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Search: Posts Made By: Nick
Forum: Vanilla Yesterday, 22:56
Replies: 10
Views: 128
Posted By Nick
It has, and the number in edit file I'm referring...

It has, and the number in edit file I'm referring to has replaced the #define
Forum: Vanilla Yesterday, 21:41
Replies: 10
Views: 128
Posted By Nick
In the new code, this should* be just a matter of...

In the new code, this should* be just a matter of changing one umber in an edit file.

*as long as it doesn't break the UI, which I don't think it does
Forum: Idle chatter Yesterday, 20:57
Replies: 11
Views: 124
Posted By Nick
Oh, I agree then, that was garbage :D *runs...

Oh, I agree then, that was garbage :D

*runs and hides from rest of devteam*
Forum: Idle chatter Yesterday, 20:50
Replies: 11
Views: 124
Posted By Nick
I'm wounded :)

I'm wounded :)
Forum: Variants Yesterday, 10:37
Replies: 2
Views: 67
Posted By Nick
You don't need to - just go into interface...

You don't need to - just go into interface options (=, a) and set solid walls to yes and hybrid walls to no.
Forum: Vanilla March 4, 2015, 21:46
Replies: 21
Views: 325
Posted By Nick
Yeah, that and the fact that most people, even...

Yeah, that and the fact that most people, even those initially dead against it, seem to come around to preferring it. Given that, it seems sensible to make it the default.

That said, people...
Forum: Development March 4, 2015, 20:55
Replies: 31
Views: 1,047
Posted By Nick
Once you have it working, I'm happy to just slot...

Once you have it working, I'm happy to just slot it right in - part of the point of all this as the z-* files at least should not need to be changed for variants.
Forum: Development March 2, 2015, 21:02
Replies: 31
Views: 1,047
Posted By Nick
Actually there are no null monster handlers now,...

Actually there are no null monster handlers now, just some empty ones, so I guess the thing is just to set context.skipped = TRUE; in all those.
Forum: Development February 28, 2015, 02:00
Replies: 5
Views: 200
Posted By Nick
Well, it has also replaced spell.txt, and all the...

Well, it has also replaced spell.txt, and all the stuff that was in x-spell.c. There is now no dedicated spell code at all, just references to effects (as seen in effects.c). This has been a big...
Forum: Development February 27, 2015, 23:26
Replies: 5
Views: 200
Posted By Nick
Here's a sample book: book:prayer...

Here's a sample book:

book:prayer book:[Words of Wisdom]:7:2

spell:Scare Monster:5:4:29:3
effect:BOLT_AWARE:TURN_ALL
dice:$B
expr:B:PLAYER_LEVEL:+ 0
desc:Attempts to scare a single monster...
Forum: Vanilla February 27, 2015, 23:19
Replies: 23
Views: 754
Posted By Nick
There was a time about FAangband 0.2.2 when it...

There was a time about FAangband 0.2.2 when it was fashionable to go for a comedy kill by throwing a wand or something at a unique to finish them off.
Forum: Development February 27, 2015, 23:08
Replies: 31
Views: 1,047
Posted By Nick
Ah yes, thanks - I thought there was still...

Ah yes, thanks - I thought there was still something not quite right there.
Forum: Development February 27, 2015, 12:15
Replies: 31
Views: 1,047
Posted By Nick
Yes, indeed. This particular effect has a long...

Yes, indeed. This particular effect has a long and complicated history, and it's not clear which bits are intentional. It does need sorting out.
Forum: Vanilla February 26, 2015, 11:16
Replies: 23
Views: 754
Posted By Nick
There are variants where throwing is useful. So...

There are variants where throwing is useful. So theoretically, if the maintainer of one of those variants became Angband maintainer, they might think of implementing useful throwing. You never know.
Forum: Development February 25, 2015, 21:56
Replies: 80
Views: 4,284
Posted By Nick
The filenames are read in from...

The filenames are read in from lib\xtra\graf\graphics.txt by init_graphics_modes from grafmode.c, which is called from main-win.c. The names are all dimension.png, so Shockbolt's are 64x64.png.
Forum: Vanilla February 25, 2015, 21:18
Replies: 15
Views: 699
Posted By Nick
That panel is 12 characters wide, and using 'AU'...

That panel is 12 characters wide, and using 'AU' allows for 9 digits of gold. So historical reasons :)
Forum: Development February 25, 2015, 20:52
Replies: 80
Views: 4,284
Posted By Nick
Conceivably - can you test that?

Conceivably - can you test that?
Forum: Development February 25, 2015, 20:49
Replies: 80
Views: 4,284
Posted By Nick
master. restruct has been merged in now and is...

master. restruct has been merged in now and is no longer relevant; in fact this post has just reminded me to delete it.
Forum: Development February 25, 2015, 13:42
Replies: 80
Views: 4,284
Posted By Nick
This looks like file_exists is being passed a...

This looks like file_exists is being passed a null pointer. Can you determine which occurrence of file_exists it is crashing in? There are several; one of the ones in main-win.c seems most likely.
Forum: Development February 24, 2015, 11:32
Replies: 80
Views: 4,284
Posted By Nick
OK, this...

OK, this (http://stackoverflow.com/questions/22774265/libpng-crashes-on-png-read-info) seems to be pretty much what you're experiencing (C++, but whatever) - maybe try some of the suggestions there....
Forum: Development February 23, 2015, 23:02
Replies: 80
Views: 4,284
Posted By Nick
This is looking to me like a problem with the png...

This is looking to me like a problem with the png libraries - do you have libpng12.dll in your top level directory when you're running the game?
Forum: Development February 23, 2015, 20:44
Replies: 80
Views: 4,284
Posted By Nick
Have you tried the changes to VS settings...

Have you tried the changes to VS settings mentioned later in that thread?
Forum: Development February 22, 2015, 06:30
Replies: 31
Views: 1,047
Posted By Nick
Checkpoint 1

OK, these issues are all fixed in development (this message is largely for future Nick, who from past experience has a worse memory even than present Nick).
Forum: Vanilla February 21, 2015, 23:09
Replies: 11
Views: 412
Posted By Nick
NPP has the finer grained monster speeds without...

NPP has the finer grained monster speeds without randomization.
Forum: Development February 21, 2015, 05:09
Replies: 31
Views: 1,047
Posted By Nick
OK, agreed, this will happen. The one other...

OK, agreed, this will happen. The one other place I will use square_isinteresting() is in run_test. Currently it uses square_noticeable, which just checks the INTERESTING flag, and I think it's the...
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