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Search: Posts Made By: Pete Mack
Forum: Variants March 21, 2019, 13:08
Replies: 38
Views: 12,256
Posted By Pete Mack
What Sideways said. The game is a recent fork of...

What Sideways said. The game is a recent fork of PCB
Forum: Variants May 4, 2018, 16:58
Replies: 38
Views: 12,256
Posted By Pete Mack
It's done with actual bitflag data structures,...

It's done with actual bitflag data structures, not hacked up with the mysterious flags1, flags2, flags3. It is a LOT easier to read--and to get right. Take a look at the V source.
Forum: Variants April 3, 2018, 15:15
Replies: 38
Views: 12,256
Posted By Pete Mack
The #defines are just part of it. * The...

The #defines are just part of it.
* The bitflags are now done properly.
* Similar attributes are kept in array, not as separate fields
* All game configuration is loaded from files, or where...
Forum: Variants April 2, 2018, 04:48
Replies: 38
Views: 12,256
Posted By Pete Mack
The trouble with PosCheng largely stems from the...

The trouble with PosCheng largely stems from the fast development from an ancient code base. It uses monolithic programming in spades, and is very difficult to jump in and modify. Big engineering...
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