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Search: Posts Made By: Riff
Forum: Development June 10, 2012, 20:30
Replies: 52
Views: 14,931
Posted By Riff
Well. Today I learn that Angband has sounds. ...

Well. Today I learn that Angband has sounds.

Something I didn't mention before was the fact that the borg still crashes the game during my simulations occasionally (usually a segmentation fault in...
Forum: Development June 8, 2012, 11:54
Replies: 52
Views: 14,931
Posted By Riff
I think the simulation harness might be a handy...

I think the simulation harness might be a handy tool! You could probably do away with the bit array representations for actual monster generation in-game (they just make it much easier to manipulate...
Forum: Development June 7, 2012, 22:33
Replies: 52
Views: 14,931
Posted By Riff
Yeah, that shouldn't be too difficult I think....

Yeah, that shouldn't be too difficult I think. Though with my method currently, the power level calculated is relative to a CL 40 Half-Troll Warrior rather than purely absolute... I'll see if I can...
Forum: Development June 7, 2012, 16:39
Replies: 52
Views: 14,931
Posted By Riff
http://img403.imageshack.us/img403/388/angbandrand...

http://img403.imageshack.us/img403/388/angbandrandomenemy.png

This is just a purely random enemy. The full generator will be using a simulation-based genetic algorithm to find 'interesting'...
Forum: Development May 28, 2012, 18:46
Replies: 52
Views: 14,931
Posted By Riff
Well, the idea is that this is all based on the...

Well, the idea is that this is all based on the composite player I created (which is an amalgamation of 4 characters from the ladder whose max depth ranges between 46-54), i.e. my approximation of a...
Forum: Development May 28, 2012, 11:21
Replies: 52
Views: 14,931
Posted By Riff
Hi again! My finals just ended (last exams ever...

Hi again! My finals just ended (last exams ever hurrah!), so I'm back to finish the project - deadline's looming in less than a month.

I had a talk with my supervisor and he noticed that I forgot...
Forum: Development April 10, 2012, 22:21
Replies: 52
Views: 14,931
Posted By Riff
So it turns out my previous results with the...

So it turns out my previous results with the included 5 Potions of Healing were invalid. I only realized this once I started logging the consumable usage and found that the borg seemed to be...
Forum: Development April 10, 2012, 01:29
Replies: 52
Views: 14,931
Posted By Riff
http://img825.imageshack.us/img825/6171/angbandsim...

http://img825.imageshack.us/img825/6171/angbandsimulationcorrid.png

I ran a full simulation using this new dungeon, and as mentioned earlier, teleportation stuff has been removed, and 5 Potions of...
Forum: Development April 9, 2012, 18:11
Replies: 52
Views: 14,931
Posted By Riff
A close match, yes! That's what I figure as well....

A close match, yes! That's what I figure as well. For that reason, I think borg's likelihood of winning should be the biggest indicator. I could add % use of consumables as a factor as well I...
Forum: Development April 9, 2012, 16:01
Replies: 52
Views: 14,931
Posted By Riff
I got rid of Wand of Teleport Other, Staff of...

I got rid of Wand of Teleport Other, Staff of Teleportation, and Scroll of Teleportation, then reran some simulations for the previous top 10 to see whether any significant changes would occur in the...
Forum: Development April 9, 2012, 13:14
Replies: 52
Views: 14,931
Posted By Riff
Wouldn't teleportation somewhat help to afford a...

Wouldn't teleportation somewhat help to afford a few turns to quaff potions/use long-range weaponry safely? But I do admit from some observations that the borg tends to use them inefficiently...
...
Forum: Development April 9, 2012, 06:19
Replies: 52
Views: 14,931
Posted By Riff
Well, what I'm looking to accomplish is to see...

Well, what I'm looking to accomplish is to see how one might go about generating interesting unique monsters, given a particular player and environment. This is just to prove my theory for what can...
Forum: Development April 9, 2012, 01:11
Replies: 52
Views: 14,931
Posted By Riff
Ah, I think you misunderstood. This wasn't to...

Ah, I think you misunderstood. This wasn't to find the most interesting uniques in the whole game regardless of the player. This was specifically confined to the situation I have outlined above.
Forum: Development April 9, 2012, 00:23
Replies: 52
Views: 14,931
Posted By Riff
It's been a while, but project deadline's looming...

It's been a while, but project deadline's looming and so I rush to get something done!

Currently, I've managed to create a simulation harness using the borg. What I've done then is devise a very...
Forum: Development February 9, 2012, 18:37
Replies: 52
Views: 14,931
Posted By Riff
Derakon: That's what I figured. Well the purpose...

Derakon: That's what I figured. Well the purpose of the project is to see whether we can generate appropriately challenging uniques for the player to face. For starters, the generation algorithm...
Forum: Development February 9, 2012, 18:24
Replies: 52
Views: 14,931
Posted By Riff
Derakon: Thanks for that! Is that after...

Derakon: Thanks for that! Is that after considering that the player is forced to beat the unique on that level (in this case, the Balrog of Moria), so he can't dive deeper or anything?

will_asher:...
Forum: Development February 9, 2012, 17:48
Replies: 52
Views: 14,931
Posted By Riff
http://angband.oook.cz/ladder-show.php?id=12204 ...

http://angband.oook.cz/ladder-show.php?id=12204
http://angband.oook.cz/ladder-show.php?id=12152
http://angband.oook.cz/ladder-show.php?id=11855
http://angband.oook.cz/ladder-show.php?id=12052
Forum: Development February 9, 2012, 16:36
Replies: 52
Views: 14,931
Posted By Riff
Started looking at what the test dungeon should...

Started looking at what the test dungeon should be. I decided to go for halfway through the dungeon: level 50. For the preset character, I chose a half-troll warrior - pretty standard combination...
Forum: Development February 6, 2012, 10:06
Replies: 52
Views: 14,931
Posted By Riff
I'll get around to that. Currently I'm messing...

I'll get around to that. Currently I'm messing with the keypress hook that the borg uses. I've figured out that I can just use the borg1 file to handle most of it for me, except when it comes to...
Forum: Development January 31, 2012, 21:16
Replies: 52
Views: 14,931
Posted By Riff
I had a look at the source for that. The idea is...

I had a look at the source for that. The idea is similar to Champions in the Diablo series, where they take a base monster and apply random upgrades. I was thinking along the same lines, though using...
Forum: Development January 30, 2012, 18:08
Replies: 52
Views: 14,931
Posted By Riff
But shouldn't players be cautious of unique...

But shouldn't players be cautious of unique monsters in general though? Another further extension I'll be looking at (if I have the time) would be to automatically generate the descriptions as well....
Forum: Development January 30, 2012, 17:28
Replies: 52
Views: 14,931
Posted By Riff
Well the reason for shorter levels is twofold: ...

Well the reason for shorter levels is twofold:

Shorter times for simulation. I haven't tested how fast the borg can complete a game, so I'm not sure how important this is. Since I'll be using...
Forum: Development January 30, 2012, 16:34
Replies: 52
Views: 14,931
Posted By Riff
Procedurally Generated Unique Monsters

Hi guys! I'm doing a thesis on procedural content generation, and for that, I'm looking at ways to generate unique monsters in Angband that are meant to be enjoyable in a challenging sort of way.
...
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