Forum: Vanilla
December 4, 2017, 11:08
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Replies: 82
Views: 22,802
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Forum: AAR
June 6, 2011, 19:13
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Replies: 15
Views: 6,892
4th level of Cirim
I descended to 100'. There were both Maggot's dogs in the room, I could have killed one of them, but two of them at the same time were just too dangerous. I had 6 of 17 HP left when I reached the...
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Forum: AAR
June 6, 2011, 19:12
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Replies: 15
Views: 6,892
4th level of Brim
I started to look more for unindentified items to sell them. Killed a novice mage. Leveled up (http://angband.oook.cz/ladder-show.php?id=11429) mostly by lock-picking.
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Forum: Vanilla
June 6, 2011, 16:32
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Replies: 30
Views: 8,425
What operating system do you run Angband in? I...
What operating system do you run Angband in? I tried to configure the earlier Angband versions under windows in a way that the whole level map would fit on my screen without the need of scrolling the...
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Forum: AAR
June 6, 2011, 11:03
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Replies: 15
Views: 6,892
3rd level of Cirim
I learned a new spell: Light area. My magic missile does 3d4 damage. I sold my dungeon loot. Among them was a Potion of Blindness (squelch). I bought some flasks of oil. I heard they can be thrown at...
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Forum: AAR
June 6, 2011, 10:44
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Replies: 15
Views: 6,892
3rd level of Brim
I tried to buy a better weapon in the town, but they had none. They had some enchanted ones, of course, but those were way too expensive. I had a look deeper into the dungeon (100'). I saw some new...
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Forum: AAR
June 6, 2011, 10:27
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Replies: 15
Views: 6,892
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Forum: AAR
June 5, 2011, 22:39
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Replies: 15
Views: 6,892
2nd level of Cirim
I learned Detect monsters and Phase Door. Killed some rats, icky things, jackals, rock lizards, floating eyes, kobolds. Stayed at 50' all the time. The last fight was with a (OoD) black naga worth 30...
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Forum: AAR
June 5, 2011, 22:15
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Replies: 15
Views: 6,892
2nd level of Brim
Collecting more scrolls and potions, fighting bats, worm masses, centipedes, rock lizards, icky things, ants, floating eyes. Almost no harm taken, healed comfortably on the way. Found some secret...
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Forum: AAR
June 5, 2011, 21:44
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Replies: 15
Views: 6,892
I agree that a mage should pay for its...
I agree that a mage should pay for its versatility and ranged attacks. Warriors have troubles detecting stuff, disarming, searching, etc. so here they rely on staffs, rods and wands. Mages, on the...
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Forum: AAR
June 5, 2011, 21:22
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Replies: 15
Views: 6,892
1st level of Cirim
I bought a cloak, some ?Phase Door, and a cloak, !CLW, !CSW. Let's what the dungeon is about. I learned the Magic Missile spell so I should be safe in the first level. I saw a giant yellow centipede,...
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Forum: AAR
June 5, 2011, 20:28
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Replies: 15
Views: 6,892
1st level of Brim
I have entered the first dungeon level. Saw four jackals running against me, I could kill all of them with my Short Sword in a single hit before they could do anything to me. The last one of them bit...
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Forum: AAR
June 5, 2011, 20:05
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Replies: 15
Views: 6,892
Comparing Brim (warrior) and Cirim (Mage)
I can't code in C, but I want to help with Angband development. I have read Magnate's post (http://angband.oook.cz/forum/showthread.php?t=4494) that help is needed with fixing the mage spell list. In...
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Forum: Vanilla
June 4, 2011, 13:33
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Replies: 51
Views: 17,281
I see your point, guys. Under these conditions...
I see your point, guys. Under these conditions the cursed item drives you into more adventure rather than just jogging around. I like this kind of temporary curse, too.
Another possibility than...
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Forum: Vanilla
June 4, 2011, 12:36
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Replies: 51
Views: 17,281
I like that, Derakon. The temporary curse...
I like that, Derakon. The temporary curse actually does not need to show up as {cursed}. Makes even more sense when you see some worthless items with positive bonuses being temporarily cursed.
...
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Forum: Vanilla
June 4, 2011, 07:47
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Replies: 12
Views: 5,624
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Forum: Vanilla
June 4, 2011, 06:54
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Replies: 51
Views: 17,281
Temporary curse
I have another idea how to spice up curses.
Sometimes when we find out something is cursed, we may try to take it off, but we try only once (or few times), but we usually don't try to take it of...
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Forum: Development
June 4, 2011, 06:27
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Replies: 200
Views: 67,668
Ok, you seem to know what is the best to do....
Ok, you seem to know what is the best to do. Either wait until some key-flushing issue is resolved or rewrite a piece of your borg code.
Whatever it may be, please don't give up on your borg. It's...
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Forum: Development
June 3, 2011, 10:51
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Replies: 200
Views: 67,668
Loop found
I have found a bad loop. It happened with yesterday's borg version, and happens with today's Mage-fix-version too. This loop is even so bad that it survives an angband restart.
Here is a...
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Forum: Development
June 3, 2011, 10:45
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Replies: 200
Views: 67,668
I see Andrew has promptly fixed the spellpoints...
I see Andrew has promptly fixed the spellpoints issue with Mages. Thanks for that, Andrew. I think the mages your new borg plays level up quicker in their early game while not playing too risky.
I...
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Forum: Vanilla
June 3, 2011, 09:38
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Replies: 32
Views: 12,991
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Forum: Vanilla
June 2, 2011, 17:53
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Replies: 40
Views: 13,255
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Forum: Vanilla
June 2, 2011, 17:12
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Replies: 32
Views: 12,991
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Forum: Vanilla
June 2, 2011, 16:52
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Replies: 32
Views: 12,991
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Forum: Development
June 2, 2011, 16:39
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Replies: 200
Views: 67,668
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