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 Showing results 1 to 25 of 500 Search took 0.14 seconds. Search: Posts Made By: wobbly
 Forum: Vanilla Today, 16:42 Replies: 17 Views: 662 Posted By wobbly Ok it's this bit /* General amount of... Ok it's this bit /* General amount of rubble, traps and monsters */ k = MAX(MIN(c->depth / 3, 10), 2); /* Pick a base number of monsters */ i = z_info->level_monster_min +...
 Forum: Vanilla Today, 15:20 Replies: 17 Views: 662 Posted By wobbly y_size = z_info->dungeon_hgt * (size_percent - 20... y_size = z_info->dungeon_hgt * (size_percent - 20 + p->depth / 4 + randint0(10)) / 100; x_size = z_info->dungeon_wid * (size_percent - 20 + p->depth / 4 + randint0(10)) / 100; Ok dived through...
 Forum: Vanilla Today, 12:56 Replies: 17 Views: 662 Posted By wobbly Thanks will give that a whirl. Also starting to... Thanks will give that a whirl. Also starting to think what I want might be more like: y_size = z_info->dungeon_hgt * (size_percent - 20 + p->depth / 4 + randint0(10)) / 100; x_size =...
 Forum: Vanilla Today, 03:03 Replies: 17 Views: 662 Posted By wobbly I guess the issue is a 70% sized level is not... I guess the issue is a 70% sized level is not much smaller but 10/7x the monster density is a fair amount. I haven't looked at monster placement yet to see how much of an issue there is. There's...
 Forum: Vanilla July 13, 2018, 17:06 Replies: 17 Views: 662 Posted By wobbly so if I change: /* Scale the level */ ... so if I change: /* Scale the level */ i = randint1(10) + p->depth / 24; if (is_quest(p->depth)) size_percent = 100; else if (i < 2) size_percent = 75; else if (i < 3)...
 Forum: Development July 13, 2018, 15:02 Replies: 37 Views: 1,251 Posted By wobbly After feedback on whether to keep any of the... After feedback on whether to keep any of the following; N:260:Woe N:261:Aggravation N:262:Weakness N:263:Stupidity N:302: DOOM N:322:Curse Armor N:323:Curse Weapon
 Forum: Development July 13, 2018, 12:52 Replies: 37 Views: 1,251 Posted By wobbly Ok worked it out. I'm using FAs monster list for... Ok worked it out. I'm using FAs monster list for now. I've converted the format to V & stripped out the monster mana. I'll add them in to a V list 10 dlvls at a time & remove broken flags & spells....
 Forum: Vanilla July 12, 2018, 21:05 Replies: 7 Views: 199 Posted By wobbly You can do this more naturally if you make armour... You can do this more naturally if you make armour weight count against stealth or matter more to mages. Then stuff like mithril being lighter is useful straight up through it's weight. How it is now...
 Forum: Vanilla July 12, 2018, 17:01 Replies: 22 Views: 731 Posted By wobbly The elemental/dragon are still in O. Plus... The elemental/dragon are still in O. Plus whatever maps Nick added for FA. Sounds like the old ones are lost short of someone having a very old copy lying around
 Forum: Sil July 12, 2018, 08:58 Replies: 1 Views: 98 Posted By wobbly Shift-5 or Z? Look for wait in the commands, it's... Shift-5 or Z? Look for wait in the commands, it's shift-wait
 Forum: Sil July 11, 2018, 22:15 Replies: 2 Views: 124 Posted By wobbly Do you mean tangle-thorn, mad-thorn &... Do you mean tangle-thorn, mad-thorn & night-thorn? Pretty sure they are just names Half & Scatha used for things they couldn't find names for from the literature. The flavor text for tangle-thorn is...
 Forum: Variants July 11, 2018, 17:27 Replies: 10 Views: 453 Posted By wobbly Yeah you get to keep some toys but they seem to... Yeah you get to keep some toys but they seem to have most of the problems metamorphed dragons usually have (losing damage in return for a harder slot layout). I'm of the opinion they were never...
 Forum: Vanilla July 11, 2018, 15:57 Replies: 22 Views: 731 Posted By wobbly Were they as bad as nethacks ghosts? There you... Were they as bad as nethacks ghosts? There you had all the loot+whatever killed you. Fun at times but 0 concern for balance. Used to have to delete a bunch of bones files because a kobold polymorphed...
 Forum: Vanilla July 10, 2018, 01:05 Replies: 17 Views: 662 Posted By wobbly Ok, turns out half of this is simple? There's... Ok, turns out half of this is simple? There's already a scaling factor based on depth in there. Of course it ends up generating too many stairs & you get all of the dogs on top of you at once, but...
 Forum: Vanilla July 9, 2018, 16:27 Replies: 22 Views: 731 Posted By wobbly Found the code for level feelings & it's actually... Found the code for level feelings & it's actually worse then I thought, it's pretty much programed to specifically create this exact problem: /* Apply a minimum feeling if there's an artifact on...
 Forum: Development July 9, 2018, 10:37 Replies: 37 Views: 1,251 Posted By wobbly From player attack.c: /* Power competes... From player attack.c: /* Power competes against armor */ return randint0(chance) >= (ac * 2 / 3); I can't find ac used anywhere else, was this just a hack to scale all of the monsters at once...
 Forum: Vanilla July 9, 2018, 09:32 Replies: 22 Views: 731 Posted By wobbly There's also an argument for the reverse too. The... There's also an argument for the reverse too. The trouble is there aren't a lot of options for making the last levels more dangerous other then shrinking space, uping monster density or uping the...
 Forum: Variants July 9, 2018, 09:03 Replies: 73 Views: 4,223 Posted By wobbly Autoget behaves funny with warning. If you hit a... Autoget behaves funny with warning. If you hit a trap then press no it'll try and do the same thing till you select yes.
 Forum: Vanilla July 9, 2018, 06:53 Replies: 22 Views: 731 Posted By wobbly Yeah currently in V, I just turn them off. I'm... Yeah currently in V, I just turn them off. I'm fine with the older style other variants have which is vague enough to be alright. I suspect this wont be a V thing, I just put it here in-case anyone...
 Forum: Vanilla July 8, 2018, 13:06 Replies: 22 Views: 731 Posted By wobbly "You hear the fluttering of tiny wings", aka: level feelings - a proposal I hate the current level feelings with a passion. Others love it. Here's a proposal for level feelings I can live with: Checks are made against perception on entering the level. Message appears in...
 Forum: Vanilla July 7, 2018, 17:56 Replies: 17 Views: 662 Posted By wobbly Thanks Nick! Much appreciated, I'm sure I'll end... Thanks Nick! Much appreciated, I'm sure I'll end up asking a lot of these annoying question about where things are (though I've worked out that most of them say what they contain when I open them). ...
 Forum: Vanilla July 7, 2018, 17:29 Replies: 21 Views: 729 Posted By wobbly I tested a bunch of variants on my computer. It... I tested a bunch of variants on my computer. It appears !a only works in Sil. (presumably it does !aim in others). I don't have a pre-UI change version of NPP, but quickband also forked from NPP &...
 Forum: Competition July 6, 2018, 19:50 Replies: 2 Views: 208 Posted By wobbly Any character in 50K Mode. If you look at the... Any character in 50K Mode. If you look at the savefile link it just links back to the comp page
 Forum: Vanilla July 6, 2018, 15:48 Replies: 21 Views: 729 Posted By wobbly !a works in Sil, I use it quite often for... !a works in Sil, I use it quite often for pacifists. Sil forked off an older version of NPP. Never tried it in V
 Forum: Vanilla July 6, 2018, 00:28 Replies: 21 Views: 729 Posted By wobbly The { command. You can write a note on an item... The { command. You can write a note on an item but usually it's about special inscriptions. !a is prompt before attack. @m1 on a spellbook, means the book will always be at 1 when you use the m...
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