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Search: Posts Made By: fph
Forum: AAR March 16, 2019, 23:59
Replies: 18
Views: 467
Posted By fph
Also, note that the ID system has changed...

Also, note that the ID system has changed radically pretty recently (~1 year ago? How long has it been?), so most old advice regarding pseudo-ID, cursed items and identify scrolls is now outdated.
...
Forum: Vanilla March 9, 2019, 22:09
Replies: 6
Views: 418
Posted By fph
Yes. 30 is the speed Morgoth has. When fighting...

Yes. 30 is the speed Morgoth has. When fighting him, you want to be faster than him so that he cannot get two consecutive moves on you, because that could be fatal. Fighting M with less than 30 speed...
Forum: Vanilla March 9, 2019, 22:03
Replies: 191
Views: 10,547
Posted By fph
On the contrary, Tetris changed a lot along the...

On the contrary, Tetris changed a lot along the years. The method of randomizing pieces changed, the scoring, 7-8 different rotation systems, different level setups. It did so through various games...
Forum: AAR March 9, 2019, 15:18
Replies: 328
Views: 51,843
Posted By fph
:D This one wins the game! Let the jokes begin. ...

:D This one wins the game! Let the jokes begin.

On a more serious note, it looks like the 's' verb ending is missing in "Speed regeneration." Bug?
Forum: Vanilla March 7, 2019, 01:25
Replies: 191
Views: 10,547
Posted By fph
The other danger is having too many things to...

The other danger is having too many things to keep tested, bug-free and balanced. Same reason why many uncommon game options got removed from the = menu.
Forum: Idle chatter March 5, 2019, 21:09
Replies: 2
Views: 210
Posted By fph
Tangledeep?

The latest Humble Bundle (https://www.humblebundle.com/games/humble-indie-bundle-20) features a roguelike, Tangledeep. Has anyone here played it? Is it any good? Would you recommend it?
Forum: Vanilla February 26, 2019, 00:37
Replies: 191
Views: 10,547
Posted By fph
You can read more about it in "Dungeon Hacks", a...

You can read more about it in "Dungeon Hacks", a book on the history of roguelikes. It's among a lot of other interesting stories, some of them featuring users of this forum.
Forum: Idle chatter February 23, 2019, 21:55
Replies: 0
Views: 187
Posted By fph
The last ringbearer

I'm currently reading The Last Ringbearer (https://en.wikipedia.org/wiki/The_Last_Ringbearer), and the recent thread on "should @ be fighting 'good' monsters such as Arien and Radagast" made me want...
Forum: Vanilla February 20, 2019, 22:33
Replies: 191
Views: 10,547
Posted By fph
It looks like most of your arguments boil down to...

It looks like most of your arguments boil down to "we've always done it this way" (https://www.logicallyfallacious.com/tools/lp/Bo/LogicalFallacies/44/Appeal-to-Tradition).
Forum: Vanilla February 17, 2019, 03:26
Replies: 191
Views: 10,547
Posted By fph
I wouldn't mind losing a bunch of uniques. And a...

I wouldn't mind losing a bunch of uniques. And a bunch of levels, for that matter --- I don't think anyone clears the whole 100 levels anymore these days. Angband has a distinctive 'marathon'...
Forum: Vanilla February 16, 2019, 10:28
Replies: 264
Views: 11,974
Posted By fph
Random ideas for the name for the lower-tier...

Random ideas for the name for the lower-tier druid: shaman, seer, warlock, witch-doctor, hermit, vedmak, witcher. (I quite like shaman, personally)
Forum: Development February 7, 2019, 09:26
Replies: 57
Views: 1,957
Posted By fph
Angband messages, as they work now, look like a...

Angband messages, as they work now, look like a nightmare for translation. Languages like German or Russian have cases, so in sentences like "the orc hits you", "you hit the orc", "you throw an arrow...
Forum: Vanilla February 5, 2019, 15:46
Replies: 264
Views: 11,974
Posted By fph
if Nazgul are meant to vary a lot in power, it...

if Nazgul are meant to vary a lot in power, it would be good to give them different colors, otherwise it's easy to mix them up. (Which of them was the easy one again?)
Forum: Vanilla February 2, 2019, 23:47
Replies: 44
Views: 1,819
Posted By fph
Does the game already support splitting movement...

Does the game already support splitting movement and attack speed? Maybe water could slow down movement but not attack. I'm not sure how it would work mechanically though --- if monsters can...
Forum: Vanilla January 31, 2019, 23:52
Replies: 44
Views: 1,819
Posted By fph
That would make sense, but then it would be...

That would make sense, but then it would be strange that a high-level player can cross lava but not water.
Forum: Vanilla January 24, 2019, 08:35
Replies: 22
Views: 1,192
Posted By fph
Actually, it could be interesting to experiment...

Actually, it could be interesting to experiment with the opposite change. Currently all 1-turn guaranteed escapes are based on reading (if I am not mistaken), so taking away the possibility to read...
Forum: Vanilla January 22, 2019, 08:50
Replies: 22
Views: 1,192
Posted By fph
Sounds fun, but dropping lights on the floor to...

Sounds fun, but dropping lights on the floor to raise the light level feels gimmicky also in my view. I suggest that you drop that part, and use some formula like light_on_a_square = max(positive...
Forum: Development January 20, 2019, 22:16
Replies: 77
Views: 4,547
Posted By fph
@Bandobras: it is in master. I have recently...

@Bandobras: it is in master. I have recently posted instructions on how to compile it (for Linux) in another thread: http://angband.oook.cz/forum/showpost.php?p=135363&postcount=9 .
Forum: Vanilla January 14, 2019, 20:53
Replies: 13
Views: 1,090
Posted By fph
I don't know what display modules are compiled...

I don't know what display modules are compiled into the standard Windows binary; you can try running "angband -msdl2" from a command line and hope it works, but I doubt. Otherwise, the answer is that...
Forum: Vanilla January 13, 2019, 09:09
Replies: 13
Views: 1,090
Posted By fph
It's simply the recent SDL2 port on a standard...

It's simply the recent SDL2 port on a standard Linux environment (angband -msdl2). All I changed was the size and position of the windows; no further customizations.
Forum: Vanilla January 12, 2019, 12:12
Replies: 13
Views: 1,090
Posted By fph
Participating in the "rate my Angband setup"...

Participating in the "rate my Angband setup" thread...

https://i.imgur.com/7FECSsxl.png (https://i.imgur.com/7FECSsx.png)
Forum: Development January 7, 2019, 21:36
Replies: 14
Views: 841
Posted By fph
Ah, I see, you are correct.

Ah, I see, you are correct.
Forum: Development January 7, 2019, 08:52
Replies: 14
Views: 841
Posted By fph
If I understand correctly what you mean (needs...

If I understand correctly what you mean (needs more freehand circles (https://scifi.meta.stackexchange.com/questions/9591/why-does-the-community-like-hand-drawn-red-circles) :D), then it's not an...
Forum: Vanilla December 30, 2018, 14:46
Replies: 211
Views: 15,002
Posted By fph
Uh, so druid + telepathy = kill any monster from...

Uh, so druid + telepathy = kill any monster from offscreen? I need to try this new class...
Forum: Oook! December 23, 2018, 14:31
Replies: 9
Views: 3,631
Posted By fph
@Pete Mack: the Jamband link doesn't work

@Pete Mack: the Jamband link doesn't work
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