
Posted By Quirk
Sharp weapons ignore half the armour roll. ...

Sharp weapons ignore half the armour roll.

Grotesques have 8d4 armour, though most late-game enemies have less. Spiders have 1d4 armour, the serpents you were fighting 5d4 or 6d4. If you're using...
Forum: Sil February 13, 2022, 19:09
Replies: 5
Views: 965
Posted By Quirk
With regard to this specific run: You found...

With regard to this specific run:

You found and ditched Angrist. Angrist solves Grotesque problems as well as being the Sil-cutting weapon par excellence. Given you were packing two weapons of...
Forum: Sil February 13, 2022, 14:16
Replies: 11
Views: 1,910
Posted By Quirk
Some notes for Sil-Q 1.5: Whetting has been...

Some notes for Sil-Q 1.5:

Whetting has been removed in 1.5, but an option I haven't seen mentioned is Puncture, which lets archers wear down enemies whose armour is too thick to penetrate. This...
Forum: Variants February 8, 2022, 19:05
Replies: 49
Views: 11,291
Posted By Quirk
This I consider one of the game's great...

This I consider one of the game's great successes, though as you say the tightness of the numbers can leave relatively little room to tweak things: most weapon types are viable right down to Morgoth...
Forum: Variants February 5, 2022, 19:02
Replies: 49
Views: 11,291
Posted By Quirk
The opposed rolls really make the system. In...

The opposed rolls really make the system. In particular I think the damage vs armour rolls are inspired. The old D&D rules are for me a bit of a failure both as simulation and on a tactical level...
Forum: Variants February 3, 2022, 22:22
Replies: 49
Views: 11,291
Posted By Quirk
I think it's inevitable that you won't produce...

I think it's inevitable that you won't produce your best code when extending a messy codebase - I am certainly not proud of the implementation of all my additions either, but the effort required to...
Forum: Sil February 3, 2022, 01:13
Replies: 28
Views: 5,007
Posted By Quirk
Finally had time to test this, and the behaviour...

Finally had time to test this, and the behaviour you describe is also present with v1.4.2. I do not believe I have changed anything relevant to this.


Arguably a bug, has likely been there since...
Forum: Sil January 20, 2022, 12:51
Replies: 28
Views: 5,007
Posted By Quirk
https://tolkiengateway.net/wiki/Vampires ...

https://tolkiengateway.net/wiki/Vampires

Welcome to the Tolkien vampire rabbithole!

Tolkien's vampires and werewolves don't have much in common with the vampires and werewolves of popular myth....
Forum: Sil January 14, 2022, 13:58
Replies: 16
Views: 2,146
Posted By Quirk
Yeah looks like pav will need to update the...

Yeah looks like pav will need to update the criteria. I'll try to remember to send him an email.
Showing results 1 to 25 of 459

 
Forum Jump

All times are GMT +1. The time now is 18:24.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.