Forum: Vanilla
January 3, 2018, 03:34
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Replies: 32
Views: 7,051
Pros and cons:
Showing relative speed gives...
Pros and cons:
Showing relative speed gives you the relevant information for THIS run - how likely I am to double move or be double moved by this monster.
Showing absolute speed gives you the...
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Forum: AAR
December 17, 2017, 05:40
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Replies: 42
Views: 7,658
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Forum: AAR
December 16, 2017, 23:56
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Replies: 42
Views: 7,658
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Forum: Vanilla
November 25, 2017, 22:42
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Replies: 12
Views: 2,462
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Forum: Sil
November 15, 2017, 00:47
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Replies: 2
Views: 2,282
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Forum: Variants
November 12, 2017, 23:04
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Replies: 17
Views: 4,153
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Forum: AAR
November 12, 2017, 09:10
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Replies: 3
Views: 1,784
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Forum: Sil
November 11, 2017, 10:36
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Replies: 16
Views: 5,183
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Forum: Sil
November 9, 2017, 22:54
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Replies: 16
Views: 5,183
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Forum: Development
November 7, 2017, 02:12
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Replies: 22
Views: 6,056
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Forum: Vanilla
October 17, 2017, 23:31
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Replies: 507
Views: 78,606
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Forum: AAR
October 14, 2017, 08:41
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Replies: 3
Views: 2,929
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Forum: Sil
October 12, 2017, 01:19
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Replies: 95
Views: 22,719
Smithing used to be good because you could make...
Smithing used to be good because you could make stuff that's better than floor drops, then floor drops got buffed. So one solution is as follows - make a difficulty modifier that nerfs floor drops,...
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Forum: Sil
October 8, 2017, 23:52
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Replies: 18
Views: 7,545
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Forum: Sil
October 6, 2017, 23:24
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Replies: 46
Views: 11,838
Incidentally that reminds me of a related...
Incidentally that reminds me of a related suggestion in another one of these threads:
Removing Rings of Damage (and keeping Rings of Strength).
Combined with removal of Momentum, this makes...
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Forum: Vanilla
October 6, 2017, 23:21
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Replies: 11
Views: 3,165
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Forum: Vanilla
October 5, 2017, 12:03
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Replies: 11
Views: 3,165
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Forum: Sil
October 3, 2017, 01:14
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Replies: 46
Views: 11,838
If Song of Slaying was given extremely...
If Song of Slaying was given extremely diminishing returns (rising logarithmically) or even outright capped at a certain max bonus, you could make it simultaneously useful in small battles (how much...
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Forum: Sil
October 2, 2017, 13:06
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Replies: 46
Views: 11,838
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Forum: Vanilla
September 25, 2017, 04:59
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Replies: 34
Views: 6,345
Reasons include:
* Fights in DOS2 are quite...
Reasons include:
* Fights in DOS2 are quite long. Fights consist of multiple allies vs multiple enemies (as opposed to Angband where it's you vs one enemy if you're playing intelligently), and...
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Forum: Vanilla
September 25, 2017, 00:49
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Replies: 34
Views: 6,345
A novel solution to status effects
The problems with status effects in Angband, in the various iterations of trying to make them both fun and balanced, can be overviewed as follows:
1) Either they're probabilistic, and thus too...
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Forum: Idle chatter
September 20, 2017, 00:43
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Replies: 8
Views: 2,788
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Forum: Idle chatter
September 19, 2017, 00:28
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Replies: 8
Views: 2,788
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Forum: Idle chatter
August 14, 2017, 13:44
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Replies: 5
Views: 2,771
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Forum: Sil
August 9, 2017, 06:05
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Replies: 11
Views: 5,203
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